Files
DoomRTX/e3/models/mapobjects/base/lights/small_wall_fixture2.ase
T
2026-05-20 16:16:50 -07:00

381 lines
12 KiB
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*3DSMAX_ASCIIEXPORT 200
*COMMENT "AsciiExport Version 2.00 - Wed May 15 02:37:02 2002"
*SCENE {
*SCENE_FILENAME "small_wall_fixture2.max"
*SCENE_FIRSTFRAME 0
*SCENE_LASTFRAME 100
*SCENE_FRAMESPEED 30
*SCENE_TICKSPERFRAME 160
*SCENE_BACKGROUND_STATIC 0.00000 0.00000 0.00000
*SCENE_AMBIENT_STATIC 0.00000 0.00000 0.00000
}
*MATERIAL_LIST {
*MATERIAL_COUNT 3
*MATERIAL 0 {
*MATERIAL_NAME "7 - Default"
*MATERIAL_CLASS "Standard"
*MATERIAL_AMBIENT 0.58824 0.58824 0.58824
*MATERIAL_DIFFUSE 0.58824 0.58824 0.58824
*MATERIAL_SPECULAR 0.90000 0.90000 0.90000
*MATERIAL_SHINE 0.10000
*MATERIAL_SHINESTRENGTH 0.00000
*MATERIAL_TRANSPARENCY 0.00000
*MATERIAL_WIRESIZE 1.00000
*MATERIAL_SHADING Blinn
*MATERIAL_XP_FALLOFF 0.00000
*MATERIAL_SELFILLUM 0.00000
*MATERIAL_FALLOFF In
*MATERIAL_XP_TYPE Filter
*MAP_DIFFUSE {
*MAP_NAME "Map #4"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.00000
*BITMAP "\\Purgatory\Purgatory\Doom\base\textures\base_wall\skpanel12.tga"
*MAP_TYPE Screen
*UVW_U_OFFSET 0.00000
*UVW_V_OFFSET 0.00000
*UVW_U_TILING 1.00000
*UVW_V_TILING 1.00000
*UVW_ANGLE 0.00000
*UVW_BLUR 1.00000
*UVW_BLUR_OFFSET 0.00000
*UVW_NOUSE_AMT 1.00000
*UVW_NOISE_SIZE 1.00000
*UVW_NOISE_LEVEL 1
*UVW_NOISE_PHASE 0.00000
*BITMAP_FILTER Pyramidal
}
}
*MATERIAL 1 {
*MATERIAL_NAME "9 - Default"
*MATERIAL_CLASS "Standard"
*MATERIAL_AMBIENT 0.58824 0.58824 0.58824
*MATERIAL_DIFFUSE 0.58824 0.58824 0.58824
*MATERIAL_SPECULAR 0.90000 0.90000 0.90000
*MATERIAL_SHINE 0.10000
*MATERIAL_SHINESTRENGTH 0.00000
*MATERIAL_TRANSPARENCY 0.00000
*MATERIAL_WIRESIZE 1.00000
*MATERIAL_SHADING Blinn
*MATERIAL_XP_FALLOFF 0.00000
*MATERIAL_SELFILLUM 0.00000
*MATERIAL_FALLOFF In
*MATERIAL_XP_TYPE Filter
*MAP_DIFFUSE {
*MAP_NAME "Map #6"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.00000
*BITMAP "\\Purgatory\Purgatory\Doom\base\textures\base_light\striplight2_break.tga"
*MAP_TYPE Screen
*UVW_U_OFFSET 0.00000
*UVW_V_OFFSET 0.00000
*UVW_U_TILING 1.00000
*UVW_V_TILING 1.00000
*UVW_ANGLE 0.00000
*UVW_BLUR 1.00000
*UVW_BLUR_OFFSET 0.00000
*UVW_NOUSE_AMT 1.00000
*UVW_NOISE_SIZE 1.00000
*UVW_NOISE_LEVEL 1
*UVW_NOISE_PHASE 0.00000
*BITMAP_FILTER Pyramidal
}
}
*MATERIAL 2 {
*MATERIAL_NAME "3 - Default"
*MATERIAL_CLASS "Standard"
*MATERIAL_AMBIENT 0.58824 0.58824 0.58824
*MATERIAL_DIFFUSE 0.58824 0.58824 0.58824
*MATERIAL_SPECULAR 0.90000 0.90000 0.90000
*MATERIAL_SHINE 0.10000
*MATERIAL_SHINESTRENGTH 0.00000
*MATERIAL_TRANSPARENCY 0.00000
*MATERIAL_WIRESIZE 1.00000
*MATERIAL_SHADING Blinn
*MATERIAL_XP_FALLOFF 0.00000
*MATERIAL_SELFILLUM 0.00000
*MATERIAL_FALLOFF In
*MATERIAL_XP_TYPE Filter
*MAP_DIFFUSE {
