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DoomRTX/e3/sound/world_ambience.sndshd
T
2026-05-20 12:29:30 -07:00

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swinglight_01 {
minDistance 2
maxDistance 10
volume 0
looping
sound/movers/loop_swinglight_02.wav
//sound/movers/loop_swinglight_04.wav
}
//used in the e3_1 map
swinglight_02 {
minDistance 2
maxDistance 10
volume 0
looping
sound/movers/loop_swinglight_02.wav
//sound/movers/loop_swinglight_04.wav
}
metal_hits_01 {
description "Ambient metallic thuds that are played off in the distance"
minDistance 20
maxDistance 50
volume 1
sound/ambient/metals/1shot_metalhit_02.wav
sound/ambient/metals/1shot_metalhit_03.wav
sound/ambient/metals/1shot_metalhit_04.wav
sound/ambient/metals/1shot_metalhit_05.wav
sound/ambient/metals/1shot_metalhit_06.wav
sound/ambient/metals/1shot_metalhit_07.wav
}
metal_stress_01 {
description "Ambient creaking metallic stress"
minDistance 20
maxDistance 50
volume 1
sound/ambient/metals/1shot_metalstress_01.wav
sound/ambient/metals/1shot_metalstress_02.wav
sound/ambient/metals/1shot_metalstress_03.wav
sound/ambient/metals/1shot_metalstress_04.wav
}
lynchmetal_hits {
description "Ambient metallic thuds and creaks"
minDistance 20
maxDistance 50
volume 1
sound/ambient/metals/1shot_lynchmetal_01.wav
sound/ambient/metals/1shot_lynchmetal_02.wav
sound/ambient/metals/1shot_lynchmetal_03.wav
sound/ambient/metals/1shot_lynchmetal_04.wav
sound/ambient/metals/1shot_lynchmetal_05.wav
sound/ambient/metals/1shot_lynchmetal_06.wav
sound/ambient/metals/1shot_lynchmetal_07.wav
sound/ambient/metals/1shot_lynchmetal_08.wav
sound/ambient/metals/1shot_lynchmetal_09.wav
sound/ambient/metals/1shot_lynchmetal_10.wav
sound/ambient/metals/1shot_lynchmetal_11.wav
}
motion_thuds_01
{
description "Ambient motion-esque type sounds played off in the distance"
minDistance 20
maxDistance 50
volume 1
sound/ambient/thuds/1shot_thud_01.wav
sound/ambient/thuds/1shot_thud_02.wav
sound/ambient/thuds/1shot_thud_03.wav
sound/ambient/thuds/1shot_thud_04.wav
}
loop_thuds_01
{
description "Short, reverberant ambient thuds"
minDistance 4
maxDistance 20
volume 1
looping
sound/ambient/thuds/loop_thud_01.wav
}
steam_01
{
minDistance 2
maxDistance 8
looping
volume 0.6
sound/ambient/steam/loop_steam_01.wav
sound/ambient/steam/loop_steam_02.wav
sound/ambient/steam/loop_steam_03.wav
sound/ambient/steam/loop_steam_05.wav
sound/ambient/steam/loop_steam_06.wav
}