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34 lines
747 B
Plaintext
34 lines
747 B
Plaintext
//
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// spark particle
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//
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numParticles 4
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material textures/sfx/flamesparks
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initialVelocity ( cylinder, 0.0, -0.01, 0.55, 0.0, -0.01, 4.5, 1, 1 )
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// the size is between 0.5 and 1.25
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size ( 0.5, 0.75 )
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// trailSize 6
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stayDead
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begin {
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// when a particle dies, it will re-start with the same base velocity
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copyVelocitys
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// allow up to 1 particles per iteration to appear in the defined plane
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source ( 1, point, 0, 0, 0 )
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// what kind of gravity force is applied to them
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gravity ( 0.0, 0.0, -0.3 )
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// friction, resilience, cutoff, and the plane definition
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bounceOff ( 0.3, 0.3, 0, world )
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killIfOlderThan 80
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killOutside ( box, -200, -200, -200, 200, 200, 200 )
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// run this loop
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applyMathSoFar
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}
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