*MAP_NAME "Map #3"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.00000
*BITMAP "\\Purgatory\Purgatory\Doom\base\textures\sfx\flare_cv.tga"
*MAP_TYPE Screen
*UVW_U_OFFSET 0.00000
*UVW_V_OFFSET 0.00000
*UVW_U_TILING 1.00000
*UVW_V_TILING 1.00000
*UVW_ANGLE 0.00000
*UVW_BLUR 1.00000
*UVW_BLUR_OFFSET 0.00000
*UVW_NOUSE_AMT 1.00000
*UVW_NOISE_SIZE 1.00000
*UVW_NOISE_LEVEL 1
*UVW_NOISE_PHASE 0.00000
*BITMAP_FILTER Pyramidal
}
}
}
*GEOMOBJECT {
*NODE_NAME "Box02"
*NODE_TM {
*NODE_NAME "Box02"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.00000 0.00000 0.00000
*TM_ROW1 0.00000 1.00000 0.00000
*TM_ROW2 0.00000 0.00000 1.00000
*TM_ROW3 0.00000 -5.22552 -11.95091
*TM_POS 0.00000 -5.22552 -11.95091
*TM_ROTAXIS 0.00000 0.00000 0.00000
*TM_ROTANGLE 0.00000
*TM_SCALE 1.00000 1.00000 1.00000
*TM_SCALEAXIS 0.00000 0.00000 0.00000
*TM_SCALEAXISANG 0.00000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 8
*MESH_NUMFACES 10
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 -32.00000 -6.22552 -11.95091
*MESH_VERTEX 1 32.00000 -6.22552 -11.95091
*MESH_VERTEX 2 -32.00000 -4.22552 -11.95091
*MESH_VERTEX 3 32.00000 -4.22552 -11.95091
*MESH_VERTEX 4 -32.00000 -6.22552 12.04909
*MESH_VERTEX 5 32.00000 -6.22552 12.04909
*MESH_VERTEX 6 -32.00000 2.97091 12.04909
*MESH_VERTEX 7 32.00000 2.97091 12.04909
}
*MESH_FACE_LIST {
*MESH_FACE 0: A: 0 B: 2 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 1
*MESH_FACE 1: A: 3 B: 1 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 1
*MESH_FACE 2: A: 4 B: 5 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0
*MESH_FACE 3: A: 7 B: 6 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0
*MESH_FACE 4: A: 0 B: 1 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 4
*MESH_FACE 5: A: 5 B: 4 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 4
*MESH_FACE 6: A: 1 B: 3 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3
*MESH_FACE 7: A: 7 B: 5 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3
*MESH_FACE 8: A: 2 B: 0 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2
*MESH_FACE 9: A: 4 B: 6 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2
}
*MESH_NUMTVERTEX 30
*MESH_TVERTLIST {
*MESH_TVERT 0 0.78739 0.12500 -1.50000
*MESH_TVERT 1 0.26106 0.12500 2.50000
*MESH_TVERT 2 0.66239 0.12500 -1.50000
*MESH_TVERT 3 0.38606 0.12500 2.50000
*MESH_TVERT 4 0.78739 0.87500 -1.50000
*MESH_TVERT 5 0.26106 0.87500 2.50000
*MESH_TVERT 6 0.21261 0.87500 -1.50000
*MESH_TVERT 7 0.83584 0.87500 2.50000
*MESH_TVERT 8 0.53414 0.74953 0.12500
*MESH_TVERT 9 0.40914 0.74844 0.12500
*MESH_TVERT 10 0.41741 0.13218 0.12500
*MESH_TVERT 11 0.41741 0.13218 0.12500
*MESH_TVERT 12 0.54241 0.13327 0.12500
*MESH_TVERT 13 0.53414 0.74953 0.12500
*MESH_TVERT 14 0.75922 0.13978 0.87500
*MESH_TVERT 15 0.77155 0.87043 0.87500
*MESH_TVERT 16 0.20643 0.87117 0.87500
