mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-12 08:11:10 +02:00
218 lines
7.2 KiB
Modula-2
218 lines
7.2 KiB
Modula-2
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export james {
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camera models/monsters/guardian/cycles/guardian_intro.mb -dest models/md5/cinematics/hell1/guardianintro_camera
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camera models/monsters/guardian/cycles/death.mb -dest models/md5/cinematics/hell1/guardiandeath_camera
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options -prefix SC_ -keep guilight toplftnub toprtnub midnub botlftnub botrtnub
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mesh models/monsters/guardian/cycles/guardian_intro.mb -dest models/md5/cinematics/hell1/guardianintro_soulcube
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anim models/monsters/guardian/cycles/guardian_intro.mb -dest models/md5/cinematics/hell1/guardianintro_soulcube
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}
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// GUARDIAN INTRO
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entityDef hell1_guardianintro_cam {
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"editor_color" "1 .5 0"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 64"
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"spawnclass" "idCameraAnim"
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"anim guardianintro_cam" "models/md5/cinematics/hell1/guardianintro_camera.md5camera"
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"cinematic" "1"
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}
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entityDef hell1_guardiandeath_cam {
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"editor_color" "1 .5 0"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 64"
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"spawnclass" "idCameraAnim"
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"anim guardiandeath_cam" "models/md5/cinematics/hell1/guardiandeath_camera.md5camera"
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"cinematic" "1"
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}
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model hell1_cin_player {
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mesh models/md5/characters/player/mocap/wepplayer.md5mesh
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skin skins/player/shotgun.skin
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anim guardianintro_teleport models/md5/cinematics/hell1/guardianintro_teleport_player.md5anim {
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frame 324 fx fx/teleporter.fx
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}
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}
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entityDef hell1_cin_player {
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"inherit" "cin_base"
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"model" "hell1_cin_player"
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"anim" "teleport"
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"cinematic" "1"
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}
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model hell1_soulcube {
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mesh models/md5/cinematics/hell1/guardianintro_soulcube.md5mesh
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anim guardianintro_soulcube models/md5/cinematics/hell1/guardianintro_soulcube.md5anim
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}
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entityDef hell1_soulcube {
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"inherit" "cin_base"
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"editor_mins" "-32 -32 0"
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"editor_maxs" "32 32 64"
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"model" "hell1_soulcube"
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"anim" "guardianintro_soulcube"
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"cinematic" "1"
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}
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model hell1_monster_boss_guardian {
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mesh models/md5/monsters/guardian/guardian.md5mesh
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channel legs ( *origin )
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anim death models/md5/monsters/guardian/death.md5anim {
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frame 1 sound_global snd_death
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frame 61 sound_global snd_kablam
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frame 106 sound_global hell_guardian_death_music
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frame 110 sound_voice snd_footstep
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frame 120 sound_voice snd_footstep
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}
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anim death_pose models/md5/monsters/guardian/death_pose.md5anim
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anim rise_from_lava models/md5/monsters/guardian/guardian_intro.md5anim {
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frame 50 sound_global guardian_sight2
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frame 100 sound_body monster_demon_guardian_footstep
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frame 125 sound_body monster_demon_guardian_footstep
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frame 130 sound_global guardian_fire_flareup
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frame 150 sound_body monster_demon_guardian_footstep
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frame 175 sound_body monster_demon_guardian_footstep
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frame 180 sound_body monster_demon_guardian_footstep
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frame 230 sound_global guardian_sight
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frame 297 sound_body monster_demon_guardian_rocksmash
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}
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anim idle models/md5/monsters/guardian/death_pose.md5anim
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anim lost_enemy models/md5/monsters/guardian/death_pose.md5anim
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anim run_right models/md5/monsters/guardian/death_pose.md5anim
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anim run_attack_right models/md5/monsters/guardian/death_pose.md5anim
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anim run_left models/md5/monsters/guardian/death_pose.md5anim
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anim run_attack_left models/md5/monsters/guardian/death_pose.md5anim
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anim walk_right models/md5/monsters/guardian/death_pose.md5anim
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anim walk_left models/md5/monsters/guardian/death_pose.md5anim
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anim walk_attack_left models/md5/monsters/guardian/death_pose.md5anim
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anim walk_attack_right models/md5/monsters/guardian/death_pose.md5anim
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anim range_attack1 models/md5/monsters/guardian/death_pose.md5anim
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anim range_attack2 models/md5/monsters/guardian/death_pose.md5anim
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anim melee_attack models/md5/monsters/guardian/death_pose.md5anim
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anim spawn_seeker models/md5/monsters/guardian/death_pose.md5anim
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anim pain models/md5/monsters/guardian/death_pose.md5anim
