Files
DoomRTX/e3/sound/monster_zombie_maint.sndshd
T
2026-05-20 12:29:30 -07:00

225 lines
8.1 KiB
Plaintext

monster_zombie_maint_sight
{
minDistance 1
maxDistance 25
volume 0
sound/nin/monsters/zombie_maint2/zom_maint2_chat_anger_2.wav
sound/nin/monsters/zombie_maint2/zom_maint2_chat_anger_5.wav
}
monster_zombie_maint_footstep
{
minDistance 2
maxDistance 25
volume -8
//sound/timetest/test0ms.wav
sound/nin/drag_step2/drag_step2_1.wav
sound/nin/drag_step2/drag_step2_2.wav
sound/nin/drag_step2/drag_step2_3.wav
sound/nin/drag_step2/drag_step2_4.wav
sound/nin/drag_step2/drag_step2_5.wav
sound/nin/drag_step2/drag_step2_6.wav
sound/nin/drag_step2/drag_step2_7.wav
sound/nin/foot_drag_1/drag_step_1.wav
sound/nin/foot_drag_1/drag_step_2.wav
sound/nin/foot_drag_1/drag_step_3.wav
sound/nin/Foley3/DOOMFSFinalFiles/Zombie/Metal/zombiemetalslow01.wav
sound/nin/Foley3/DOOMFSFinalFiles/Zombie/Metal/zombiemetalslow02.wav
//sound/nin/Foley3/DOOMFSFinalFiles/Zombie/Metal/zombiemetalslow03.wav
//sound/nin/Foley3/DOOMFSFinalFiles/Zombie/Metal/zombiemetalslow04.wav
//sound/nin/Foley3/DOOMFSFinalFiles/Zombie/Metal/zombiemetalslow05.wav
//sound/nin/Foley3/DOOMFSFinalFiles/Zombie/Metal/zombiemetalslow06.wav
//sound/nin/Foley3/DOOMFSFinalFiles/Zombie/Metal/zombiemetalslow07.wav
//sound/nin/Foley3/DOOMFSFinalFiles/Zombie/Metal/zombiemetalslow08.wav
//sound/nin/Foley3/DOOMFSFinalFiles/Zombie/Wood/zombiewoodslow01.wav
//sound/nin/Foley3/DOOMFSFinalFiles/Zombie/Wood/zombiewoodslow02.wav
//sound/nin/Foley3/DOOMFSFinalFiles/Zombie/Wood/zombiewoodslow03.wav
//sound/nin/Foley3/DOOMFSFinalFiles/Zombie/Wood/zombiewoodslow04.wav
//sound/nin/Foley3/DOOMFSFinalFiles/Zombie/Wood/zombiewoodslow05.wav
//sound/nin/Foley3/DOOMFSFinalFiles/Zombie/Wood/zombiewoodslow06.wav
//sound/nin/Foley3/DOOMFSFinalFiles/Zombie/Wood/zombiewoodslow07.wav
//sound/nin/Foley3/DOOMFSFinalFiles/Zombie/Wood/zombiewoodslow08.wav
//sound/nin/Foley3/DOOMFSFinalFiles/Zombie/Tile/zombietileslow01.wav
//sound/nin/Foley3/DOOMFSFinalFiles/Zombie/Tile/zombietileslow02.wav
//sound/nin/Foley3/DOOMFSFinalFiles/Zombie/Tile/zombietileslow03.wav
//sound/nin/Foley3/DOOMFSFinalFiles/Zombie/Tile/zombietileslow04.wav
//sound/nin/Foley3/DOOMFSFinalFiles/Zombie/Tile/zombietileslow05.wav
//sound/nin/Foley3/DOOMFSFinalFiles/Zombie/Tile/zombietileslow06.wav
//sound/nin/Foley3/DOOMFSFinalFiles/Zombie/Tile/zombietileslow07.wav
//sound/nin/Foley3/DOOMFSFinalFiles/Zombie/Tile/zombietileslow08.wav
}
monster_zombie_maint_chatter
{
minDistance 1
maxDistance 25
volume -8
sound/nin/monsters/zombie_maint2/zom_maint2_chat_2.wav
sound/nin/monsters/zombie_maint2/zom_maint2_chat_8.wav
sound/nin/monsters/zombie_maint2/zom_maint2_chat_10.wav
sound/nin/monsters/zombie_maint2/zom_maint2_chat_14.wav