*MESH_TVERT 17 0.20643 0.87117 0.87500
*MESH_TVERT 18 0.21986 0.14052 0.87500
*MESH_TVERT 19 0.75922 0.13978 0.87500
*MESH_TVERT 20 -1.50000 0.12500 0.21261
*MESH_TVERT 21 2.50000 0.12500 0.21261
*MESH_TVERT 22 2.50000 0.87500 0.21261
*MESH_TVERT 23 2.50000 0.87500 0.21261
*MESH_TVERT 24 -1.50000 0.87500 0.21261
*MESH_TVERT 25 -1.50000 0.12500 0.21261
*MESH_TVERT 26 0.26106 0.12500 2.50000
*MESH_TVERT 27 0.83584 0.87500 2.50000
*MESH_TVERT 28 0.66239 0.12500 -1.50000
*MESH_TVERT 29 0.78739 0.87500 -1.50000
}
*MESH_NUMTVFACES 10
*MESH_TFACELIST {
*MESH_TFACE 0 8 9 10
*MESH_TFACE 1 11 12 13
*MESH_TFACE 2 14 15 16
*MESH_TFACE 3 17 18 19
*MESH_TFACE 4 20 21 22
*MESH_TFACE 5 23 24 25
*MESH_TFACE 6 26 3 27
*MESH_TFACE 7 7 5 1
*MESH_TFACE 8 28 0 29
*MESH_TFACE 9 4 6 2
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 0.00000 0.00000 -1.00000
*MESH_VERTEXNORMAL 0 0.00000 0.00000 -1.00000
*MESH_VERTEXNORMAL 2 0.00000 0.00000 -1.00000
*MESH_VERTEXNORMAL 3 0.00000 0.00000 -1.00000
*MESH_FACENORMAL 1 0.00000 0.00000 -1.00000
*MESH_VERTEXNORMAL 3 0.00000 0.00000 -1.00000
*MESH_VERTEXNORMAL 1 0.00000 0.00000 -1.00000
*MESH_VERTEXNORMAL 0 0.00000 0.00000 -1.00000
*MESH_FACENORMAL 2 0.00000 0.00000 1.00000
*MESH_VERTEXNORMAL 4 0.00000 0.00000 1.00000
*MESH_VERTEXNORMAL 5 0.00000 0.00000 1.00000
*MESH_VERTEXNORMAL 7 0.00000 0.00000 1.00000
*MESH_FACENORMAL 3 0.00000 0.00000 1.00000
*MESH_VERTEXNORMAL 7 0.00000 0.00000 1.00000
*MESH_VERTEXNORMAL 6 0.00000 0.00000 1.00000
*MESH_VERTEXNORMAL 4 0.00000 0.00000 1.00000
*MESH_FACENORMAL 4 0.00000 -1.00000 0.00000
*MESH_VERTEXNORMAL 0 0.00000 -1.00000 0.00000
*MESH_VERTEXNORMAL 1 0.00000 -1.00000 0.00000
*MESH_VERTEXNORMAL 5 0.00000 -1.00000 0.00000
*MESH_FACENORMAL 5 0.00000 -1.00000 0.00000
*MESH_VERTEXNORMAL 5 0.00000 -1.00000 0.00000
*MESH_VERTEXNORMAL 4 0.00000 -1.00000 0.00000
*MESH_VERTEXNORMAL 0 0.00000 -1.00000 0.00000
*MESH_FACENORMAL 6 1.00000 0.00000 0.00000
*MESH_VERTEXNORMAL 1 1.00000 0.00000 0.00000
*MESH_VERTEXNORMAL 3 1.00000 0.00000 0.00000
*MESH_VERTEXNORMAL 7 1.00000 0.00000 0.00000
*MESH_FACENORMAL 7 1.00000 0.00000 0.00000
*MESH_VERTEXNORMAL 7 1.00000 0.00000 0.00000
*MESH_VERTEXNORMAL 5 1.00000 0.00000 0.00000
*MESH_VERTEXNORMAL 1 1.00000 0.00000 0.00000
*MESH_FACENORMAL 8 -1.00000 0.00000 0.00000
*MESH_VERTEXNORMAL 2 -1.00000 0.00000 0.00000
*MESH_VERTEXNORMAL 0 -1.00000 0.00000 0.00000
*MESH_VERTEXNORMAL 4 -1.00000 0.00000 0.00000
*MESH_FACENORMAL 9 -1.00000 0.00000 0.00000
*MESH_VERTEXNORMAL 4 -1.00000 0.00000 0.00000
*MESH_VERTEXNORMAL 6 -1.00000 0.00000 0.00000
*MESH_VERTEXNORMAL 2 -1.00000 0.00000 0.00000
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 0
}
*GEOMOBJECT {
*NODE_NAME "face"
*NODE_TM {
*NODE_NAME "face"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.00000 0.00000 0.00000
