mirror of
https://github.com/jmarshall23/DoomRTX.git
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269 lines
7.7 KiB
Modula-2
269 lines
7.7 KiB
Modula-2
/***********************************************************************
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weapon_flashlight.def
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***********************************************************************/
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export fred {
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// Flashlight
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options -prefix FLASHLIGHT_ -keep flash -parent flash Flashlight
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mesh models/items/flashlight/cycles/allanims.mb -dest models/md5/items/flashlight_view/viewflashlight
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anim models/items/flashlight/cycles/allanims.mb -range 1 90 -dest models/md5/items/flashlight_view/idle
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anim models/items/flashlight/cycles/allanims.mb -range 91 102 -dest models/md5/items/flashlight_view/pushbutton
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anim models/items/flashlight/cycles/allanims.mb -range 112 135 -dest models/md5/items/flashlight_view/swing1
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anim models/items/flashlight/cycles/allanims.mb -range 137 162 -dest models/md5/items/flashlight_view/swing2
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anim models/items/flashlight/cycles/allanims.mb -range 165 170 -dest models/md5/items/flashlight_view/lower
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anim models/items/flashlight/cycles/allanims.mb -range 176 190 -dest models/md5/items/flashlight_view/raise
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// world model flashlight
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options -prefix PLAYER_FL_ -keep ATTACHER flash -parent flash Flashlight -rename ATTACHER origin -clearorigin
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mesh models/characters/player/mocap/flashlight_idle.mb -dest models/md5/items/flashlight_world/worldflashlight
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anim models/characters/player/mocap/flashlight_idle.mb -dest models/md5/items/flashlight_world/flashlight_idle
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}
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entityDef weapon_flashlight {
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 32"
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"editor_usage" "Flashlight"
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"editor_rotatable" "1"
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"model" "models/items/flashlight/flashlight2_world.lwo"
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"spawnclass" "idItem"
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"size" "32 32 32"
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"model_view" "viewmodel_flashlight"
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"model_world" "worldmodel_flashlight"
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"joint_attach" "FL_ATTACHER"
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"inv_name" "Flashlight"
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"inv_weapon" "weapon_flashlight"
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"inv_item" "5"
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"icon" "guis/assets/hud/wpn_10"
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"impact_damage_effect" "1"
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"hide_time" "0.3" // time to hide weapon when talking to npcs or looking at guis
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"hide_distance" "-15" // distance to offset weapon when talking to npcs or looking at guis
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"weapon_class" "rvmWeaponFlashlight"
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"def_melee" "damage_flashlight"
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"melee_distance" "48"
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"ammoType" ""
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"ammoRequired" "0"
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"clipSize" "0"
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"mtr_flashShader" "lights/flashlight5"
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"flashColor" "1 1 1"
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"flashTime" "0.016"
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"flashRadius" "400"
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"silent_fire" "1"
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"flashAngle" "22.0"
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"flashTarget" "0 0 1280"
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"flashUp" "0 640 0"
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"flashRight" "-640 0 0"
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"flashPointLight" "0"
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"snd_acquire" "flashlight_pickup"
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// MP
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"skin_on" "skins/models/weapons/flashlight_on"
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"skin_on_invis" "skins/models/weapons/flashlight_on_invis"
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"skin_off" "skins/models/weapons/flashlight_off"
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"skin_off_invis" "skins/models/weapons/flashlight_off_invis"
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}
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entityDef moveable_item_flashlight {
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"inherit" "weapon_flashlight"
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"spawnclass" "idMoveableItem"
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"density" "0.05"
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"friction" "0.2"
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"bouncyness" "0"
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}
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model worldmodel_flashlight {
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mesh models/md5/items/flashlight_world/worldflashlight.md5mesh
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anim raise models/md5/items/flashlight_world/flashlight_idle.md5anim
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anim idle models/md5/items/flashlight_world/flashlight_idle.md5anim
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anim aim models/md5/items/flashlight_world/flashlight_idle.md5anim
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anim fire models/md5/items/flashlight_world/flashlight_idle.md5anim
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anim reload models/md5/items/flashlight_world/flashlight_idle.md5anim
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anim noammo models/md5/items/flashlight_world/flashlight_idle.md5anim
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anim putaway models/md5/items/flashlight_world/flashlight_idle.md5anim
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}
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model viewmodel_flashlight {
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mesh models/md5/items/flashlight_view/viewflashlight.md5mesh
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offset ( -7 2 16 )
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anim raise models/md5/items/flashlight_view/raise.md5anim {
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frame 1 sound_weapon flashlight_raise
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}
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anim idle models/md5/items/flashlight_view/idle.md5anim
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anim fire1 models/md5/items/flashlight_view/swing1.md5anim
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anim fire2 models/md5/items/flashlight_view/swing2.md5anim
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anim putaway models/md5/items/flashlight_view/lower.md5anim
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anim reload models/md5/items/flashlight_view/pushbutton.md5anim
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anim noammo models/md5/items/flashlight_view/idle.md5anim
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}
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entityDef damage_flashlight {
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"damage" "40" //may31 -Tim may be too high
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"kickDir" "-1 0 0"
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"mtr_blob" "genericDamage"
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"blob_time" "300"
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"blob_size" "400"
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"blob_offset_x" "400"
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"gib" "1"
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"smoke_wound_flesh" "burstysquirt.prt"
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"knockback" "20"
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"push" "15000"
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"kick_time" "400"
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"kick_amplitude" "1"
