mirror of
https://github.com/jmarshall23/DoomRTX.git
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38 lines
924 B
Plaintext
38 lines
924 B
Plaintext
//
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// teleport2
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//
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numParticles 20
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material textures/particles/redteleportsmoke
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//initialVelocity ( line, 0, 0, 0, 0, 0, 0 )
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//initialVelocity ( cylinder, 0.0, 0.0, 0.0, 1, 0, 0, 5, 0 )
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//initialVelocity ( sphere, 0.0, 0.0, 0.0, 1, 5 )
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initialVelocity ( point, 0, 0, 0 )
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size ( 50, 115 )
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//randomColor ( 0.1, line, 0.2, 0.2, 0.2, 0.3, 0.3, 0.3 )
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angle ( 0, 359 )
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rotationSpeed ( 2, 2 )
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liveforever
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staydead
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begin {
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// when a particle dies, it will re-start with the same base velocity
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copyVelocitys
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//targetSize ( 0.5, 0.015 )
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targetColor ( 0.0, 0.0, 0.0, 0.0, 0.02 )
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//source ( .75, cylinder, 0.0, 0.0, 0.0, 1, 0, 0, 10, 0 )
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source ( 0.75, sphere, 0.0, 0.0, 0.0, 25, 90 )
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//killIfOlderThan 30
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killUnseen
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gravity (0, 0, 0)
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//orbitThisPoint ( 0, 0, 0, 1 )
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//orbitThisPoint ( 0, 0, 0, 1.0 )
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//applydamping (0, 0, 0)
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// run this loop
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applyMathSoFar
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}
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