mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-14 01:01:05 +02:00
773 lines
16 KiB
Plaintext
773 lines
16 KiB
Plaintext
clamptable muzzleflashtable{ 0.45, 1, 0.65, 0.88, 0.55, 0.88, 0.55, 1.0, 1.0, 1, 0.88, 0.75, 0.55, 0.30, 0 }
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table muzzleflashrandom{ 1.1, 0.9, 0.85, 1.2, 0.7, 1.02, 0.94 }
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table mgscaleTable {1, 5 }
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table mgTable {0, 1 }
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table emptyTable {0, .3, .7, 1, 1, 1, 1, 1 }
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table mguiTable {.5, 1,.5, 1,.6, 1,.5, .8,.5, 1,.5, .6 }
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models/weapons/mflash/f_shotgun1
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{
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noShadows
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twosided
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{
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Blend add
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Map models/weapons/mflash/f_shotgun1.tga
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zeroclamp
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}
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}
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models/weapons/mflash/f_pistol1
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{
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noShadows
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twosided
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{
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Blend add
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Map models/weapons/mflash/f_pistol1.tga
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zeroclamp
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}
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}
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models/weapons/shell1/sshell
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{
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noselfShadow
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renderbump -size 256 256 -trace 0.1 -colorMap -aa 2 models/weapons/shell1/sshell_local.tga models/weapons/shell1/sshell_hi.lwo
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diffusemap models/weapons/shell1/sshell.tga
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bumpmap models/weapons/shell1/sshell_local.tga
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specularmap models/weapons/shell1/sshell_s.tga
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}
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models/weapons/shotgun/gui
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{
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noselfShadow
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renderbump -size 256 256 -trace 0.1 -colorMap -aa 2 models/weapons/shotgun/shotgui_local.tga models/weapons/shotgun/shotgui_hi.lwo
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{
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Blend add
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Map models/weapons/shotgun/gui.tga
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zeroclamp
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rgb emptytable[ time * 2 ]
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}
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}
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models/weapons/shotgun/shotgui
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{
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noselfShadow
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renderbump -size 256 256 -trace 0.1 -colorMap -aa 2 models/weapons/shotgun/shotgui_local.tga models/weapons/shotgun/shotgui_hi.lwo
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diffusemap models/weapons/shotgun/shotgui.tga
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bumpmap models/weapons/shotgun/shotgui_local.tga
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specularmap models/weapons/shotgun/shotgui_s.tga
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}
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models/weapons/shotgun/shotgun
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{
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noselfShadow
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renderbump -size 1024 1024 -trace 0.02 -colorMap -aa 2 models/weapons/shotgun/shotgun_local.tga models/weapons/shotgun/shotgun_hi.lwo
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diffusemap models/weapons/shotgun/shotgun.tga
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{
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blend bumpmap
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map addnormals(models/weapons/shotgun/shotgun_local.tga, heightmap(models/weapons/shotgun/shotgun_h.tga, 5 ) )
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highquality
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}
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specularmap models/weapons/shotgun/shotgun_s.tga
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}
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/***
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models/weapons/plasmagun/plasmagun
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{
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noselfShadow
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renderbump -size 1024 1024 -aa 2 models/weapons/plasmagun/plasmagun_local.tga models/weapons/plasmagun/plasmagun_hi.lwo
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diffusemap models/weapons/plasmagun/plasmagun.tga
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bumpmap models/weapons/plasmagun/plasmagun_local.tga
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specularmap models/weapons/plasmagun/plasmagun_s.tga
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}
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***/
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models/weapons/plasmagun/plasmagun_gui_background
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{
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noShadows
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twosided
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{
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Blend add
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// Map models/weapons/plasmagun/m_gui.tga
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Map guis/assets/plasmagun/bg.tga
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zeroclamp
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rgb mguitable[ time *.3 ]
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}
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/*
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{
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Blend add
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Map models/weapons/plasmagun/plasmagun_gui2_empty.tga
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zeroclamp
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rgb emptytable[ time *.3 ]
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}
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*/
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}
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models/weapons/plasmagun/plasmagun_gui_empty
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{
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noShadows
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twosided
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{
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Blend add
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// Map models/weapons/plasmagun/plasmagun_gui2_empty.tga
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Map guis/assets/plasmagun/empty.tga
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zeroclamp
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rgb emptytable[ time * 2 ]
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}
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}
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models/weapons/plasmagun/plasmagun_gui_reload
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{
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noShadows
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twosided
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{
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Blend add
