Files
DoomRTX/neo/prey/Prey/prey_liquid.h
T
2026-05-05 15:01:01 -07:00

27 lines
734 B
C++

#ifndef __PREY_SLUDGE_H__
#define __PREY_SLUDGE_H__
class hhLiquid : public hhRenderEntity {
public:
CLASS_PROTOTYPE( hhLiquid );
void Spawn(void);
void Save( idSaveGame *savefile ) const;
void Restore( idRestoreGame *savefile );
virtual void Damage( idEntity *inflictor, idEntity *attacker, const idVec3 &dir, const char *damageDefName, const float damageScale, const int location );
void Disturb( const idVec3 &point, const idBounds &bounds, const float magnitude );
protected:
virtual void Event_Touch(idEntity *other, trace_t *trace);
void Event_Disturb(const idVec3 &position, float size, float magnitude);
protected:
float factor_movement;
float factor_collide;
};
#endif /* __PREY_SLUDGE_H__ */