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anim sight models/md5/monsters/guardian/death_pose.md5anim
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//anim af_pose models/md5/monsters/guardian/death_pose.md5anim
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anim ik_pose models/md5/monsters/guardian/death_pose.md5anim
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}
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entityDef hell1_cin_guardian {
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"scriptobject" "ai"
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"nativeobject" "rvmMonsterZombie"
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"anim" "rise_from_lava"
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"model" "hell1_monster_boss_guardian"
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"ik_numLegs" "0"
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"turn_rate" "0"
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"head_look" "0"
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"head_focus_rate" "0"
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"bone_focus" "neck_2"
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"look_min" "0 0 0"
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"look_max" "0 0 0"
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"look_joint spine_4" "0 0 0"
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"look_joint neck_2" "0 0 0"
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"editor_mins" "-100 -100 0"
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"editor_maxs" "100 100 200"
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"inherit" "monster_default"
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"size" "200 200 200"
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"use_aas" "aas_guardian"
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"no_idle_chatter" "1"
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"health" "800"
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"noDamage" "1"
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"team" "0"
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"rank" "0"
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"melee_range" "150"
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"def_projectile" "projectile_guardian_smash"
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"mass" "1000000"
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"mtr_light_shader" "lights/lanternglow"
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"light_radius" "200"
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"light_color" "1 0.2 0"
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"light_offset_right" "0 32 32"
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"light_offset_left" "0 32 -32"
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"smokeParticleSystem" "GflameBack"
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"smokeParticleSystem2" "GflameRhand"
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"smokeParticleSystem3" "head"
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"smokeParticleSystem4" "GflameLHand"
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"smokeParticleSystem5" "tail_12"
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"smokeParticleSystem6" "GflameReye"
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"smokeParticleSystem7" "GflameLeye"
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"smokeParticleSystem8" "GflameNose"
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"smokeParticleSystem9" "tounge_2"
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"ik_footSize" "0"
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"ik_footDownTrace" "64"
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"ik_waist" "Body"
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"ik_hip1" "lupleg"
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"ik_hip2" "rupleg"
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"ik_knee1" "lloleg"
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"ik_knee2" "rloleg"
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"ik_ankle1" "lleg"
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"ik_ankle2" "rleg"
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"ik_dir1" "Lknee"
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"ik_dir2" "Rknee"
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"ik_foot1" "ik_foot1"
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"ik_foot2" "ik_foot2"
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"snd_sight" "monster_demon_guardian_sight"
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"snd_chatter" "monster_demon_guardian_chatter"
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"snd_chatter_combat" "monster_demon_guardian_chatter_combat"
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"snd_pain" "monster_demon_guardian_pain"
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"snd_death" "monster_demon_guardian_die"
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"snd_footstep" "monster_demon_guardian_footstep"
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"snd_attack" "monster_demon_guardian_attack"
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"snd_spawn_seeker" "monster_demon_guardian_spawn"
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"snd_kablam" "monster_demon_guardian_death_impact"
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"def_poundgrounddamage" "damage_guardianPoundGround"
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"def_poundground" "guardian_poundground_explosion"
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"cinematic" "1"
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}
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model hell_lstep {
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mesh models/md5/cinematics/hell1/lstep.md5mesh
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anim open models/md5/cinematics/hell1/lstep.md5anim {
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frame 1 sound_voice2 gargoyle_01
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}
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anim bind models/md5/cinematics/hell1/lstepbind.md5anim
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}
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entityDef hell_lstep {
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"inherit" "cin_base"
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"editor_mins" "-32 -32 0"
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"editor_maxs" "32 32 64"
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"model" "hell_lstep"
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"anim" "open"
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"cinematic" "1"
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}
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model hell_rstep {
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mesh models/md5/cinematics/hell1/rstep.md5mesh
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anim open models/md5/cinematics/hell1/rstep.md5anim {
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frame 1 sound_voice2 gargoyle_02
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}
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anim bind models/md5/cinematics/hell1/lstepbind.md5anim
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}
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entityDef hell_rstep {
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"inherit" "cin_base"
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"editor_mins" "-32 -32 0"
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"editor_maxs" "32 32 64"
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"model" "hell_rstep"
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"anim" "open"
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"cinematic" "1"
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}
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