Files
DoomRTX/e3/sound/rooms.sndshd
T
2026-05-20 12:29:30 -07:00

251 lines
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loop_airtunnel_01 {
minDistance 2
maxDistance 15
volume 0.6
looping
sound/ambient/rooms/loop_airtunnel_01.wav
}
//***
// More airy type ambience for rooms
//***
loop_ambientroom_01 {
minDistance 4
maxDistance 20
looping
sound/ambient/rooms/loop_ambientroom_01.wav
}
loop_ambientroom_02 {
minDistance 4
maxDistance 20
looping
sound/ambient/rooms/loop_ambientroom_02.wav
}
loop_ambientroom_03 {
minDistance 4
maxDistance 20
looping
sound/ambient/rooms/loop_ambientroom_03.wav
}
loop_ambientroom_04 {
minDistance 4
maxDistance 20
looping
sound/ambient/rooms/loop_ambientroom_04.wav
}
loop_ambientroom_05 {
minDistance 4
maxDistance 20
looping
sound/ambient/rooms/loop_ambientroom_05.wav
}
loop_ambientroom_06 {
minDistance 4
maxDistance 20
looping
sound/ambient/rooms/loop_ambientroom_06.wav
}
loop_ambientroom_07 {
minDistance 4
maxDistance 20
looping
sound/ambient/rooms/loop_ambientroom_07.wav
}
loop_ambientroom_08 {
minDistance 4
maxDistance 20
looping
sound/ambient/rooms/loop_ambientroom_08.wav
}
loop_ambientroom_09 {
minDistance 4
maxDistance 20
looping
sound/ambient/rooms/loop_ambientroom_09.wav
}
loop_ambientroom_10 {
minDistance 4
maxDistance 20
looping
sound/ambient/rooms/loop_ambientroom_10.wav
}
loop_ambientroom_11 {
minDistance 4
maxDistance 20
looping
sound/ambient/rooms/loop_ambientroom_11.wav
}
//***
// More mechanical type ambience for rooms
//***
loop_machineroom_01 {
minDistance 1
maxDistance 10
looping
sound/ambient/rooms/loop_machineroom_01.wav
}
loop_machineroom_09
{
minDistance 5
maxDistance 20
looping
volume 0
sound/ambient/rooms/loop_machineroom_09.wav
}
loop_machineroom_10
{
minDistance 5
maxDistance 20
looping
volume 0
sound/ambient/rooms/loop_machineroom_10.wav
}
loop_machineroom_13
{
minDistance 5
maxDistance 20
looping
volume 0
sound/ambient/rooms/loop_machineroom_13.wav
}
loop_machineroom_15
{
minDistance 5
maxDistance 20
looping
volume 0
sound/ambient/rooms/loop_machineroom_15.wav
}
loop_machineroom_16
{
minDistance 5
maxDistance 20
looping
volume 0
sound/ambient/rooms/loop_machineroom_16.wav
}
loop_machineroom_17
{
minDistance 5
maxDistance 20
looping
volume 0
sound/ambient/rooms/loop_machineroom_17.wav
}
loop_machineroom_18
{
minDistance 5
maxDistance 20
looping
volume 0
sound/ambient/rooms/loop_machineroom_18.wav
}
loop_machineroom_21
{
minDistance 5
maxDistance 20
looping
volume 0
sound/ambient/rooms/loop_machineroom_21.wav
}
loop_machineroom_22
{
minDistance 5
maxDistance 20
looping
volume 0
sound/ambient/rooms/loop_machineroom_22.wav
}
loop_machineroom_23
{
minDistance 5
maxDistance 20
looping
volume 0
sound/ambient/rooms/loop_machineroom_23.wav
}
loop_machineroom_24
{
minDistance 5
maxDistance 20
looping
volume 0
sound/ambient/rooms/loop_machineroom_24.wav
}
loop_machineroom_25
{
minDistance 5
maxDistance 20
looping
volume 0
sound/ambient/rooms/loop_machineroom_25.wav
}
loop_machineroom_26
{
minDistance 5
maxDistance 20
looping
volume 0
sound/ambient/rooms/loop_machineroom_26.wav
}
loop_machineroom_27
{
minDistance 5
maxDistance 20
looping
volume 0
sound/ambient/rooms/loop_machineroom_27.wav
}
loop_machineroom_28
{
minDistance 5
maxDistance 20
looping
volume 0
sound/ambient/rooms/loop_machineroom_28.wav
}
loop_machineroom_29
{
minDistance 5
maxDistance 20
looping
volume 0
sound/ambient/rooms/loop_machineroom_29.wav
}