mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-16 16:20:42 +02:00
225 lines
8.1 KiB
Plaintext
225 lines
8.1 KiB
Plaintext
monster_zombie_maint_sight
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{
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minDistance 1
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maxDistance 25
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volume 0
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sound/nin/monsters/zombie_maint2/zom_maint2_chat_anger_2.wav
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sound/nin/monsters/zombie_maint2/zom_maint2_chat_anger_5.wav
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}
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monster_zombie_maint_footstep
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{
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minDistance 2
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maxDistance 25
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volume -8
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//sound/timetest/test0ms.wav
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sound/nin/drag_step2/drag_step2_1.wav
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sound/nin/drag_step2/drag_step2_2.wav
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sound/nin/drag_step2/drag_step2_3.wav
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sound/nin/drag_step2/drag_step2_4.wav
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sound/nin/drag_step2/drag_step2_5.wav
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sound/nin/drag_step2/drag_step2_6.wav
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sound/nin/drag_step2/drag_step2_7.wav
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sound/nin/foot_drag_1/drag_step_1.wav
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sound/nin/foot_drag_1/drag_step_2.wav
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sound/nin/foot_drag_1/drag_step_3.wav
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sound/nin/Foley3/DOOMFSFinalFiles/Zombie/Metal/zombiemetalslow01.wav
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sound/nin/Foley3/DOOMFSFinalFiles/Zombie/Metal/zombiemetalslow02.wav
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//sound/nin/Foley3/DOOMFSFinalFiles/Zombie/Metal/zombiemetalslow03.wav
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//sound/nin/Foley3/DOOMFSFinalFiles/Zombie/Metal/zombiemetalslow04.wav
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//sound/nin/Foley3/DOOMFSFinalFiles/Zombie/Metal/zombiemetalslow05.wav
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//sound/nin/Foley3/DOOMFSFinalFiles/Zombie/Metal/zombiemetalslow06.wav
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//sound/nin/Foley3/DOOMFSFinalFiles/Zombie/Metal/zombiemetalslow07.wav
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//sound/nin/Foley3/DOOMFSFinalFiles/Zombie/Metal/zombiemetalslow08.wav
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//sound/nin/Foley3/DOOMFSFinalFiles/Zombie/Wood/zombiewoodslow01.wav
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//sound/nin/Foley3/DOOMFSFinalFiles/Zombie/Wood/zombiewoodslow02.wav
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//sound/nin/Foley3/DOOMFSFinalFiles/Zombie/Wood/zombiewoodslow03.wav
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//sound/nin/Foley3/DOOMFSFinalFiles/Zombie/Wood/zombiewoodslow04.wav
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//sound/nin/Foley3/DOOMFSFinalFiles/Zombie/Wood/zombiewoodslow05.wav
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//sound/nin/Foley3/DOOMFSFinalFiles/Zombie/Wood/zombiewoodslow06.wav
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//sound/nin/Foley3/DOOMFSFinalFiles/Zombie/Wood/zombiewoodslow07.wav
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//sound/nin/Foley3/DOOMFSFinalFiles/Zombie/Wood/zombiewoodslow08.wav
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//sound/nin/Foley3/DOOMFSFinalFiles/Zombie/Tile/zombietileslow01.wav
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//sound/nin/Foley3/DOOMFSFinalFiles/Zombie/Tile/zombietileslow02.wav
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//sound/nin/Foley3/DOOMFSFinalFiles/Zombie/Tile/zombietileslow03.wav
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//sound/nin/Foley3/DOOMFSFinalFiles/Zombie/Tile/zombietileslow04.wav
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//sound/nin/Foley3/DOOMFSFinalFiles/Zombie/Tile/zombietileslow05.wav
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//sound/nin/Foley3/DOOMFSFinalFiles/Zombie/Tile/zombietileslow06.wav
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//sound/nin/Foley3/DOOMFSFinalFiles/Zombie/Tile/zombietileslow07.wav
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//sound/nin/Foley3/DOOMFSFinalFiles/Zombie/Tile/zombietileslow08.wav
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}
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monster_zombie_maint_chatter
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{
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minDistance 1
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maxDistance 25
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volume -8
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sound/nin/monsters/zombie_maint2/zom_maint2_chat_2.wav
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sound/nin/monsters/zombie_maint2/zom_maint2_chat_8.wav
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sound/nin/monsters/zombie_maint2/zom_maint2_chat_10.wav
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sound/nin/monsters/zombie_maint2/zom_maint2_chat_14.wav
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sound/nin/monsters/zombie_maint2/zom_maint2_chat_18.wav
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sound/nin/monsters/zombie_maint2/zom_maint2_chat_22.wav
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sound/nin/monsters/zombie_maint2/zom_maint2_chat_brain_8.wav
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sound/nin/monsters/zombie_maint2/zom_maint2_chat_brain_21.wav