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"dv_time" "100"
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"snd_flesh" "flashlight_impact"
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"snd_metal" "monster_zombie_fat_wrench"
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"snd_ricochet" "monster_zombie_fat_wrench" // need this
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"snd_stone" "monster_zombie_fat_wrench"
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"snd_wood" "flashlight_impact"
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"snd_cardboard" "flashlight_impact"
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"snd_glass" "monster_zombie_fat_wrench"
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// "snd_liquid" "bullet_impact_liquid"
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"snd_plastic" "flashlight_impact"
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"snd_hit" "flashlight_impact" // TEMP
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"snd_miss" "fist_whoosh" // TEMP
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"snd_hit_berserk" "fist_gorepunch"
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}
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material lights/flashlight5broken {
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lightFalloffImage makeIntensity( lights/flashoff.tga )
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{
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map lights/flashlight5broken.tga
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zeroClamp
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//rotate time * -.01
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//colored
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rgb xray02table[ time * .5 ] * parm3
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}
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}
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material lights/flashlight5 {
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lightFalloffImage makeIntensity( lights/flashoff.tga )
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{
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map lights/flashlight5.tga
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zeroClamp
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//rotate time * -.01
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//colored
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rgb bathroomtable[ time * .05 ] * parm3
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}
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}
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material lights/flashlight5gore {
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lightFalloffImage makeIntensity( lights/flashoff.tga )
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{
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map lights/flashlight5gore.tga
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zeroClamp
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//colored
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rgb bathroomtable[ time * .05 ] * parm3
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}
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}
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material models/items/flashlight/flare {
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translucent
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deform sprite
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{
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blend add
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map models/items/flashlight/flare.tga
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}
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}
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material models/items/flashlight/beam1 {
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translucent
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deform tube
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{
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maskcolor
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map makealpha(models/items/flashlight/beam1.tga)
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// scroll time * 3 , time * 0
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forcehighquality
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}
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{
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blend gl_dst_alpha, gl_one
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maskalpha
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map models/items/flashlight/dust
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scale 4 , 4
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rotate time * -.02
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scroll time * .001 , time * .001
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}
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}
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material models/items/flashlight/flare2 {
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translucent
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deform sprite
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{
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blend add
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map models/items/flashlight/flare2.tga
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}
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}
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material models/items/flashlight/beam2 {
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translucent
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deform tube
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{
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maskcolor
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map makealpha(models/items/flashlight/beam1.tga)
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// scroll time * 3 , time * 0
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forcehighquality
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}
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{
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blend gl_dst_alpha, gl_one
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maskalpha
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map models/items/flashlight/dust
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scale 4 , 4
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rotate time * -.02
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scroll time * .001 , time * .001
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}
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}
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material models/items/flashlight/bulb {
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translucent
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{
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blend add
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map models/items/flashlight/bulb.tga
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}
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}
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skin skins/models/weapons/flashlight_off {
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models/items/flashlight/flare textures/common/nodraw
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models/items/flashlight/beam1 textures/common/nodraw
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models/items/flashlight/flare2 textures/common/nodraw
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models/items/flashlight/beam2 textures/common/nodraw
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models/items/flashlight/bulb textures/common/nodraw
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}
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skin skins/models/weapons/flashlight_off_invis {
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models/items/flashlight/flashlight2 models/items/flashlight/flashlight2_invis
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models/characters/player/arm2 models/characters/player/arm2_invis
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models/items/flashlight/flare textures/common/nodraw
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models/items/flashlight/beam1 textures/common/nodraw
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models/items/flashlight/flare2 textures/common/nodraw
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models/items/flashlight/beam2 textures/common/nodraw
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models/items/flashlight/bulb textures/common/nodraw
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}
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skin skins/models/weapons/flashlight_on {
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}
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skin skins/models/weapons/flashlight_on_invis {
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models/items/flashlight/flashlight2 models/items/flashlight/flashlight2_invis
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models/characters/player/arm2 models/characters/player/arm2_invis
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}
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