Files
DoomRTX/e3/sound/nin_machinery.sndshd
T
2026-05-20 12:29:30 -07:00

698 lines
11 KiB
Plaintext

e33_broken_glass {
minDistance 2
maxDistance 9
sound/nin/LEVELS/E3_3/E_broken_glass/Broken_glass_shuffle_07.wav
}
e33_machine_elements {
minDistance 2
maxDistance 9
volume 0
no_dups
sound/nin/LEVELS/E3_3/laser_machine/elements/switches_1.wav
sound/nin/LEVELS/E3_3/laser_machine/elements/switches_2.wav
sound/nin/LEVELS/E3_3/laser_machine/elements/switches_3.wav
}
e32_m1_armup {
minDistance 3
maxDistance 9
volume -2
sound/nin/LEVELS/E3_2/Machine1_Tumbler_Final_Elements/arm_up.wav
}
e32_m1_armdown {
minDistance 3
maxDistance 9
volume -2
sound/nin/LEVELS/E3_2/Machine1_Tumbler_Final_Elements/arm_down.wav
}
e32_m1_drumrotate {
minDistance 3
maxDistance 9
volume 4
sound/nin/LEVELS/E3_2/Machine1_Tumbler_Final_Elements/Drum_Rotate_Final.wav
}
e32_m1_fingersdown {
minDistance 3
maxDistance 9
volume -2
sound/nin/LEVELS/E3_2/Machine1_Tumbler_Final_Elements/FingersDown_1.wav
}
e32_m1_fingersup {
minDistance 3
maxDistance 9
volume -2
sound/nin/LEVELS/E3_2/Machine1_Tumbler_Final_Elements/Fingers_Up.wav
}
e32_m1_windoff {
minDistance 3
maxDistance 9
volume -2
sound/nin/LEVELS/E3_2/Machine1_Tumbler_Final_Elements/Wind_Off.wav
}
e32_m1_windon {
minDistance 3
maxDistance 9
volume -2
sound/nin/LEVELS/E3_2/Machine1_Tumbler_Final_Elements/Wind_On.wav
}
e32_m1_Ambience {
minDistance 4
maxDistance 10
volume 0
sound/nin/LEVELS/E3_2/Machine1_Tumbler_Final_Elements/Machine_Ambience.wav
}
e32_m1_Ambience1 {
minDistance 4
maxDistance 10
volume 0
sound/nin/LEVELS/E3_2/Machine1_Tumbler_Final_Elements/Machine_Ambience_Alt1.wav
}
e32_m1_Ambience2 {
minDistance 4
maxDistance 10
volume 0
sound/nin/LEVELS/E3_2/Machine1_Tumbler_Final_Elements/Machine_Ambience_Alt2.wav
}
/*
e32_m2_ {
minDistance 1
maxDistance 15
volume 0
sound/nin/LEVELS/E3_2/Tanning_Bed_Machine_Parts_Final/
}
*/
e32_m2_01 {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/01_Carrier_Rotation.wav
}
e32_m2_02 {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/02_Claw_Carrier_Movement.wav
}
e32_m2_03 {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/03_Carrier_Rotation.wav
}
e32_m2_05 {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/05_Arm_Rotation.wav
}
e32_m2_06 {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/06_Claw_Hand_Rotation.wav
}
e32_m2_07 {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/07_Arm_Rotation.wav
}
e32_m2_07a {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/07a_Reloader_Contact.wav
}
e32_m2_08 {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/08_Can_Suck_Into_Arm.wav
}
e32_m2_09 {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/09_Arm_Movement.wav
}
e32_m2_steam {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/09_Steam_Puffs.wav
}
e32_m2_11 {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/11_12_Wall_Loader_Down_Up.wav
}
e32_m2_15 {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/15_Reloader_Contact.wav
}
e32_m2_15a {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/15_Reloader_Rotation_450.wav
}
e32_m2_16 {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/16_Can_Suck_Into_Arm.wav
}
e32_m2_17 {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/17_Arm_Rotation.wav
}
e32_m2_18 {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/18_Claw_Rotation.wav
}
e32_m2_19 {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/19_Arm_Rotation.wav
}
e32_m2_20 {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/20_Arm_Rotation.wav
}
e32_m2_21 {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/21_Arm_Rotation.wav
}
e32_m2_21a {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/21_Carrier_Movement.wav
}
e32_m2_22 {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/22_Wall_Loader_Down_Up.wav
}
e32_m2_26 {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/26a_Chamber_Rotate.wav
}
e32_m2_26a {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/26a_Chamber_Rotate.wav
}
e32_m2_27 {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/27_Arm_Rotation.wav
}
e32_m2_28 {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/28_Claw_Rotation.wav
}
e32_m2_29 {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/29_Can_Suck_Into_Arm.wav
}
e32_m2_30 {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/30_Reloader_Rotation_450.wav
}
e32_m2_31 {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/31_Can_Out_of_Arm.wav
}
e32_m2_32 {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/32_Arm_Movement.wav
}
e32_m2_33 {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/33_Reloader_Rotation_270.wav
}
