mirror of
https://github.com/jmarshall23/DoomRTX.git
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118 lines
2.3 KiB
Plaintext
118 lines
2.3 KiB
Plaintext
swinglight_01 {
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minDistance 2
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maxDistance 10
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volume 0
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looping
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sound/movers/loop_swinglight_02.wav
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//sound/movers/loop_swinglight_04.wav
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}
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//used in the e3_1 map
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swinglight_02 {
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minDistance 2
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maxDistance 10
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volume 0
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looping
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sound/movers/loop_swinglight_02.wav
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//sound/movers/loop_swinglight_04.wav
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}
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metal_hits_01 {
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description "Ambient metallic thuds that are played off in the distance"
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minDistance 20
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maxDistance 50
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volume 1
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sound/ambient/metals/1shot_metalhit_02.wav
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sound/ambient/metals/1shot_metalhit_03.wav
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sound/ambient/metals/1shot_metalhit_04.wav
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sound/ambient/metals/1shot_metalhit_05.wav
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sound/ambient/metals/1shot_metalhit_06.wav
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sound/ambient/metals/1shot_metalhit_07.wav
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}
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metal_stress_01 {
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description "Ambient creaking metallic stress"
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minDistance 20
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maxDistance 50
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volume 1
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sound/ambient/metals/1shot_metalstress_01.wav
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sound/ambient/metals/1shot_metalstress_02.wav
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sound/ambient/metals/1shot_metalstress_03.wav
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sound/ambient/metals/1shot_metalstress_04.wav
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}
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lynchmetal_hits {
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description "Ambient metallic thuds and creaks"
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minDistance 20
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maxDistance 50
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volume 1
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sound/ambient/metals/1shot_lynchmetal_01.wav
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sound/ambient/metals/1shot_lynchmetal_02.wav
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sound/ambient/metals/1shot_lynchmetal_03.wav
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sound/ambient/metals/1shot_lynchmetal_04.wav
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sound/ambient/metals/1shot_lynchmetal_05.wav
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sound/ambient/metals/1shot_lynchmetal_06.wav
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sound/ambient/metals/1shot_lynchmetal_07.wav
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sound/ambient/metals/1shot_lynchmetal_08.wav
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sound/ambient/metals/1shot_lynchmetal_09.wav
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sound/ambient/metals/1shot_lynchmetal_10.wav
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sound/ambient/metals/1shot_lynchmetal_11.wav
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}
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motion_thuds_01
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{
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description "Ambient motion-esque type sounds played off in the distance"
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minDistance 20
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maxDistance 50
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volume 1
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sound/ambient/thuds/1shot_thud_01.wav
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sound/ambient/thuds/1shot_thud_02.wav
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sound/ambient/thuds/1shot_thud_03.wav
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sound/ambient/thuds/1shot_thud_04.wav
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}
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loop_thuds_01
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{
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description "Short, reverberant ambient thuds"
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minDistance 4
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maxDistance 20
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volume 1
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looping
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sound/ambient/thuds/loop_thud_01.wav
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}
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steam_01
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{
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minDistance 2
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maxDistance 8
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looping
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volume 0.6
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sound/ambient/steam/loop_steam_01.wav
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sound/ambient/steam/loop_steam_02.wav
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sound/ambient/steam/loop_steam_03.wav
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sound/ambient/steam/loop_steam_05.wav
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sound/ambient/steam/loop_steam_06.wav
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}
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