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DoomRTX/neo/prey/game/gamesys/SysCvar.h
T
2026-05-05 15:01:01 -07:00

295 lines
8.2 KiB
C

// Copyright (C) 2004 Id Software, Inc.
//
#ifndef __SYS_CVAR_H__
#define __SYS_CVAR_H__
// HUMANHEAD
extern idCVar g_tips;
extern idCVar g_jawflap;
extern idCVar g_wicked;
extern idCVar g_casino;
extern idCVar g_roadhouseCompleted;
extern idCVar g_precache;
extern idCVar g_debugProjections;
extern idCVar g_showProjectileLaunchPoint;
extern idCVar p_tripwireDebug;
extern idCVar p_playerPhysicsDebug;
extern idCVar p_camRotRateScale;
extern idCVar p_camInterpDebug;
extern idCVar p_iterRotMoveNumIterations;
extern idCVar p_iterRotMoveTransDist;
extern idCVar p_disableCamInterp;
extern idCVar p_mountedGunDebug;
extern idCVar g_mbNumBlurs;
extern idCVar g_mbFrameSpan;
extern idCVar g_postEventsDebug;
extern idCVar g_debugger;
extern idCVar g_nodormant;
extern idCVar g_robustDormantAll;
extern idCVar g_dormanttests;
extern idCVar pm_wallwalkstepsize;
extern idCVar g_vehicleDebug;
extern idCVar sys_SavedPosition;
extern idCVar g_crosshair;
extern idCVar g_springConstant;
extern idCVar g_debugAFs;
extern idCVar g_debugFX;
extern idCVar ai_debugActions;
extern idCVar ai_debugBrain;
extern idCVar ai_printSpeech;
extern idCVar ai_talonAttack;
extern idCVar ai_debugPath;
extern idCVar ai_hideSkipThink;
extern idCVar g_showDormant;
extern idCVar ai_showNoAAS;
extern idCVar ai_skipSpeech;
extern idCVar ai_skipThink;
extern idCVar g_useDDA;
extern idCVar g_printDDA;
extern idCVar g_trackDDA;
extern idCVar g_dumpDDA;
extern idCVar g_debugMatter;
extern idCVar g_debugImpulse;
extern idCVar sys_forceCache; //mdc - added for forcing caching even if developer is set
extern idCVar g_showGamePortals;
extern idCVar g_showValidSoundAreas;
extern idCVar g_testModelPitch;
extern idCVar g_maxEntitiesWarning;
extern idCVar g_showEntityCount;
extern idCVar g_expensiveMS;
extern idCVar g_nogore;
extern idCVar g_runMapCycle;
extern idCVar g_forceSingleSmokeView;
//HUMANHEAD END
extern idCVar developer;
extern idCVar g_cinematic;
extern idCVar g_cinematicMaxSkipTime;
extern idCVar r_aspectRatio;
extern idCVar g_monsters;
extern idCVar g_decals;
extern idCVar g_knockback;
//extern idCVar g_skill; // HUMANHEAD pdm: not used
extern idCVar g_gravity;
extern idCVar g_skipFX;
extern idCVar g_skipParticles;
extern idCVar g_bloodEffects;
extern idCVar g_projectileLights;
extern idCVar g_doubleVision;
extern idCVar g_muzzleFlash;
extern idCVar g_ragdollDecals;
extern idCVar g_disasm;
extern idCVar g_debugBounds;
extern idCVar g_debugAnim;
extern idCVar g_debugMove;
extern idCVar g_debugDamage;
extern idCVar g_debugWeapon;
extern idCVar g_debugScript;
extern idCVar g_debugMover;
extern idCVar g_debugTriggers;
extern idCVar g_debugCinematic;
extern idCVar g_stopTime;
//extern idCVar g_armorProtection; // HUMANHEAD pdm: not used
//extern idCVar g_armorProtectionMP; // HUMANHEAD pdm: not used
//extern idCVar g_damageScale; // HUMANHEAD pdm: not used
//extern idCVar g_useDynamicProtection; // HUMANHEAD pdm: not used
//extern idCVar g_healthTakeTime; // HUMANHEAD pdm: not used
//extern idCVar g_healthTakeAmt; // HUMANHEAD pdm: not used
//extern idCVar g_healthTakeLimit; // HUMANHEAD pdm: not used
extern idCVar g_showPVS;
extern idCVar g_showTargets;
extern idCVar g_showTriggers;
extern idCVar g_showCollisionWorld;
extern idCVar g_showCollisionModels;
extern idCVar g_showCollisionTraces;
extern idCVar g_maxShowDistance;
extern idCVar g_showEntityInfo;
extern idCVar g_showviewpos;
extern idCVar g_showcamerainfo;
extern idCVar g_showTestModelFrame;
extern idCVar g_showActiveEntities;
extern idCVar g_showEnemies;
extern idCVar g_artificialPlayerCount; //HUMANHEAD rww
extern idCVar g_frametime;
extern idCVar g_timeentities;
extern idCVar ai_debugScript;
extern idCVar ai_debugMove;
extern idCVar ai_debugTrajectory;
extern idCVar ai_testPredictPath;
extern idCVar ai_showCombatNodes;
extern idCVar ai_showPaths;
extern idCVar ai_showObstacleAvoidance;
extern idCVar ai_blockedFailSafe;
extern idCVar g_dvTime;
extern idCVar g_dvAmplitude;
extern idCVar g_dvFrequency;
extern idCVar g_kickTime;
extern idCVar g_kickAmplitude;
extern idCVar g_blobTime;
extern idCVar g_blobSize;
extern idCVar g_testHealthVision;