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// Map models/weapons/plasmagun/plasmagun_gui2_reload.tga
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Map guis/assets/plasmagun/reload.tga
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zeroclamp
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rgb emptytable[ time * 2 ]
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}
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}
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models/weapons/plasmagun_gui_lowammo
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{
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noShadows
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twosided
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{
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Blend add
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Map guis/assets/plasmagun/lowammo.tga
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zeroclamp
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rgb emptytable[ time * 2 ]
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}
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}
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models/weapons/plasmagun/m_gui_gridscroll
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{
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{
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blend blend
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map guis/assets/plasmagun/bg_mask.tga
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red mguitable[ time *.3 ]
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green mguitable[ time *.3 ]
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blue mguitable[ time *.3 ]
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alpha parm3
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}
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{
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maskcolor
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map guis/assets/plasmagun/bg_mask.tga
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alpha parm3
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}
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{
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blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
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map guis/assets/plasmagun/grid.tga
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scale 3.8, 2
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translate time * -0.01 , time * -0.3
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red flickertable [ time * 0.3 ]
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green flickertable [ time * 0.3 ]
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blue flickertable [ time * 0.3 ]
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alpha parm3
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}
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}
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models/weapons/plasmagun/plasmagun_gui
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{
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qer_editorimage models/weapons/plasmagun/plasmagun_gui.tga
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//guiSurf guis/weapons/plasmagun.gui
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guiSurf entity
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//translucent
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}
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models/weapons/plasmagun/plasmabolt
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{
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qer_editorimage models/weapons/plasmagun/plasmabolt.tga
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noShadows
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deform sprite
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noselfShadow
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translucent
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twosided
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{
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Blend add
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Map models/weapons/plasmagun/plasmabolt2.tga
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zeroclamp
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rotate time * 0.7
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//centerscale mgscaleTable[time* .9], mgscaleTable[time*. 9]
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rgb fireballtable[ time * .7 ]
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}
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//{
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// Blend add
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// Map models/weapons/plasmagun/plasmabolt2.tga
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// zeroclamp
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// rotate time * -0.6
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// //centerscale mgscaleTable[time* .9], mgscaleTable[time* .9]
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// rgb fireballtable[ time * 1 ]
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//
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//}
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}
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models/weapons/impfireball/impfireball
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{
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qer_editorimage models/weapons/impfireball/impfireball.tga
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noShadows
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deform sprite
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noselfShadow
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translucent
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twosided
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{
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Blend add
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Map models/weapons/impfireball/impfireball.tga
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zeroclamp
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rotate time * 0.7
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//centerscale mgscaleTable[time* .9], mgscaleTable[time*. 9]
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rgb fireballtable[ time * .7 ]
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}
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}
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models/weapons/impfireball/impfireball2
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{
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qer_editorimage models/weapons/impfireball/impfireball2.tga
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noShadows
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deform sprite
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noselfShadow
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translucent
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twosided
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{
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Blend add
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Map models/weapons/impfireball/impfireball2.tga
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zeroclamp
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rotate time * -0.5
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//centerscale mgscaleTable[time* .9], mgscaleTable[time*. 9]
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rgb fireballtable[ time * .4 ]
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}
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}
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models/weapons/impfireball/impfireball3
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{
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qer_editorimage models/weapons/impfireball/impfireball3.tga
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noShadows
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deform sprite
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noselfShadow
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translucent
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twosided
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{
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Blend add
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Map models/weapons/impfireball/impfireball3.tga