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sound/nin/monsters/zombie_maint2/zom_maint2_chat_brain_7.wav
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sound/nin/monsters/zombie_maint2/zom_maint2_chat_brain_1.wav
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sound/nin/monsters/zombie_maint2/zom_maint2_chat_words_4.wav
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sound/nin/monsters/zombie_maint2/zom_maint2_chat_words_14.wav
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sound/nin/monsters/zombie_maint2/zom_maint2_chat_words_6.wav
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sound/nin/monsters/zombie_maint2/zom_maint2_chat_words_7.wav
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sound/nin/monsters/zombie_maint2/zom_maint2_chat_words_12.wav
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sound/nin/monsters/zombie_maint2/zom_maint2_food_2.wav
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sound/nin/monsters/zombie_maint2/zom_maint2_food_10.wav
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}
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monster_zombie_maint_chatter_combat{
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minDistance 1
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maxDistance 25
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volume -4
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sound/nin/monsters/zombie_maint2/zom_maint2_chat_anger_6.wav
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sound/nin/monsters/zombie_maint2/zom_maint2_chat_anger_7.wav
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sound/nin/monsters/zombie_maint2/zom_maint2_chat_anger_8.wav
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sound/nin/monsters/zombie_maint2/zom_maint2_chat_anger_12.wav
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sound/nin/monsters/zombie_maint2/zom_maint2_chat_anger_15.wav
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sound/nin/monsters/zombie_maint2/zom_maint2_chat_anger_11.wav
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sound/nin/monsters/zombie_maint2/zom_maint2_chat_anger_18.wav
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sound/nin/monsters/zombie_maint2/zom_maint2_chat_anger_19.wav
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}
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monster_zombie_maint_pain
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{
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minDistance 4
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maxDistance 30
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volume 2
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sound/nin/monsters/zombie_maint2/zom_maint2_pain_3.wav
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sound/nin/monsters/zombie_maint2/zom_maint2_pain_6.wav
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sound/nin/monsters/zombie_maint2/zom_maint2_pain_13.wav
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sound/nin/monsters/zombie_maint2/zom_maint2_pain_16.wav
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sound/nin/monsters/zombie_maint2/zom_maint2_pain_14.wav
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sound/nin/monsters/zombie_maint2/zom_maint2_pain_21.wav
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sound/nin/monsters/zombie_maint2/zom_maint2_pain_22.wav
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sound/nin/monsters/zombie_maint2/ZOM_MAINT2_PAIN_MED_1.wav
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sound/nin/monsters/zombie_maint2/ZOM_MAINT2_PAIN_MED_9.wav
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sound/nin/monsters/zombie_maint2/ZOM_MAINT2_PAIN_MED_12.wav
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sound/nin/monsters/zombie_maint2/ZOM_MAINT2_PAIN_MED_15.wav
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sound/nin/monsters/zombie_maint2/ZOM_MAINT2_PAIN_MED_20.wav
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sound/nin/monsters/zombie_maint2/ZOM_MAINT2_PAIN_MED_19.wav
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}
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monster_zombie_maint_attackmelee_1
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{
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minDistance 1
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maxDistance 25
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volume 4
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sound/nin/monsters/zombie_maint2/zom_maint2_melee_2.wav
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sound/nin/monsters/zombie_maint2/zom_maint2_melee_12.wav
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sound/nin/monsters/zombie_maint2/zom_maint2_melee_8.wav
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sound/nin/monsters/zombie_maint2/zom_maint2_melee_15.wav
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sound/nin/monsters/zombie_maint2/zom_maint2_melee_13.wav
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}
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monster_zombie_maint_attackmelee_2
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{
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minDistance 1
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maxDistance 25
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volume 4
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sound/nin/monsters/zombie_maint2/zom_maint2_melee_1.wav
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sound/nin/monsters/zombie_maint2/zom_maint2_melee_16.wav
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sound/nin/monsters/zombie_maint2/zom_maint2_melee_17.wav
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}
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monster_zombie_maint_attackmelee_3
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{
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minDistance 1
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maxDistance 25