extern idCVar g_editEntityMode;
extern idCVar g_dragEntity;
extern idCVar g_dragDamping;
extern idCVar g_dragShowSelection;
extern idCVar g_dropItemRotation;
extern idCVar g_vehicleVelocity;
extern idCVar g_vehicleForce;
extern idCVar g_vehicleSuspensionUp;
extern idCVar g_vehicleSuspensionDown;
extern idCVar g_vehicleSuspensionKCompress;
extern idCVar g_vehicleSuspensionDamping;
extern idCVar g_vehicleTireFriction;
extern idCVar ik_enable;
extern idCVar ik_debug;
extern idCVar af_useLinearTime;
extern idCVar af_useImpulseFriction;
extern idCVar af_useJointImpulseFriction;
extern idCVar af_useSymmetry;
extern idCVar af_skipSelfCollision;
extern idCVar af_skipLimits;
extern idCVar af_skipFriction;
extern idCVar af_forceFriction;
extern idCVar af_maxLinearVelocity;
extern idCVar af_maxAngularVelocity;
extern idCVar af_timeScale;
extern idCVar af_jointFrictionScale;
extern idCVar af_contactFrictionScale;
extern idCVar af_highlightBody;
extern idCVar af_highlightConstraint;
extern idCVar af_showTimings;
extern idCVar af_showConstraints;
extern idCVar af_showConstraintNames;
extern idCVar af_showConstrainedBodies;
extern idCVar af_showPrimaryOnly;
extern idCVar af_showTrees;
extern idCVar af_showLimits;
extern idCVar af_showBodies;
extern idCVar af_showBodyNames;
extern idCVar af_showMass;
extern idCVar af_showTotalMass;
extern idCVar af_showInertia;
extern idCVar af_showVelocity;
extern idCVar af_showActive;
extern idCVar af_testSolid;
extern idCVar rb_showTimings;
extern idCVar rb_showBodies;
extern idCVar rb_showMass;
extern idCVar rb_showInertia;
extern idCVar rb_showVelocity;
extern idCVar rb_showActive;
extern idCVar pm_jumpheight;
extern idCVar pm_stepsize;
extern idCVar pm_crouchspeed;
extern idCVar pm_walkspeed;
extern idCVar pm_runspeed;
extern idCVar pm_noclipspeed;
extern idCVar pm_spectatespeed;
extern idCVar pm_spectatebbox;
extern idCVar pm_usecylinder;
extern idCVar pm_minviewpitch;
extern idCVar pm_maxviewpitch;
extern idCVar pm_stamina;
extern idCVar pm_staminathreshold;
extern idCVar pm_staminarate;
extern idCVar pm_crouchheight;
extern idCVar pm_crouchviewheight;
extern idCVar pm_normalheight;
extern idCVar pm_normalviewheight;
extern idCVar pm_deadheight;
extern idCVar pm_deadviewheight;
extern idCVar pm_crouchrate;
extern idCVar pm_bboxwidth;
extern idCVar pm_crouchbob;
extern idCVar pm_walkbob;
extern idCVar pm_runbob;
extern idCVar pm_runpitch;
extern idCVar pm_runroll;
extern idCVar pm_bobup;
extern idCVar pm_bobpitch;
extern idCVar pm_bobroll;
extern idCVar pm_thirdPersonRange;
extern idCVar pm_thirdPersonHeight;
extern idCVar pm_thirdPersonAngle;
extern idCVar pm_thirdPersonClip;
extern idCVar pm_thirdPerson;
extern idCVar pm_thirdPersonDeath;
extern idCVar pm_thirdPersonDeathMP; //HUMANHEAD rww
extern idCVar pm_modelView;
extern idCVar pm_airTics;
extern idCVar g_showAimHealth; //HUMANHEAD rww
extern idCVar g_showPlayerShadow;
extern idCVar g_showHud;
extern idCVar g_showProjectilePct;
extern idCVar g_showBrass;
extern idCVar g_gun_x;
extern idCVar g_gun_y;
extern idCVar g_gun_z;
extern idCVar g_viewNodalX;
extern idCVar g_viewNodalZ;
extern idCVar g_fov;
extern idCVar g_testDeath;
extern idCVar g_skipViewEffects;
extern idCVar g_mpWeaponAngleScale;
extern idCVar g_testParticle;
extern idCVar g_testParticleName;
extern idCVar g_testPostProcess;
extern idCVar g_testModelRotate;
extern idCVar g_testModelAnimate;
extern idCVar g_testModelBlend;
extern idCVar g_exportMask;
extern idCVar g_flushSave;
extern idCVar aas_test;
extern idCVar aas_showAreas;
extern idCVar aas_showPath;
extern idCVar aas_showFlyPath;
extern idCVar aas_showWallEdges;
extern idCVar aas_showHideArea;
extern idCVar aas_pullPlayer;
extern idCVar aas_randomPullPlayer;
extern idCVar aas_goalArea;
extern idCVar aas_showPushIntoArea;
extern idCVar net_clientPredictGUI;
extern idCVar g_voteFlags;
extern idCVar g_mapCycle;
extern idCVar g_balanceTDM;
extern idCVar si_timeLimit;
extern idCVar si_fragLimit;
extern idCVar si_gameType;
extern idCVar si_map;
extern idCVar si_spectators;
extern idCVar net_clientSelfSmoothing;
extern idCVar net_clientLagOMeter;
extern const char *si_gameTypeArgs[];
//extern const char *ui_skinArgs[]; // HUMANHEAD pdm: removed
#endif /* !__SYS_CVAR_H__ */