*TM_ROW1 0.00000 1.00000 0.00000
*TM_ROW2 0.00000 0.00000 1.00000
*TM_ROW3 0.00000 -5.22552 -11.95091
*TM_POS 0.00000 -5.22552 -11.95091
*TM_ROTAXIS 0.00000 0.00000 0.00000
*TM_ROTANGLE 0.00000
*TM_SCALE 1.00000 1.00000 1.00000
*TM_SCALEAXIS 0.00000 0.00000 0.00000
*TM_SCALEAXISANG 0.00000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 -32.00000 -4.22552 -11.95091
*MESH_VERTEX 1 32.00000 -4.22552 -11.95091
*MESH_VERTEX 2 -32.00000 2.97091 12.04909
*MESH_VERTEX 3 32.00000 2.97091 12.04909
}
*MESH_FACE_LIST {
*MESH_FACE 0: A: 1 B: 0 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 5
*MESH_FACE 1: A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 5
}
*MESH_NUMTVERTEX 4
*MESH_TVERTLIST {
*MESH_TVERT 0 0.99950 0.00050 0.00050
*MESH_TVERT 1 0.00050 0.00050 0.00050
*MESH_TVERT 2 0.99950 0.99950 0.99950
*MESH_TVERT 3 0.00050 0.99950 0.99950
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 1 0 2
*MESH_TFACE 1 2 3 1
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 0.00000 0.95787 -0.28722
*MESH_VERTEXNORMAL 1 0.00000 0.95787 -0.28722
*MESH_VERTEXNORMAL 0 0.00000 0.95787 -0.28722
*MESH_VERTEXNORMAL 2 0.00000 0.95787 -0.28722
*MESH_FACENORMAL 1 0.00000 0.95787 -0.28722
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*MESH_VERTEXNORMAL 3 0.00000 0.95787 -0.28722
*MESH_VERTEXNORMAL 1 0.00000 0.95787 -0.28722
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 1
}
*GEOMOBJECT {
*NODE_NAME "flare"
*NODE_TM {
*NODE_NAME "flare"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 0.36232 0.00000 0.00000
*TM_ROW1 0.00000 0.36232 0.00000
*TM_ROW2 0.00000 0.00000 0.36232
*TM_ROW3 0.45430 -1.60790 -6.20328
*TM_POS 0.45430 -1.60790 -6.20328
*TM_ROTAXIS 0.00000 0.00000 0.00000
*TM_ROTANGLE 0.00000
*TM_SCALE 0.36232 0.36232 0.36232
*TM_SCALEAXIS 0.00000 0.00000 0.00000
*TM_SCALEAXISANG 0.00000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 -11.13990 -1.24558 -6.20328
*MESH_VERTEX 1 12.04851 -1.24558 -6.20328
*MESH_VERTEX 2 -11.13990 -0.02534 -2.18881
*MESH_VERTEX 3 12.04851 -0.02534 -2.18881
}
*MESH_FACE_LIST {
*MESH_FACE 0: A: 1 B: 0 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 5
*MESH_FACE 1: A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 5
}
*MESH_NUMTVERTEX 4
*MESH_TVERTLIST {
*MESH_TVERT 0 0.99950 0.00050 0.00050
*MESH_TVERT 1 0.00050 0.00050 0.00050
*MESH_TVERT 2 0.99950 0.70252 0.64530
*MESH_TVERT 3 0.00050 0.70252 0.64530
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 1 0 2
*MESH_TFACE 1 2 3 1
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 0.00000 0.95678 -0.29082
*MESH_VERTEXNORMAL 1 0.00000 0.95678 -0.29082
*MESH_VERTEXNORMAL 0 0.00000 0.95678 -0.29082
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*MESH_VERTEXNORMAL 1 0.00000 0.95678 -0.29082
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 2
}