mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-17 11:00:38 +02:00
295 lines
8.2 KiB
C
295 lines
8.2 KiB
C
// Copyright (C) 2004 Id Software, Inc.
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//
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#ifndef __SYS_CVAR_H__
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#define __SYS_CVAR_H__
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// HUMANHEAD
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extern idCVar g_tips;
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extern idCVar g_jawflap;
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extern idCVar g_wicked;
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extern idCVar g_casino;
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extern idCVar g_roadhouseCompleted;
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extern idCVar g_precache;
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extern idCVar g_debugProjections;
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extern idCVar g_showProjectileLaunchPoint;
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extern idCVar p_tripwireDebug;
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extern idCVar p_playerPhysicsDebug;
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extern idCVar p_camRotRateScale;
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extern idCVar p_camInterpDebug;
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extern idCVar p_iterRotMoveNumIterations;
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extern idCVar p_iterRotMoveTransDist;
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extern idCVar p_disableCamInterp;
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extern idCVar p_mountedGunDebug;
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extern idCVar g_mbNumBlurs;
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extern idCVar g_mbFrameSpan;
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extern idCVar g_postEventsDebug;
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extern idCVar g_debugger;
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extern idCVar g_nodormant;
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extern idCVar g_robustDormantAll;
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extern idCVar g_dormanttests;
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extern idCVar pm_wallwalkstepsize;
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extern idCVar g_vehicleDebug;
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extern idCVar sys_SavedPosition;
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extern idCVar g_crosshair;
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extern idCVar g_springConstant;
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extern idCVar g_debugAFs;
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extern idCVar g_debugFX;
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extern idCVar ai_debugActions;
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extern idCVar ai_debugBrain;
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extern idCVar ai_printSpeech;
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extern idCVar ai_talonAttack;
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extern idCVar ai_debugPath;
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extern idCVar ai_hideSkipThink;
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extern idCVar g_showDormant;
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extern idCVar ai_showNoAAS;
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extern idCVar ai_skipSpeech;
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extern idCVar ai_skipThink;
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extern idCVar g_useDDA;
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extern idCVar g_printDDA;
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extern idCVar g_trackDDA;
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extern idCVar g_dumpDDA;
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extern idCVar g_debugMatter;
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extern idCVar g_debugImpulse;
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extern idCVar sys_forceCache; //mdc - added for forcing caching even if developer is set
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extern idCVar g_showGamePortals;
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extern idCVar g_showValidSoundAreas;
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extern idCVar g_testModelPitch;
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extern idCVar g_maxEntitiesWarning;
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extern idCVar g_showEntityCount;
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extern idCVar g_expensiveMS;
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extern idCVar g_nogore;
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extern idCVar g_runMapCycle;
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extern idCVar g_forceSingleSmokeView;
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//HUMANHEAD END
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extern idCVar developer;
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extern idCVar g_cinematic;
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extern idCVar g_cinematicMaxSkipTime;
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extern idCVar r_aspectRatio;
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extern idCVar g_monsters;
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extern idCVar g_decals;
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extern idCVar g_knockback;
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//extern idCVar g_skill; // HUMANHEAD pdm: not used
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extern idCVar g_gravity;
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extern idCVar g_skipFX;
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extern idCVar g_skipParticles;
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extern idCVar g_bloodEffects;
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extern idCVar g_projectileLights;
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extern idCVar g_doubleVision;
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extern idCVar g_muzzleFlash;
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extern idCVar g_ragdollDecals;
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extern idCVar g_disasm;
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extern idCVar g_debugBounds;
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extern idCVar g_debugAnim;
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extern idCVar g_debugMove;
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extern idCVar g_debugDamage;
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extern idCVar g_debugWeapon;
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extern idCVar g_debugScript;
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extern idCVar g_debugMover;
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extern idCVar g_debugTriggers;
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extern idCVar g_debugCinematic;
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extern idCVar g_stopTime;
