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DoomRTX/neo/prey/Prey/prey_projectilecocoon.h
T
2026-05-05 15:01:01 -07:00

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763 B
C++

#ifndef ID_DEMO_BUILD //HUMANHEAD jsh PCF 5/26/06: code removed for demo build
#ifndef __HH_PROJECTILE_COCOON_H
#define __HH_PROJECTILE_COCOON_H
class hhProjectileCocoon: public hhProjectileTracking {
public:
CLASS_PROTOTYPE( hhProjectileCocoon )
void Spawn();
void Damage( idEntity *inflictor, idEntity *attacker, const idVec3 &dir, const char *damageDefName, const float damageScale, const int location );
protected:
void Event_Collision_Proj( const trace_t* collision, const idVec3 &velocity );
void Event_TrackTarget();
void Event_Collision_Bounce( const trace_t* collision, const idVec3 &velocity );
void Event_AllowCollision( const trace_t* collision );
int nextBounceTime;
};
#endif
#endif //HUMANHEAD jsh PCF 5/26/06: code removed for demo build