sound/nin/monsters/zombie_maint2/zom_maint2_chat_18.wav
sound/nin/monsters/zombie_maint2/zom_maint2_chat_22.wav
sound/nin/monsters/zombie_maint2/zom_maint2_chat_brain_8.wav
sound/nin/monsters/zombie_maint2/zom_maint2_chat_brain_21.wav
sound/nin/monsters/zombie_maint2/zom_maint2_chat_brain_7.wav
sound/nin/monsters/zombie_maint2/zom_maint2_chat_brain_1.wav
sound/nin/monsters/zombie_maint2/zom_maint2_chat_words_4.wav
sound/nin/monsters/zombie_maint2/zom_maint2_chat_words_14.wav
sound/nin/monsters/zombie_maint2/zom_maint2_chat_words_6.wav
sound/nin/monsters/zombie_maint2/zom_maint2_chat_words_7.wav
sound/nin/monsters/zombie_maint2/zom_maint2_chat_words_12.wav
sound/nin/monsters/zombie_maint2/zom_maint2_food_2.wav
sound/nin/monsters/zombie_maint2/zom_maint2_food_10.wav
}
monster_zombie_maint_chatter_combat{
minDistance 1
maxDistance 25
volume -4
sound/nin/monsters/zombie_maint2/zom_maint2_chat_anger_6.wav
sound/nin/monsters/zombie_maint2/zom_maint2_chat_anger_7.wav
sound/nin/monsters/zombie_maint2/zom_maint2_chat_anger_8.wav
sound/nin/monsters/zombie_maint2/zom_maint2_chat_anger_12.wav
sound/nin/monsters/zombie_maint2/zom_maint2_chat_anger_15.wav
sound/nin/monsters/zombie_maint2/zom_maint2_chat_anger_11.wav
sound/nin/monsters/zombie_maint2/zom_maint2_chat_anger_18.wav
sound/nin/monsters/zombie_maint2/zom_maint2_chat_anger_19.wav
}
monster_zombie_maint_pain
{
minDistance 4
maxDistance 30
volume 2
sound/nin/monsters/zombie_maint2/zom_maint2_pain_3.wav
sound/nin/monsters/zombie_maint2/zom_maint2_pain_6.wav
sound/nin/monsters/zombie_maint2/zom_maint2_pain_13.wav
sound/nin/monsters/zombie_maint2/zom_maint2_pain_16.wav
sound/nin/monsters/zombie_maint2/zom_maint2_pain_14.wav
sound/nin/monsters/zombie_maint2/zom_maint2_pain_21.wav
sound/nin/monsters/zombie_maint2/zom_maint2_pain_22.wav
sound/nin/monsters/zombie_maint2/ZOM_MAINT2_PAIN_MED_1.wav
sound/nin/monsters/zombie_maint2/ZOM_MAINT2_PAIN_MED_9.wav
sound/nin/monsters/zombie_maint2/ZOM_MAINT2_PAIN_MED_12.wav
sound/nin/monsters/zombie_maint2/ZOM_MAINT2_PAIN_MED_15.wav
sound/nin/monsters/zombie_maint2/ZOM_MAINT2_PAIN_MED_20.wav
sound/nin/monsters/zombie_maint2/ZOM_MAINT2_PAIN_MED_19.wav
}
monster_zombie_maint_attackmelee_1
{
minDistance 1
maxDistance 25
volume 4
sound/nin/monsters/zombie_maint2/zom_maint2_melee_2.wav
sound/nin/monsters/zombie_maint2/zom_maint2_melee_12.wav
sound/nin/monsters/zombie_maint2/zom_maint2_melee_8.wav
sound/nin/monsters/zombie_maint2/zom_maint2_melee_15.wav
sound/nin/monsters/zombie_maint2/zom_maint2_melee_13.wav
}
monster_zombie_maint_attackmelee_2
{
minDistance 1
maxDistance 25
volume 4
sound/nin/monsters/zombie_maint2/zom_maint2_melee_1.wav
sound/nin/monsters/zombie_maint2/zom_maint2_melee_16.wav
sound/nin/monsters/zombie_maint2/zom_maint2_melee_17.wav
