mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-12 16:21:04 +02:00
201 lines
4.3 KiB
C++
201 lines
4.3 KiB
C++
/*
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===========================================================================
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IceTech GPL Source Code
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Copyright (C) 2026 Justin Marshall
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This file is part of the IceTech GPL Source Code (?IceTech Source Code?).
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IceTech Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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IceTech Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with IceTech Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the IceTech Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the IceTech Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing Justin Marshall, justinmarshall20@gmail.com
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===========================================================================
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*/
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#include "precompiled.h"
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#pragma hdrstop
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/*
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=================
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idDeclTable::TableLookup
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=================
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*/
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float idDeclTable::TableLookup( float index ) const {
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int iIndex;
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float iFrac;
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int domain = values.Num() - 1;
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if ( domain <= 1 ) {
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return 1.0f;
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}
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if ( clamp ) {
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index *= (domain-1);
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if ( index >= domain - 1 ) {
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return values[domain - 1];
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} else if ( index <= 0 ) {
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return values[0];
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}
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iIndex = idMath::Ftoi( index );
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iFrac = index - iIndex;
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} else {
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index *= domain;
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if ( index < 0 ) {
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index += domain * idMath::Ceil( -index / domain );
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}
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iIndex = idMath::FtoiFast( idMath::Floor( index ) );
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iFrac = index - iIndex;
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iIndex = iIndex % domain;
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}
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if ( !snap ) {
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// we duplicated the 0 index at the end at creation time, so we
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// don't need to worry about wrapping the filter
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return values[iIndex] * ( 1.0f - iFrac ) + values[iIndex + 1] * iFrac;
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}
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return values[iIndex];
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}
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/*
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=================
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idDeclTable::Size
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=================
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*/
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size_t idDeclTable::Size( void ) const {
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return sizeof( idDeclTable ) + values.Allocated();
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}
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/*
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=================
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idDeclTable::FreeData
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=================
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*/
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void idDeclTable::FreeData( void ) {
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snap = false;
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clamp = false;
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values.Clear();
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}
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/*
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=================
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idDeclTable::DefaultDefinition
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=================
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*/
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const char *idDeclTable::DefaultDefinition( void ) const {
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return "{ { 0 } }";
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}
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/*
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=================
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idDeclTable::Parse
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=================
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*/
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bool idDeclTable::Parse(const char* text, const int textLength) {
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idLexer src;
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idToken token;
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float v;
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src.LoadMemory(text, textLength, GetFileName(), GetLineNum());
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src.SetFlags(DECL_LEXER_FLAGS);
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src.SkipUntilString("{");
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snap = false;
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clamp = false;
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#ifdef QUAKE4
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minValue = idMath::INFINITY;
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maxValue = -1.0e30f;
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#endif
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values.Clear();
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while (1) {
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if (!src.ReadToken(&token)) {
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break;
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}
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if (token == "}") {
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break;
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}
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if (token.Icmp("snap") == 0) {
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snap = true;
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}
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else if (token.Icmp("clamp") == 0) {
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clamp = true;
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}
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else if (token.Icmp("{") == 0) {
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while (1) {
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bool errorFlag;
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v = src.ParseFloat(&errorFlag);
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if (errorFlag) {
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// we got something non-numeric
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MakeDefault();
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return false;
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}
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values.Append(v);
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#ifdef QUAKE4
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if (v < minValue) {
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minValue = v;
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}
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if (v > maxValue) {
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maxValue = v;
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}
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#endif
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src.ReadToken(&token);
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if (token == "}") {
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break;
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}
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if (token == ",") {
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continue;
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}
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src.Warning("expected comma or brace");
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MakeDefault();
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return false;
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}
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}
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else {
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src.Warning("unknown token '%s'", token.c_str());
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MakeDefault();
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return false;
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}
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}
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if (values.Num() <= 0) {
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MakeDefault();
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return false;
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}
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// copy the 0 element to the end, so lerping doesn't
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// need to worry about the wrap case
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float val = values[0]; // template bug requires this to not be in the Append()?
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values.Append(val);
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return true;
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}
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