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DoomRTX/neo/prey/Prey/prey_projectilespiritarrow.h
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2026-05-05 15:01:01 -07:00

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563 B
C++

#ifndef __HH_PROJECTILE_SPIRITARROW_H
#define __HH_PROJECTILE_SPIRITARROW_H
/***********************************************************************
hhProjectileSpiritArrow
***********************************************************************/
class hhProjectileSpiritArrow: public hhProjectile {
CLASS_PROTOTYPE( hhProjectileSpiritArrow );
protected:
virtual int DetermineClipmask();
void BindToCollisionObject( const trace_t* collision );
protected:
void Event_Collision_Stick( const trace_t* collision, const idVec3 &velocity );
};
#endif