mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-12 08:11:10 +02:00
52 lines
1.2 KiB
Plaintext
52 lines
1.2 KiB
Plaintext
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle hell1_fire {
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depthHack 150
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{
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count 30
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material textures/particles/pfiresmall2
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emissive 2.000
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time 10.000
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cycles 0.000
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timeOffset -50.000
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bunching 0.970
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distribution sphere 1.000 1.000 1.000
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direction cone 0.000
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orientation z
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speed "-141.000" to "-300.000"
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size "1500.000" to "-300.000"
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aspect "1.000"
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fadeIn 1.000
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fadeOut 0.550
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fadeIndex 0.000
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color 0.240 0.080 0.070 1.000
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fadeColor 0.000 0.020 0.000 1.000
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offset 0.000 0.000 0.000
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gravity -32.000
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}
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{
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count 28
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material textures/particles/pfiresmall2
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emissive 2.000
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time 3.450
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cycles 0.000
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bunching 0.950
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distribution sphere 1.000 1.000 1.000
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direction cone 0.000
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orientation z
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speed "0.000" to "-51.000"
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size "300.000" to "0.000"
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aspect "1.000"
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fadeIn 1.000
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fadeOut 1.000
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fadeIndex 0.000
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color 0.604 0.208 0.012 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity -32.000
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}
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} |