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DoomRTX/base/particles/hell1fire.prt
T
2026-05-24 14:07:55 -07:00

52 lines
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/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hell1_fire {
depthHack 150
{
count 30
material textures/particles/pfiresmall2
emissive 2.000
time 10.000
cycles 0.000
timeOffset -50.000
bunching 0.970
distribution sphere 1.000 1.000 1.000
direction cone 0.000
orientation z
speed "-141.000" to "-300.000"
size "1500.000" to "-300.000"
aspect "1.000"
fadeIn 1.000
fadeOut 0.550
fadeIndex 0.000
color 0.240 0.080 0.070 1.000
fadeColor 0.000 0.020 0.000 1.000
offset 0.000 0.000 0.000
gravity -32.000
}
{
count 28
material textures/particles/pfiresmall2
emissive 2.000
time 3.450
cycles 0.000
bunching 0.950
distribution sphere 1.000 1.000 1.000
direction cone 0.000
orientation z
speed "0.000" to "-51.000"
size "300.000" to "0.000"
aspect "1.000"
fadeIn 1.000
fadeOut 1.000
fadeIndex 0.000
color 0.604 0.208 0.012 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -32.000
}
}