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volume 4
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sound/nin/monsters/zombie_maint2/zom_maint2_melee_3.wav
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sound/nin/monsters/zombie_maint2/zom_maint2_melee_4.wav
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sound/nin/monsters/zombie_maint2/zom_maint2_melee_6.wav
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sound/nin/monsters/zombie_maint2/zom_maint2_melee_9.wav
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sound/nin/monsters/zombie_maint2/zom_maint2_melee_10.wav
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sound/nin/monsters/zombie_maint2/zom_maint2_melee_11.wav
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}
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monster_zombie_maint_melee_hit
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{
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minDistance 1
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maxDistance 25
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volume 12
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sound/nin/Foley3/Zombies/ZombieHitsplayerv2/ZombieHitsPlayerv206.wav
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sound/nin/Foley3/Zombies/ZombieHitsplayerv2/ZombieHitsPlayerv207.wav
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sound/nin/Foley3/Zombies/ZombieHitsplayerv2/ZombieHitsPlayerv208.wav
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sound/nin/Foley3/Zombies/ZombieHitsplayerv2/ZombieHitsPlayerv209.wav
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sound/nin/Foley3/Zombies/ZombieHitsplayerv2/ZombieHitsPlayerv210.wav
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sound/nin/Foley3/Zombies/ZombieHitsplayerv2/ZombieHitsPlayerv211.wav
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sound/nin/Foley3/Imp/ImpClawstearFlesh/Clawsfleshv2/ImpTearFleshv214.wav
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sound/nin/Foley3/Imp/ImpClawstearFlesh/Clawsfleshv5/ImpTearFleshv505.wav
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}
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monster_zombie_maint_melee_miss
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{
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minDistance 1
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maxDistance 25
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volume 10
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//sound/nin/imp_fireball/XImpAttackWhoosh01.wav
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sound/nin/imp_fireball/XImpAttackWhoosh02.wav
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//sound/nin/imp_fireball/XImpAttackWhoosh03.wav
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//sound/nin/imp_fireball/XImpAttackWhoosh04.wav
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//sound/nin/imp_fireball/XImpAttackWhoosh05.wav
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sound/nin/imp_fireball/XImpAttackWhoosh06.wav
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sound/nin/imp_fireball/XImpAttackWhoosh07.wav
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sound/nin/imp_fireball/XImpAttackWhoosh08.wav
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//sound/nin/imp_fireball/XImpAttackWhoosh09.wav
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//sound/nin/imp_fireball/XImpAttackWhoosh10.wav
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//sound/nin/Foley3/Imp/ImpAttackMelee/MeleeWhooshes/ImpAttackWhoosh06.wav
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//sound/nin/Foley3/Imp/ImpAttackMelee/MeleeWhooshes/ImpAttackWhoosh07.wav
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//sound/nin/Foley3/Imp/ImpAttackMelee/MeleeWhooshes/ImpAttackWhoosh04.wav
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}
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monster_zombie_maint_die
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{
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minDistance 1
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maxDistance 25
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volume 2
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sound/nin/monsters/zombie_maint2/zom_maint2_death_4.wav
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sound/nin/monsters/zombie_maint2/zom_maint2_death_5.wav
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sound/nin/monsters/zombie_maint2/zom_maint2_death_6.wav
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sound/nin/monsters/zombie_maint2/zom_maint2_death_10.wav
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sound/nin/monsters/zombie_maint2/zom_maint2_death_16.wav
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sound/nin/monsters/zombie_maint2/zom_maint2_death_17.wav
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}
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monster_zombie_maint_thud
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{
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minDistance 1
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maxDistance 25
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volume 4
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//sound/nin/Foley3/BodyFallsAIF/Zombies/zombies_BF_tile_03.wav
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//sound/nin/Foley3/BodyFallsAIF/Zombies/zombies_BF_tile_04.wav
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sound/nin/Foley3/BodyFallsAIF/Zombies/zombies_BF_wood_04.wav
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sound/nin/Foley3/BodyFallsAIF/Zombies/zombies_BF_wood_05.wav
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sound/nin/Foley3/BodyFallsAIF/Zombies/zombies_BF_wood_01.wav
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sound/nin/Foley3/BodyFallsAIF/Zombies/zombies_BF_wood_02.wav
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sound/nin/Foley3/BodyFallsAIF/Zombies/zombies_BF_wood_07.wav
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}
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