Files
DoomRTX/e3/sound/moveable.sndshd
T
2026-05-20 12:29:30 -07:00

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moveable_brick_bounce {
minDistance 1
maxDistance 15
volume 6
no_dups
//sound/impact/misc/1shot_boxfall_01.wav
//sound/impact/misc/1shot_boxfall_02.wav
sound/nin/trnewcutboxes/b1.wav
sound/nin/trnewcutboxes/b10.wav
sound/nin/trnewcutboxes/b11.wav
sound/nin/trnewcutboxes/b12.wav
sound/nin/trnewcutboxes/b13.wav
sound/nin/trnewcutboxes/b14.wav
sound/nin/trnewcutboxes/b15.wav
sound/nin/trnewcutboxes/b16.wav
sound/nin/trnewcutboxes/b17.wav
sound/nin/trnewcutboxes/b18.wav
sound/nin/trnewcutboxes/b19.wav
sound/nin/trnewcutboxes/b2.wav
sound/nin/trnewcutboxes/b20.wav
sound/nin/trnewcutboxes/b21.wav
sound/nin/trnewcutboxes/b22.wav
sound/nin/trnewcutboxes/b23.wav
sound/nin/trnewcutboxes/b24.wav
sound/nin/trnewcutboxes/b3.wav
sound/nin/trnewcutboxes/b4.wav
sound/nin/trnewcutboxes/b5.wav
sound/nin/trnewcutboxes/b6.wav
sound/nin/trnewcutboxes/b7.wav
sound/nin/trnewcutboxes/b8.wav
sound/nin/trnewcutboxes/b9.wav
sound/nin/trnewcutboxes/box1.wav
sound/nin/trnewcutboxes/box2.wav
sound/nin/trnewcutboxes/BOX3.wav
}
ragdoll_bounce {
minDistance 1
maxDistance 100
sound/monsters/imp/1shot_thud_05.wav
}
table_impact {
minDistance 1
maxDistance 15
volume 15
sound/nin/table_foley/table_foley_1.wav
sound/nin/table_foley/table_foley_4.wav
sound/nin/table_foley/table_foley_5.wav
sound/nin/table_foley/table_foley_6.wav
sound/nin/table_foley/table_foley_8.wav
sound/nin/table_foley/table_foley_9.wav
sound/nin/table_foley/table_foley_10.wav
sound/nin/table_foley/table_foley_16.wav
sound/nin/table_foley/table_foley_22.wav
sound/nin/table_foley/table_foley_25.wav
sound/nin/table_foley/table_foley_34.wav
sound/nin/table_foley/table_foley_36.wav
sound/nin/table_foley/table_foley_46.wav
sound/nin/table_foley/table_foley_47.wav
sound/nin/table_foley/table_foley_48.wav
sound/nin/table_foley/table_foley_49.wav
}
barrel_impact {
minDistance 1
maxDistance 15
volume 6
sound/nin/barrel/barrel_hit_med_05.wav
sound/nin/barrel/metal_barrel_hard_01.wav
sound/nin/barrel/metal_barrel_hard_02.wav
sound/nin/barrel/metal_barrel_hard_03.wav
sound/nin/barrel/Metal_barrel_hard_04.wav
sound/nin/barrel/metal_barrel_med_01.wav
sound/nin/barrel/metal_barrel_med_02.wav
sound/nin/barrel/metal_barrel_med_03.wav
sound/nin/barrel/metal_barrel_med_04.wav
}
bodyparts {
minDistance 1
maxDistance 15
volume 6
sound/nin/bodyparts_fall/bodyparts_1.wav
sound/nin/bodyparts_fall/bodyparts_2.wav
sound/nin/bodyparts_fall/bodyparts_3.wav
sound/nin/bodyparts_fall/bodyparts_4.wav
sound/nin/bodyparts_fall/bodyparts_5.wav
}