Files
DoomRTX/base/particles/ktest2.prt
T
2026-05-24 14:07:55 -07:00

296 lines
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/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mancroom_fire2 {
{
count 5
material textures/particles/pfirebig2
emissive 2.000
time 1.650
cycles 0.000
bunching 1.000
distribution rect 5.000 5.000 0.000
direction outward 0.000
orientation view
speed "0.500" to "0.000"
size "74.000" to "47.500"
aspect "1.000" to "0.800"
rotation "17.000" to "46.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.800
fadeIndex 0.000
color 1.000 0.520 0.300 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -20.000
gravity world -45.000
}
{
count 4
material textures/particles/barrelpoof
time 2.600
cycles 0.000
bunching 1.000
distribution cylinder 10.000 10.000 10.000 0.000
direction outward 90.000
orientation view
speed "1.000" to "0.000"
size "43.000" to "85.000"
aspect "1.500" to "1.000"
rotation "46.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.350
fadeOut 1.000
fadeIndex 0.000
color 0.120 0.100 0.070 1.000
fadeColor 0.220 0.160 0.100 0.000
offset 0.000 0.000 50.000
gravity world -8.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mancroom_fire1 {
{
count 7
material textures/particles/pfirebig2
emissive 2.000
time 1.650
cycles 0.000
bunching 1.000
distribution rect 5.000 5.000 0.000
direction outward 0.000
orientation view
speed "0.500" to "0.000"
size "74.000" to "47.500"
aspect "1.000" to "0.800"
rotation "17.000" to "46.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.900
fadeIndex 0.000
color 1.000 0.520 0.300 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -20.000
gravity world -61.000
}
{
count 10
material textures/particles/barrelpoof
time 2.600
cycles 0.000
bunching 1.000
distribution cylinder 10.000 10.000 10.000 0.000
direction outward 90.000
orientation view
speed "1.000" to "0.000"
size "43.000" to "85.000"
aspect "1.500" to "1.000"
rotation "46.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.600
fadeOut 0.600
fadeIndex 0.000
color 0.090 0.080 0.050 1.000
fadeColor 0.220 0.160 0.100 0.000
offset 0.000 0.000 50.000
gravity world -27.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hell_ball1 {
{
count 5
material textures/particles/boomboom2
time 0.600
cycles 0.000
bunching 1.000
distribution cylinder 2.000 2.000 2.000 0.000
direction cone 360.000
orientation view
speed "10.000" to "0.000"
size "0.000" to "55.000"
aspect "1.000"
rotation "100.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 1.000
fadeIndex 0.000
color 1.000 0.780 0.680 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hell_ball2 {
{
count 5
material textures/particles/boomboom2
time 0.600
cycles 0.000
bunching 1.000
distribution cylinder 2.000 2.000 2.000 0.000
direction cone 360.000
orientation view
speed "10.000" to "0.000"
size "0.000" to "55.000"
aspect "1.000"
rotation "100.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.650
fadeIndex 0.000
color 1.000 0.545 0.522 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -96.000
}
{
count 5
material textures/particles/boomboom2
time 0.600
cycles 0.000
bunching 1.000
distribution cylinder 1.000 1.000 1.000 0.000
direction cone 360.000
orientation view
speed "0.000"
size "13.500" to "38.500"
aspect "1.000"
rotation "100.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.650
fadeIndex 0.000
color 0.996 0.961 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -189.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle rocketblast {
{
count 5
material textures/particles/boomboom2
time 0.300
cycles 0.000
bunching 1.000
distribution cylinder 1.000 1.000 1.000 0.000
direction cone 0.000
orientation view
speed "21.000"
size "0.000" to "9.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.650
fadeIndex 0.000
color 1.000 0.720 0.550 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 5
material textures/particles/boomboom2
time 0.350
cycles 0.000
bunching 1.000
distribution cylinder 1.000 1.000 1.000 0.000
direction cone 0.000
orientation view
speed "50.000"
size "6.500" to "3.500"
aspect "1.000"
rotation "100.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.250
fadeOut 1.000
fadeIndex 0.000
color 1.000 0.960 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle cyberrocketblast {
{
count 5
material textures/particles/boomboom2
time 0.300
cycles 0.000
bunching 1.000
distribution cylinder 1.000 1.000 1.000 0.000
direction cone 0.000
orientation view
speed "107.000" to "21.000"
size "0.000" to "27.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.650
fadeIndex 0.000
color 1.000 0.690 0.570 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 5
material textures/particles/boomboom2
time 0.550
cycles 0.000
bunching 1.000
distribution cylinder 1.000 1.000 1.000 0.000
direction cone 0.000
orientation view
speed "81.000" to "86.000"
size "15.500" to "7.500"
aspect "1.000"
rotation "100.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.250
fadeOut 1.000
fadeIndex 0.000
color 1.000 0.706 0.663 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
}