mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-12 08:11:10 +02:00
116 lines
2.7 KiB
Plaintext
116 lines
2.7 KiB
Plaintext
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle cpu_vent {
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{
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count 28
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material textures/particles/smokepuff
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time 1.550
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cycles 0.000
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bunching 1.000
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distribution rect 2.000 2.000 0.000
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direction cone 0.000
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orientation view
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speed 26.000 to 9.000
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size 0.000 to 17.500
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aspect 1.000
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fadeIn 1.000
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fadeOut 1.000
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color 0.830 0.950 1.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity -10.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle cpu_hellfire {
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depthHack 1
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{
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count 20
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material textures/particles/pfirebig2
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emissive 2.000
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time 0.750
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cycles 0.000
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bunching 1.000
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distribution rect 2.000 2.000 0.000
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direction outward 100.000
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orientation view
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speed 0.500
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size 40.000 to 20.000
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aspect 1.000 to 0.800
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rotation 17.000 to 46.000
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fadeIn 0.100
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fadeOut 0.200
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color 0.820 0.820 0.820 1.000
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fadeColor 0.000 0.000 0.000 1.000
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offset 0.000 0.000 -20.000
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gravity world -94.000
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}
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{
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count 12
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material textures/particles/dust
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time 1.550
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cycles 0.000
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bunching 1.000
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distribution cylinder 2.000 2.000 2.000 0.000
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direction outward 90.000
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orientation view
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speed 0.500 to 0.000
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size 19.000 to 37.500
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aspect 1.500 to 1.000
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rotation 50.000 to 85.000
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fadeIn 1.000
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fadeOut 0.650
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color 0.600 0.600 0.600 1.000
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fadeColor 0.000 0.000 1.000 0.000
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offset 0.000 0.000 20.000
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gravity world -31.000
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}
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{
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count 15
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material textures/particles/pfirebig2
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emissive 2.000
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time 1.200
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cycles 0.000
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bunching 1.000
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distribution sphere 10.000 10.000 0.000
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direction cone 100.000
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orientation z
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speed 8.000
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size 50.000 to 10.000
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aspect 1.000
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rotation 2.000 to 100.000
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fadeIn 0.200
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fadeOut 0.150
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color 1.000 0.980 0.990 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world 0.000
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}
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{
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count 10
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material textures/particles/ember_small
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time 2.000
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cycles 0.000
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bunching 1.000
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distribution rect 20.000 20.000 20.000
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direction cone 100.000
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orientation aimed 0.000 0.100
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speed 0.700 to 0.200
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size 1.000 to 0.000
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aspect 1.000
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fadeIn 0.200
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fadeOut 0.400
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color 0.460 0.470 0.350 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 50.000
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gravity world -38.000
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}
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} |