Files
DoomRTX/e3/models/mapobjects/base/lights/small_wall_fixture1.ase
T
2026-05-20 16:16:50 -07:00

423 lines
13 KiB
Plaintext

*3DSMAX_ASCIIEXPORT 200
*COMMENT "AsciiExport Version 2.00 - Mon May 13 13:28:10 2002"
*SCENE {
*SCENE_FILENAME "small_wall_fixture1.max"
*SCENE_FIRSTFRAME 0
*SCENE_LASTFRAME 100
*SCENE_FRAMESPEED 30
*SCENE_TICKSPERFRAME 160
*SCENE_BACKGROUND_STATIC 0.00000 0.00000 0.00000
*SCENE_AMBIENT_STATIC 0.00000 0.00000 0.00000
}
*MATERIAL_LIST {
*MATERIAL_COUNT 3
*MATERIAL 0 {
*MATERIAL_NAME "1 - Default"
*MATERIAL_CLASS "Standard"
*MATERIAL_AMBIENT 0.58824 0.58824 0.58824
*MATERIAL_DIFFUSE 0.58824 0.58824 0.58824
*MATERIAL_SPECULAR 0.90000 0.90000 0.90000
*MATERIAL_SHINE 0.10000
*MATERIAL_SHINESTRENGTH 0.00000
*MATERIAL_TRANSPARENCY 0.00000
*MATERIAL_WIRESIZE 1.00000
*MATERIAL_SHADING Blinn
*MATERIAL_XP_FALLOFF 0.00000
*MATERIAL_SELFILLUM 0.00000
*MATERIAL_FALLOFF In
*MATERIAL_XP_TYPE Filter
*MAP_DIFFUSE {
*MAP_NAME "Map #1"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.00000
*BITMAP "\\Purgatory\Purgatory\Doom\base\textures\base_wall\skpanel5.tga"
*MAP_TYPE Screen
*UVW_U_OFFSET 0.00000
*UVW_V_OFFSET 0.00000
*UVW_U_TILING 1.00000
*UVW_V_TILING 1.00000
*UVW_ANGLE 0.00000
*UVW_BLUR 1.00000
*UVW_BLUR_OFFSET 0.00000
*UVW_NOUSE_AMT 1.00000
*UVW_NOISE_SIZE 1.00000
*UVW_NOISE_LEVEL 1
*UVW_NOISE_PHASE 0.00000
*BITMAP_FILTER Pyramidal
}
}
*MATERIAL 1 {
*MATERIAL_NAME "2 - Default"
*MATERIAL_CLASS "Standard"
*MATERIAL_AMBIENT 0.58824 0.58824 0.58824
*MATERIAL_DIFFUSE 0.58824 0.58824 0.58824
*MATERIAL_SPECULAR 0.90000 0.90000 0.90000
*MATERIAL_SHINE 0.10000
*MATERIAL_SHINESTRENGTH 0.00000
*MATERIAL_TRANSPARENCY 0.00000
*MATERIAL_WIRESIZE 1.00000
*MATERIAL_SHADING Blinn
*MATERIAL_XP_FALLOFF 0.00000
*MATERIAL_SELFILLUM 0.00000
*MATERIAL_FALLOFF In
*MATERIAL_XP_TYPE Filter
*MAP_DIFFUSE {
*MAP_NAME "Map #2"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.00000
*BITMAP "\\Purgatory\Purgatory\Doom\base\textures\base_light\striplight3_break.tga"
*MAP_TYPE Screen
*UVW_U_OFFSET 0.00000
*UVW_V_OFFSET 0.00000
*UVW_U_TILING 1.00000
*UVW_V_TILING 1.00000
*UVW_ANGLE 0.00000
*UVW_BLUR 1.00000
*UVW_BLUR_OFFSET 0.00000
*UVW_NOUSE_AMT 1.00000
*UVW_NOISE_SIZE 1.00000
*UVW_NOISE_LEVEL 1
*UVW_NOISE_PHASE 0.00000
*BITMAP_FILTER Pyramidal
}
}
*MATERIAL 2 {
*MATERIAL_NAME "3 - Default"
*MATERIAL_CLASS "Standard"
*MATERIAL_AMBIENT 0.58824 0.58824 0.58824
*MATERIAL_DIFFUSE 0.58824 0.58824 0.58824
*MATERIAL_SPECULAR 0.90000 0.90000 0.90000
*MATERIAL_SHINE 0.10000
*MATERIAL_SHINESTRENGTH 0.00000
*MATERIAL_TRANSPARENCY 0.00000
*MATERIAL_WIRESIZE 1.00000
*MATERIAL_SHADING Blinn
*MATERIAL_XP_FALLOFF 0.00000
*MATERIAL_SELFILLUM 0.00000
*MATERIAL_FALLOFF In
*MATERIAL_XP_TYPE Filter
*MAP_DIFFUSE {
*MAP_NAME "Map #3"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.00000
*BITMAP "\\Purgatory\Purgatory\Doom\base\textures\sfx\flare_cv.tga"
*MAP_TYPE Screen
*UVW_U_OFFSET 0.00000
*UVW_V_OFFSET 0.00000
*UVW_U_TILING 1.00000
*UVW_V_TILING 1.00000
*UVW_ANGLE 0.00000
*UVW_BLUR 1.00000