e32_m2_34 {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/34_Can_Into_Arm.wav
}
e32_m2_35 {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/35_Reloader_Rotation180.wav
}
e32_m2_36 {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/36_Can_Out_of_Arm.wav
}
e32_m2_36a {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/36a_Data_Transfer.wav
}
e32_m2_37 {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/37_Arm_Rotation.3.wav
}
e32_m2_37a {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/37_Arm_Rotation.4.wav
}
e32_m2_37b {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/37_Carrier_Rotation.wav
}
e32_m2_37c {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/37_Carrier_Movement.wav
}
e32_m2_38 {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/38_Arm_Movement.wav
}
e32_m2_39 {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/39_Arm_Rotation.wav
}
e32_m2_40 {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/40_Arm_Movement.wav
}
e32_m2_40a {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/40_Claw_Hand_Rotation.wav
}
e32_m2_41 {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/41_Cradle_Rotation.wav
}
e32_m2_41a {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/41_Reloader_Contact.wav
}
e32_m2_42 {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/42_Reloader_Rotatin90.wav
}
e32_m2_42a {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/42a_Can_Out_of_Arm.wav
}
e32_m2_43 {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/43_Cradle_Rotate.wav
}
e32_m2_44 {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/44_Reloader_Rotation630.wav
}
e32_m2_44a {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/44a_Can_Out_of_Arm.wav
}
e32_m2_45 {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/45_Cradle_Rotate.wav
}
e32_m2_46 {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/46a_Chamber_Rotate.wav
}
e32_m2_47 {
minDistance 1
maxDistance 15
volume 0
sound/nin/Tanning_Machine_Ambient_Final/47_Chamber_Pivot_Down.wav
}
e32_m3_01 {
minDistance 1
maxDistance 15
sound/nin/Machine_3_L2_Final_Elements/01_Move_Cage_On_Rails.wav
}
e32_m3_02 {
minDistance 1
maxDistance 15
sound/nin/Machine_3_L2_Final_Elements/02_Rotate_Assembly.wav
}
e32_m3_03 {
minDistance 1
maxDistance 15
sound/nin/Machine_3_L2_Final_Elements/03_Assembly_stop_impact.wav
}
e32_m3_03a {
minDistance 1
maxDistance 15
sound/nin/Machine_3_L2_Final_Elements/03_Move_Up_and_Rotate.wav
}
e32_m3_04 {
minDistance 1
maxDistance 15
sound/nin/Machine_3_L2_Final_Elements/04_Drain_Contents.aif.wav
}
e32_m3_04a {
minDistance 1
maxDistance 15
sound/nin/Machine_3_L2_Final_Elements/04_Suck_Onto_Canister.wav
}
e32_m3_05 {
minDistance 1
maxDistance 15
sound/nin/Machine_3_L2_Final_Elements/05_Move_Down_and_Rotate1.wav
}
e32_m3_05a {
minDistance 1
maxDistance 15
sound/nin/Machine_3_L2_Final_Elements/05_Move_Down_and_Rotate2.wav
}
e32_m3_05b {
minDistance 1
maxDistance 15
sound/nin/Machine_3_L2_Final_Elements/05_Move_Up_and_Rotate2.wav
}
e32_m3_06 {
minDistance 1
maxDistance 15
sound/nin/Machine_3_L2_Final_Elements/06_Rotate_Arm.wav
}
e32_m3_07 {
minDistance 1
maxDistance 15
sound/nin/Machine_3_L2_Final_Elements/07_Rotate_Horizontal1.wav
}
e32_m3_07a {
minDistance 1
maxDistance 15
sound/nin/Machine_3_L2_Final_Elements/07_Rotate_Horizontal2.wav
}
e32_m3_07b {
minDistance 1
maxDistance 15
sound/nin/Machine_3_L2_Final_Elements/07_Rotate_Vertical1.wav
}
e32_m3_08 {
minDistance 1
maxDistance 15
sound/nin/Machine_3_L2_Final_Elements/08_Insert_into_wall1.wav
}
e32_m3_08a {
minDistance 1
maxDistance 15
sound/nin/Machine_3_L2_Final_Elements/08_Rotate_Vertical2.wav
}
e32_m3_09 {
minDistance 1
maxDistance 15
sound/nin/Machine_3_L2_Final_Elements/09_Drain_Into_Wall.wav
}
e32_m3_09a {
minDistance 1
maxDistance 15
sound/nin/Machine_3_L2_Final_Elements/09_Drain_Into_Wall2.wav
}
e32_m3_10 {
minDistance 1
maxDistance 15
sound/nin/Machine_3_L2_Final_Elements/10_Move_back_from_wall.wav
}
/*
e32__m3_ {
minDistance 1
maxDistance 15
sound/nin/Machine_3_L2_Final_Elements/
}
*/
/*
sound/nin/Machine_3_L2_Final_Elements/
01_Move_Cage_On_Rails.wav
02_Rotate_Assembly.wav
03_Assembly_stop_impact.wav
03_Move_Up_and_Rotate.wav
04_Drain_Contents.aif.wav
04_Suck_Onto_Canister.wav
05_Move_Down_and_Rotate1.wav
05_Move_Down_and_Rotate2.wav
05_Move_Up_and_Rotate2.wav
06_Rotate_Arm.wav
07_Rotate_Horizontal1.wav
07_Rotate_Horizontal2.wav
07_Rotate_Vertical1.wav
08_Insert_into_wall1.wav
08_Rotate_Vertical2.wav
09_Drain_Into_Wall.wav
09_Drain_Into_Wall2.wav
10_Move_back_from_wall.wav
Cage_Glow_Abience_Loop1.wav
Cage_Glow_Ambience_Loop2.wav
Grinder_Ambience_Loop.wav
Tube_Ambience_Loop.wav
*/