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zeroclamp
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rotate time * -0.2
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rgb fireballtable[ time * .4 ]
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}
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}
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models/weapons/bruiserfireball/bruiserfireball
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{
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qer_editorimage models/weapons/bruiserfireball/bruiserfireball.tga
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noShadows
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deform sprite
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noselfShadow
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translucent
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twosided
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{
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Blend add
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Map models/weapons/bruiserfireball/bruiserfireball2.tga
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zeroclamp
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rotate time * 0.7
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//centerscale mgscaleTable[time* .9], mgscaleTable[time*. 9]
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rgb fireballtable[ time * .7 ]
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}
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//{
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// Blend add
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// Map models/weapons/bruiserfireball/bruiserfireball2.tga
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// zeroclamp
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// rotate time * -0.6
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// //centerscale mgscaleTable[time* .9], mgscaleTable[time* .9]
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// rgb fireballtable[ time * 1 ]
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//
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//}
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}
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models/weapons/shell1/mshell
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{
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noselfShadow
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renderbump -size 128 128 -aa 4 models/weapons/shell1/mshell_local.tga models/weapons/shell1/mshell_hi.lwo
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diffusemap models/weapons/shell1/mshell.tga
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bumpmap models/weapons/shell1/mshell_local.tga
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specularmap models/weapons/shell1/mshell_s.tga
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}
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models/weapons/mflash/f_machinegun
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{
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noShadows
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noselfShadow
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translucent
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twosided
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{
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Blend add
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Map models/weapons/mflash/f_machinegun.tga
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zeroclamp
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rotate time * 3.7
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//centerscale mgscaleTable[time* 9], mgscaleTable[time* 9]
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rgb mgtable[ time * 5 ]
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}
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{
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Blend add
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Map models/weapons/mflash/f_machinegun2.tga
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zeroclamp
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rotate time * -2.1
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//centerscale mgscaleTable[time* 9], mgscaleTable[time* 9]
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rgb mgtable[ time * 5 ]
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}
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}
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models/weapons/machinegun/m_strap
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{
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noShadows
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qer_editorimage models/weapons/machinegun/m_strap.tga
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{
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blend diffuseMap
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map models/weapons/machinegun/m_strap.tga
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alphaTest 0.5
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}
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bumpmap models/weapons/machinegun/m_strap_local.tga
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specularmap models/weapons/machinegun/m_strap_s.tga
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}
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models/weapons/machinegun/m_gui_background
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{
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noShadows
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twosided
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{
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Blend add
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// Map models/weapons/machinegun/m_gui.tga
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Map guis/assets/machinegun/bg.tga
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zeroclamp
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rgb mguitable[ time *.3 ]
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}
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/*
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{
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Blend add
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Map models/weapons/machinegun/m_gui2_empty.tga
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zeroclamp
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rgb emptytable[ time *.3 ]
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}
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*/
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}
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models/weapons/machinegun/m_gui_empty
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{
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noShadows
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twosided
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{
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Blend add
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// Map models/weapons/machinegun/m_gui2_empty.tga
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Map guis/assets/machinegun/empty.tga
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zeroclamp
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rgb emptytable[ time * 2 ]
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}
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}
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models/weapons/machinegun/m_gui_reload
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{
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noShadows
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twosided
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{
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Blend add
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// Map models/weapons/machinegun/m_gui2_reload.tga
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Map guis/assets/machinegun/reload.tga
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zeroclamp
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rgb emptytable[ time * 2 ]
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}
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}
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models/weapons/machinegun/m_gui_lowammo
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{
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noShadows
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twosided
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{