*UVW_BLUR_OFFSET 0.00000
*UVW_NOUSE_AMT 1.00000
*UVW_NOISE_SIZE 1.00000
*UVW_NOISE_LEVEL 1
*UVW_NOISE_PHASE 0.00000
*BITMAP_FILTER Pyramidal
}
}
}
*GEOMOBJECT {
*NODE_NAME "Box01"
*NODE_TM {
*NODE_NAME "Box01"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 0.00000 1.00000 0.00000
*TM_ROW1 -1.00000 0.00000 0.00000
*TM_ROW2 0.00000 0.00000 1.00000
*TM_ROW3 0.00000 0.00000 0.00000
*TM_POS 0.00000 0.00000 0.00000
*TM_ROTAXIS 0.00000 0.00000 -1.00000
*TM_ROTANGLE 1.57080
*TM_SCALE 1.00000 1.00000 1.00000
*TM_SCALEAXIS 0.00000 0.00000 0.00000
*TM_SCALEAXISANG 0.00000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 8
*MESH_NUMFACES 8
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 32.00000 -4.00000 7.97595
*MESH_VERTEX 1 32.00000 4.00000 0.00000
*MESH_VERTEX 2 -32.00000 -4.00000 7.97595
*MESH_VERTEX 3 -32.00000 4.00000 0.00000
*MESH_VERTEX 4 32.00000 -4.00000 24.00000
*MESH_VERTEX 5 32.00000 4.00000 24.00000
*MESH_VERTEX 6 -32.00000 -4.00000 24.00000
*MESH_VERTEX 7 -32.00000 4.00000 24.00000
}
*MESH_FACE_LIST {
*MESH_FACE 0: A: 4 B: 5 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0
*MESH_FACE 1: A: 7 B: 6 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0
*MESH_FACE 2: A: 0 B: 1 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 4
*MESH_FACE 3: A: 5 B: 4 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 4
*MESH_FACE 4: A: 1 B: 3 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3
*MESH_FACE 5: A: 7 B: 5 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3
*MESH_FACE 6: A: 3 B: 2 C: 6 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 5
*MESH_FACE 7: A: 6 B: 7 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 5
}
*MESH_NUMTVERTEX 24
*MESH_TVERTLIST {
*MESH_TVERT 0 0.43750 0.37425 0.00000
*MESH_TVERT 1 0.00000 0.12500 0.56250
*MESH_TVERT 2 0.56250 0.37425 1.00000
*MESH_TVERT 3 0.43750 0.12500 1.00000
*MESH_TVERT 4 0.43750 0.87500 0.00000
*MESH_TVERT 5 0.00000 0.87500 0.56250
*MESH_TVERT 6 0.56250 0.87500 1.00000
*MESH_TVERT 7 0.43750 0.87500 1.00000
*MESH_TVERT 8 0.43750 0.00000 0.87500
*MESH_TVERT 9 0.56250 0.00000 0.87500
*MESH_TVERT 10 0.56250 1.00000 0.87500
*MESH_TVERT 11 0.56250 1.00000 0.87500
*MESH_TVERT 12 0.43750 1.00000 0.87500
*MESH_TVERT 13 0.43750 0.00000 0.87500
*MESH_TVERT 14 0.43750 0.37425 0.00000
*MESH_TVERT 15 0.56250 0.12500 0.00000
*MESH_TVERT 16 0.56250 0.87500 0.00000
*MESH_TVERT 17 0.56250 0.87500 0.00000
*MESH_TVERT 18 0.00000 0.12500 0.56250
*MESH_TVERT 19 1.00000 0.12500 0.56250
*MESH_TVERT 20 1.00000 0.87500 0.56250
*MESH_TVERT 21 1.00000 0.87500 0.56250
*MESH_TVERT 22 0.43750 0.12500 1.00000
*MESH_TVERT 23 0.56250 0.87500 1.00000
}
*MESH_NUMTVFACES 8
*MESH_TFACELIST {
*MESH_TFACE 0 8 9 10
*MESH_TFACE 1 11 12 13
*MESH_TFACE 2 14 15 16
*MESH_TFACE 3 17 4 0
*MESH_TFACE 4 18 19 20
*MESH_TFACE 5 21 5 1
*MESH_TFACE 6 22 2 23
*MESH_TFACE 7 6 7 3
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 0.00000 0.00000 1.00000
*MESH_VERTEXNORMAL 4 0.00000 0.00000 1.00000
*MESH_VERTEXNORMAL 5 0.00000 0.00000 1.00000
