Files
DoomRTX/base/particles/pfire.prt
T
2026-05-24 14:07:55 -07:00

86 lines
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/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle pfire {
depthHack 1
{
count 20
material textures/particles/pfirebig2
emissive 2.000
time 1.100
bunching 1.000
distribution rect 15.000 15.000 0.000
direction outward 100.000
orientation view
speed 0.500
size 80.000 to 40.000
aspect 1.000 to 0.800
rotation 17.000 to 46.000
fadeIn 0.100
fadeOut 0.200
color 0.820 0.820 0.820 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -20.000
gravity world -94.000
}
{
count 10
material textures/particles/dust
time 3.000
bunching 1.000
distribution cylinder 18.000 18.000 18.000 0.000
direction outward 90.000
orientation view
speed 0.500 to 0.000
size 40.000 to 100.000
aspect 1.500 to 1.000
rotation 50.000 to 1.000
fadeIn 0.800
fadeOut 0.300
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 1.000 0.000
offset 0.000 0.000 60.000
gravity world -40.000
}
{
count 15
material textures/particles/pfirebig2
emissive 2.000
time 1.200
bunching 1.000
distribution sphere 10.000 10.000 0.000
direction cone 100.000
orientation z
speed 8.000
size 90.000 to 15.360
aspect 1.000
rotation 2.000 to 100.000
fadeIn 0.200
fadeOut 0.150
color 1.000 0.980 0.990 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 10
material textures/particles/ember_small
time 2.000
bunching 1.000
distribution rect 30.000 30.000 30.000
direction cone 100.000
orientation view
speed 0.700 to 0.200
size 3.000 to 1.000
aspect 1.000
fadeIn 0.200
fadeOut 0.400
color 0.463 0.467 0.349 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 50.000
gravity world -38.000
}
}