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//extern idCVar g_armorProtection; // HUMANHEAD pdm: not used
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//extern idCVar g_armorProtectionMP; // HUMANHEAD pdm: not used
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//extern idCVar g_damageScale; // HUMANHEAD pdm: not used
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//extern idCVar g_useDynamicProtection; // HUMANHEAD pdm: not used
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//extern idCVar g_healthTakeTime; // HUMANHEAD pdm: not used
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//extern idCVar g_healthTakeAmt; // HUMANHEAD pdm: not used
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//extern idCVar g_healthTakeLimit; // HUMANHEAD pdm: not used
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extern idCVar g_showPVS;
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extern idCVar g_showTargets;
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extern idCVar g_showTriggers;
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extern idCVar g_showCollisionWorld;
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extern idCVar g_showCollisionModels;
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extern idCVar g_showCollisionTraces;
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extern idCVar g_maxShowDistance;
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extern idCVar g_showEntityInfo;
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extern idCVar g_showviewpos;
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extern idCVar g_showcamerainfo;
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extern idCVar g_showTestModelFrame;
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extern idCVar g_showActiveEntities;
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extern idCVar g_showEnemies;
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extern idCVar g_artificialPlayerCount; //HUMANHEAD rww
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extern idCVar g_frametime;
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extern idCVar g_timeentities;
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extern idCVar ai_debugScript;
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extern idCVar ai_debugMove;
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extern idCVar ai_debugTrajectory;
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extern idCVar ai_testPredictPath;
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extern idCVar ai_showCombatNodes;
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extern idCVar ai_showPaths;
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extern idCVar ai_showObstacleAvoidance;
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extern idCVar ai_blockedFailSafe;
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extern idCVar g_dvTime;
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extern idCVar g_dvAmplitude;
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extern idCVar g_dvFrequency;
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extern idCVar g_kickTime;
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extern idCVar g_kickAmplitude;
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extern idCVar g_blobTime;
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extern idCVar g_blobSize;
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extern idCVar g_testHealthVision;
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extern idCVar g_editEntityMode;
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extern idCVar g_dragEntity;
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extern idCVar g_dragDamping;
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extern idCVar g_dragShowSelection;
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extern idCVar g_dropItemRotation;
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extern idCVar g_vehicleVelocity;
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extern idCVar g_vehicleForce;
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extern idCVar g_vehicleSuspensionUp;
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extern idCVar g_vehicleSuspensionDown;
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extern idCVar g_vehicleSuspensionKCompress;
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extern idCVar g_vehicleSuspensionDamping;
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extern idCVar g_vehicleTireFriction;
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extern idCVar ik_enable;
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extern idCVar ik_debug;
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extern idCVar af_useLinearTime;
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extern idCVar af_useImpulseFriction;
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extern idCVar af_useJointImpulseFriction;
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extern idCVar af_useSymmetry;
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extern idCVar af_skipSelfCollision;
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extern idCVar af_skipLimits;
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extern idCVar af_skipFriction;
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extern idCVar af_forceFriction;
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extern idCVar af_maxLinearVelocity;
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extern idCVar af_maxAngularVelocity;
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extern idCVar af_timeScale;
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extern idCVar af_jointFrictionScale;
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extern idCVar af_contactFrictionScale;
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extern idCVar af_highlightBody;
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extern idCVar af_highlightConstraint;
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extern idCVar af_showTimings;
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extern idCVar af_showConstraints;
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extern idCVar af_showConstraintNames;
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extern idCVar af_showConstrainedBodies;
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extern idCVar af_showPrimaryOnly;
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extern idCVar af_showTrees;
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extern idCVar af_showLimits;
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extern idCVar af_showBodies;
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extern idCVar af_showBodyNames;
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extern idCVar af_showMass;
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extern idCVar af_showTotalMass;
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extern idCVar af_showInertia;
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extern idCVar af_showVelocity;
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extern idCVar af_showActive;
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extern idCVar af_testSolid;
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extern idCVar rb_showTimings;
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extern idCVar rb_showBodies;