*MESH_VERTEXNORMAL 7 0.00000 0.00000 1.00000
*MESH_FACENORMAL 1 0.00000 0.00000 1.00000
*MESH_VERTEXNORMAL 7 0.00000 0.00000 1.00000
*MESH_VERTEXNORMAL 6 0.00000 0.00000 1.00000
*MESH_VERTEXNORMAL 4 0.00000 0.00000 1.00000
*MESH_FACENORMAL 2 0.00000 -1.00000 0.00000
*MESH_VERTEXNORMAL 0 0.00000 -1.00000 0.00000
*MESH_VERTEXNORMAL 1 0.00000 -1.00000 0.00000
*MESH_VERTEXNORMAL 5 0.00000 -1.00000 0.00000
*MESH_FACENORMAL 3 0.00000 -1.00000 0.00000
*MESH_VERTEXNORMAL 5 0.00000 -1.00000 0.00000
*MESH_VERTEXNORMAL 4 0.00000 -1.00000 0.00000
*MESH_VERTEXNORMAL 0 0.00000 -1.00000 0.00000
*MESH_FACENORMAL 4 1.00000 0.00000 0.00000
*MESH_VERTEXNORMAL 1 1.00000 0.00000 0.00000
*MESH_VERTEXNORMAL 3 1.00000 0.00000 0.00000
*MESH_VERTEXNORMAL 7 1.00000 0.00000 0.00000
*MESH_FACENORMAL 5 1.00000 0.00000 0.00000
*MESH_VERTEXNORMAL 7 1.00000 0.00000 0.00000
*MESH_VERTEXNORMAL 5 1.00000 0.00000 0.00000
*MESH_VERTEXNORMAL 1 1.00000 0.00000 0.00000
*MESH_FACENORMAL 6 0.00000 1.00000 0.00000
*MESH_VERTEXNORMAL 3 0.00000 1.00000 0.00000
*MESH_VERTEXNORMAL 2 0.00000 1.00000 0.00000
*MESH_VERTEXNORMAL 6 0.00000 1.00000 0.00000
*MESH_FACENORMAL 7 0.00000 1.00000 0.00000
*MESH_VERTEXNORMAL 6 0.00000 1.00000 0.00000
*MESH_VERTEXNORMAL 7 0.00000 1.00000 0.00000
*MESH_VERTEXNORMAL 3 0.00000 1.00000 0.00000
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 0
}
*GEOMOBJECT {
*NODE_NAME "front light"
*NODE_TM {
*NODE_NAME "front light"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 0.00000 1.00000 0.00000
*TM_ROW1 -1.00000 0.00000 0.00000
*TM_ROW2 0.00000 0.00000 1.00000
*TM_ROW3 0.00000 0.00000 0.00000
*TM_POS 0.00000 0.00000 0.00000
*TM_ROTAXIS 0.00000 0.00000 -1.00000
*TM_ROTANGLE 1.57080
*TM_SCALE 1.00000 1.00000 1.00000
*TM_SCALEAXIS 0.00000 0.00000 0.00000
*TM_SCALEAXISANG 0.00000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 32.00000 -4.00000 7.97595
*MESH_VERTEX 1 32.00000 4.00000 0.00000
*MESH_VERTEX 2 -32.00000 -4.00000 7.97595
*MESH_VERTEX 3 -32.00000 4.00000 0.00000
}
*MESH_FACE_LIST {
*MESH_FACE 0: A: 0 B: 2 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 1
*MESH_FACE 1: A: 3 B: 1 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 1
}
*MESH_NUMTVERTEX 4
*MESH_TVERTLIST {
*MESH_TVERT 0 0.99950 0.99800 1.00101
*MESH_TVERT 1 0.99950 0.00200 -0.00101
*MESH_TVERT 2 0.00050 0.99800 1.00101
*MESH_TVERT 3 0.00050 0.00200 -0.00101
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 0 2 3
*MESH_TFACE 1 3 1 0
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 -0.70604 0.00000 -0.70817
*MESH_VERTEXNORMAL 0 -0.70604 0.00000 -0.70817
*MESH_VERTEXNORMAL 2 -0.70604 0.00000 -0.70817
*MESH_VERTEXNORMAL 3 -0.70604 0.00000 -0.70817
*MESH_FACENORMAL 1 -0.70604 0.00000 -0.70817
*MESH_VERTEXNORMAL 3 -0.70604 0.00000 -0.70817
*MESH_VERTEXNORMAL 1 -0.70604 0.00000 -0.70817
*MESH_VERTEXNORMAL 0 -0.70604 0.00000 -0.70817
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 1
}
*GEOMOBJECT {
*NODE_NAME "front top plate"
*NODE_TM {
