Files
DoomRTX/neo/engine/tools/compilers/compiler_public.h
T
Justin Marshall 76f642286e Added modelviewer.
Added neural network code(turned off by default).
Lots of editor and rendering fixes.
2026-05-17 22:09:25 -07:00

59 lines
2.3 KiB
C

/*
===========================================================================
IceTech GPL Source Code
Copyright (C) 2026 Justin Marshall
This file is part of the IceTech GPL Source Code (?IceTech Source Code?).
IceTech Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
IceTech Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with IceTech Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the IceTech Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the IceTech Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing Justin Marshall, justinmarshall20@gmail.com
===========================================================================
*/
#ifndef __COMPILER_PUBLIC_H__
#define __COMPILER_PUBLIC_H__
/*
===============================================================================
Compilers for map, model, video etc. processing.
===============================================================================
*/
// map processing (also see SuperOptimizeOccluders in tr_local.h)
void Dmap_f( const idCmdArgs &args );
// bump map generation
void RenderBump_f( const idCmdArgs &args );
void RenderBumpFlat_f( const idCmdArgs &args );
// AAS file compiler
void RunAAS_f( const idCmdArgs &args );
void RunAASDir_f( const idCmdArgs &args );
void RunReach_f( const idCmdArgs &args );
// video file encoding
void RoQFileEncode_f( const idCmdArgs &args );
void nnbuildmat_f(const idCmdArgs& args);
void ExportNatMaterial(const idMaterial *material, const char *materialName);
#endif /* !__COMPILER_PUBLIC_H__ */