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extern idCVar rb_showMass;
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extern idCVar rb_showInertia;
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extern idCVar rb_showVelocity;
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extern idCVar rb_showActive;
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extern idCVar pm_jumpheight;
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extern idCVar pm_stepsize;
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extern idCVar pm_crouchspeed;
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extern idCVar pm_walkspeed;
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extern idCVar pm_runspeed;
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extern idCVar pm_noclipspeed;
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extern idCVar pm_spectatespeed;
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extern idCVar pm_spectatebbox;
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extern idCVar pm_usecylinder;
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extern idCVar pm_minviewpitch;
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extern idCVar pm_maxviewpitch;
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extern idCVar pm_stamina;
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extern idCVar pm_staminathreshold;
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extern idCVar pm_staminarate;
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extern idCVar pm_crouchheight;
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extern idCVar pm_crouchviewheight;
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extern idCVar pm_normalheight;
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extern idCVar pm_normalviewheight;
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extern idCVar pm_deadheight;
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extern idCVar pm_deadviewheight;
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extern idCVar pm_crouchrate;
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extern idCVar pm_bboxwidth;
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extern idCVar pm_crouchbob;
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extern idCVar pm_walkbob;
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extern idCVar pm_runbob;
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extern idCVar pm_runpitch;
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extern idCVar pm_runroll;
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extern idCVar pm_bobup;
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extern idCVar pm_bobpitch;
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extern idCVar pm_bobroll;
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extern idCVar pm_thirdPersonRange;
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extern idCVar pm_thirdPersonHeight;
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extern idCVar pm_thirdPersonAngle;
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extern idCVar pm_thirdPersonClip;
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extern idCVar pm_thirdPerson;
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extern idCVar pm_thirdPersonDeath;
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extern idCVar pm_thirdPersonDeathMP; //HUMANHEAD rww
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extern idCVar pm_modelView;
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extern idCVar pm_airTics;
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extern idCVar g_showAimHealth; //HUMANHEAD rww
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extern idCVar g_showPlayerShadow;
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extern idCVar g_showHud;
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extern idCVar g_showProjectilePct;
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extern idCVar g_showBrass;
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extern idCVar g_gun_x;
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extern idCVar g_gun_y;
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extern idCVar g_gun_z;
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extern idCVar g_viewNodalX;
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extern idCVar g_viewNodalZ;
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extern idCVar g_fov;
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extern idCVar g_testDeath;
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extern idCVar g_skipViewEffects;
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extern idCVar g_mpWeaponAngleScale;
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extern idCVar g_testParticle;
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extern idCVar g_testParticleName;
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extern idCVar g_testPostProcess;
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extern idCVar g_testModelRotate;
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extern idCVar g_testModelAnimate;
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extern idCVar g_testModelBlend;
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extern idCVar g_exportMask;
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extern idCVar g_flushSave;
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extern idCVar aas_test;
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extern idCVar aas_showAreas;
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extern idCVar aas_showPath;
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extern idCVar aas_showFlyPath;
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extern idCVar aas_showWallEdges;
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extern idCVar aas_showHideArea;
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extern idCVar aas_pullPlayer;
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extern idCVar aas_randomPullPlayer;
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extern idCVar aas_goalArea;
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extern idCVar aas_showPushIntoArea;
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extern idCVar net_clientPredictGUI;
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extern idCVar g_voteFlags;
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extern idCVar g_mapCycle;
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extern idCVar g_balanceTDM;
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extern idCVar si_timeLimit;
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extern idCVar si_fragLimit;
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extern idCVar si_gameType;
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extern idCVar si_map;
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extern idCVar si_spectators;
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extern idCVar net_clientSelfSmoothing;
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extern idCVar net_clientLagOMeter;
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extern const char *si_gameTypeArgs[];
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//extern const char *ui_skinArgs[]; // HUMANHEAD pdm: removed
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#endif /* !__SYS_CVAR_H__ */
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