}
monster_zombie_maint_attackmelee_3
{
minDistance 1
maxDistance 25
volume 4
sound/nin/monsters/zombie_maint2/zom_maint2_melee_3.wav
sound/nin/monsters/zombie_maint2/zom_maint2_melee_4.wav
sound/nin/monsters/zombie_maint2/zom_maint2_melee_6.wav
sound/nin/monsters/zombie_maint2/zom_maint2_melee_9.wav
sound/nin/monsters/zombie_maint2/zom_maint2_melee_10.wav
sound/nin/monsters/zombie_maint2/zom_maint2_melee_11.wav
}
monster_zombie_maint_melee_hit
{
minDistance 1
maxDistance 25
volume 12
sound/nin/Foley3/Zombies/ZombieHitsplayerv2/ZombieHitsPlayerv206.wav
sound/nin/Foley3/Zombies/ZombieHitsplayerv2/ZombieHitsPlayerv207.wav
sound/nin/Foley3/Zombies/ZombieHitsplayerv2/ZombieHitsPlayerv208.wav
sound/nin/Foley3/Zombies/ZombieHitsplayerv2/ZombieHitsPlayerv209.wav
sound/nin/Foley3/Zombies/ZombieHitsplayerv2/ZombieHitsPlayerv210.wav
sound/nin/Foley3/Zombies/ZombieHitsplayerv2/ZombieHitsPlayerv211.wav
sound/nin/Foley3/Imp/ImpClawstearFlesh/Clawsfleshv2/ImpTearFleshv214.wav
sound/nin/Foley3/Imp/ImpClawstearFlesh/Clawsfleshv5/ImpTearFleshv505.wav
}
monster_zombie_maint_melee_miss
{
minDistance 1
maxDistance 25
volume 10
//sound/nin/imp_fireball/XImpAttackWhoosh01.wav
sound/nin/imp_fireball/XImpAttackWhoosh02.wav
//sound/nin/imp_fireball/XImpAttackWhoosh03.wav
//sound/nin/imp_fireball/XImpAttackWhoosh04.wav
//sound/nin/imp_fireball/XImpAttackWhoosh05.wav
sound/nin/imp_fireball/XImpAttackWhoosh06.wav
sound/nin/imp_fireball/XImpAttackWhoosh07.wav
sound/nin/imp_fireball/XImpAttackWhoosh08.wav
//sound/nin/imp_fireball/XImpAttackWhoosh09.wav
//sound/nin/imp_fireball/XImpAttackWhoosh10.wav
//sound/nin/Foley3/Imp/ImpAttackMelee/MeleeWhooshes/ImpAttackWhoosh06.wav
//sound/nin/Foley3/Imp/ImpAttackMelee/MeleeWhooshes/ImpAttackWhoosh07.wav
//sound/nin/Foley3/Imp/ImpAttackMelee/MeleeWhooshes/ImpAttackWhoosh04.wav
}
monster_zombie_maint_die
{
minDistance 1
maxDistance 25
volume 2
sound/nin/monsters/zombie_maint2/zom_maint2_death_4.wav
sound/nin/monsters/zombie_maint2/zom_maint2_death_5.wav
sound/nin/monsters/zombie_maint2/zom_maint2_death_6.wav
sound/nin/monsters/zombie_maint2/zom_maint2_death_10.wav
sound/nin/monsters/zombie_maint2/zom_maint2_death_16.wav
sound/nin/monsters/zombie_maint2/zom_maint2_death_17.wav
}
monster_zombie_maint_thud
{
minDistance 1
maxDistance 25
volume 4
//sound/nin/Foley3/BodyFallsAIF/Zombies/zombies_BF_tile_03.wav
//sound/nin/Foley3/BodyFallsAIF/Zombies/zombies_BF_tile_04.wav
sound/nin/Foley3/BodyFallsAIF/Zombies/zombies_BF_wood_04.wav
sound/nin/Foley3/BodyFallsAIF/Zombies/zombies_BF_wood_05.wav
sound/nin/Foley3/BodyFallsAIF/Zombies/zombies_BF_wood_01.wav
sound/nin/Foley3/BodyFallsAIF/Zombies/zombies_BF_wood_02.wav
sound/nin/Foley3/BodyFallsAIF/Zombies/zombies_BF_wood_07.wav
}