*NODE_NAME "front top plate"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 0.00000 1.00000 0.00000
*TM_ROW1 -1.00000 0.00000 0.00000
*TM_ROW2 0.00000 0.00000 1.00000
*TM_ROW3 0.00000 0.00000 0.00000
*TM_POS 0.00000 0.00000 0.00000
*TM_ROTAXIS 0.00000 0.00000 -1.00000
*TM_ROTANGLE 1.57080
*TM_SCALE 1.00000 1.00000 1.00000
*TM_SCALEAXIS 0.00000 0.00000 0.00000
*TM_SCALEAXISANG 0.00000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 32.00000 -4.00000 7.97595
*MESH_VERTEX 1 -32.00000 -4.00000 7.97595
*MESH_VERTEX 2 32.00000 -4.00000 24.00000
*MESH_VERTEX 3 -32.00000 -4.00000 24.00000
}
*MESH_FACE_LIST {
*MESH_FACE 0: A: 1 B: 0 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2
*MESH_FACE 1: A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2
}
*MESH_NUMTVERTEX 4
*MESH_TVERTLIST {
*MESH_TVERT 0 0.00050 0.00050 1.02355
*MESH_TVERT 1 0.00050 0.99950 0.02455
*MESH_TVERT 2 0.99950 0.00050 0.97769
*MESH_TVERT 3 0.99950 0.99950 -0.02131
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 1 0 2
*MESH_TFACE 1 2 3 1
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 -1.00000 0.00000 0.00000
*MESH_VERTEXNORMAL 1 -1.00000 0.00000 0.00000
*MESH_VERTEXNORMAL 0 -1.00000 0.00000 0.00000
*MESH_VERTEXNORMAL 2 -1.00000 0.00000 0.00000
*MESH_FACENORMAL 1 -1.00000 0.00000 0.00000
*MESH_VERTEXNORMAL 2 -1.00000 0.00000 0.00000
*MESH_VERTEXNORMAL 3 -1.00000 0.00000 0.00000
*MESH_VERTEXNORMAL 1 -1.00000 0.00000 0.00000
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 0
}
*GEOMOBJECT {
*NODE_NAME "flare"
*NODE_TM {
*NODE_NAME "flare"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 0.00000 0.47380 0.00000
*TM_ROW1 -0.47380 0.00000 0.00000
*TM_ROW2 0.00000 0.00000 0.47380
*TM_ROW3 0.00000 -1.43416 0.56343
*TM_POS 0.00000 -1.43416 0.56343
*TM_ROTAXIS 0.00000 0.00000 -1.00000
*TM_ROTANGLE 1.57080
*TM_SCALE 0.47380 0.47380 0.47380
*TM_SCALEAXIS 0.00000 0.00000 0.00000
*TM_SCALEAXISANG 0.00000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 15.16157 -3.32936 4.34242
*MESH_VERTEX 1 15.16157 0.46104 0.56343
*MESH_VERTEX 2 -15.16157 -3.32936 4.34242
*MESH_VERTEX 3 -15.16157 0.46104 0.56343
}
*MESH_FACE_LIST {
*MESH_FACE 0: A: 0 B: 2 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 1
*MESH_FACE 1: A: 3 B: 1 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 1
}
*MESH_NUMTVERTEX 4
*MESH_TVERTLIST {
*MESH_TVERT 0 0.99950 0.99800 1.00101
*MESH_TVERT 1 0.99950 0.00200 -0.00101
*MESH_TVERT 2 0.00050 0.99800 1.00101
*MESH_TVERT 3 0.00050 0.00200 -0.00101
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 0 2 3
*MESH_TFACE 1 3 1 0
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 -0.70604 0.00000 -0.70817
*MESH_VERTEXNORMAL 0 -0.70604 0.00000 -0.70817
*MESH_VERTEXNORMAL 2 -0.70604 0.00000 -0.70817
*MESH_VERTEXNORMAL 3 -0.70604 0.00000 -0.70817
*MESH_FACENORMAL 1 -0.70604 0.00000 -0.70817
*MESH_VERTEXNORMAL 3 -0.70604 0.00000 -0.70817
*MESH_VERTEXNORMAL 1 -0.70604 0.00000 -0.70817
*MESH_VERTEXNORMAL 0 -0.70604 0.00000 -0.70817
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 2
}