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Blend add
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Map guis/assets/machinegun/lowammo.tga
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zeroclamp
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rgb emptytable[ time * 2 ]
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}
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}
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models/weapons/machinegun/m_gui_gridscroll
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{
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{
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blend blend
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map guis/assets/machinegun/bg_mask.tga
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red mguitable[ time *.3 ]
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green mguitable[ time *.3 ]
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blue mguitable[ time *.3 ]
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alpha parm3
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}
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{
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maskcolor
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map guis/assets/machinegun/bg_mask.tga
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alpha parm3
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}
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{
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blend GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
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map guis/assets/machinegun/grid.tga
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scale 3.8, 2
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translate time * -0.01 , time * -0.3
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red flickertable [ time * 0.3 ]
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green flickertable [ time * 0.3 ]
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blue flickertable [ time * 0.3 ]
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alpha parm3
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}
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}
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models/weapons/machinegun/m_gui
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{
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qer_editorimage models/weapons/machinegun/m_gui.tga
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//guiSurf guis/weapons/machinegun.gui
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guiSurf entity
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//translucent
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}
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models/weapons/machinegun/w_machinegun
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{
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noselfShadow
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renderbump -size 512 512 -aa 2 models/weapons/machinegun/w_machinegun_local.tga models/weapons/machinegun/w_machinegun_hi.lwo
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diffusemap models/weapons/machinegun/w_machinegun.tga
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bumpmap models/weapons/machinegun/w_machinegun_local.tga
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specularmap models/weapons/machinegun/w_machinegun_s.tga
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}
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models/weapons/machinegun/machinegun
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{
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noselfShadow
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renderbump -size 1024 1024 -aa 2 models/weapons/machinegun/machinegun_local.tga models/weapons/machinegun/machinegun_hi.lwo
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diffusemap models/weapons/machinegun/machinegun.tga
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{
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blend bumpmap
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map addnormals(models/weapons/machinegun/machinegun_local.tga, heightmap(models/weapons/machinegun/machinegun_h.tga, 6 ) )
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highquality
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}
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specularmap models/weapons/machinegun/machinegun_s.tga
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}
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models/weapons/rocketlauncher/rocketfin
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{
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noselfShadow
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noshadows
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{
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blend diffuseMap
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map models/weapons/rocketlauncher/rocketfin.tga
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alphaTest 0.5
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}
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bumpmap models/weapons/rocketlauncher/rocketfin_local.tga
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}
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models/weapons/rocketlauncher/rocket
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{
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noselfShadow
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noshadows
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renderbump -size 128 128 -aa 4 models/weapons/rocketlauncher/rocket_local.tga models/weapons/rocketlauncher/rocket_hi.lwo
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diffusemap models/weapons/rocketlauncher/rocket.tga
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bumpmap models/weapons/rocketlauncher/rocket_local.tga
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|
{
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blend Add
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map models/weapons/rocketlauncher/rocket_add.tga
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translate time * 6 , time * 0
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rgb eyestable[ time * .7 ]
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}
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}
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models/weapons/ammobox1/ammobox1
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{
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//noselfShadow
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renderbump -size 256 256 -aa 2 models/weapons/ammobox1/ammobox1_local.tga models/weapons/ammobox1/ammobox1_hi.lwo
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diffusemap models/weapons/ammobox1/ammobox1.tga
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bumpmap models/weapons/ammobox1/ammobox1_local.tga
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|
specularmap models/weapons/ammobox1/ammobox1_s.tga
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}
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models/weapons/ammobox1/ammobox2
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{
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//noselfShadow
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renderbump -size 256 256 -aa 2 models/weapons/ammobox1/ammobox1_local.tga models/weapons/ammobox1/ammobox1_hi.lwo
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diffusemap models/weapons/ammobox1/ammobox2.tga
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bumpmap models/weapons/ammobox1/ammobox1_local.tga
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|
specularmap models/weapons/ammobox1/ammobox1_s.tga
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}
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models/weapons/pistol/w_pistol
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{
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//noselfShadow
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renderbump -size 128 128 -aa 4 models/weapons/pistol/w_pistol_local.tga models/weapons/pistol/w_pistol_hi.lwo
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|
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diffusemap models/weapons/pistol/w_pistol.tga
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bumpmap models/weapons/pistol/w_pistol_local.tga
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specularmap models/weapons/pistol/w_pistol_s.tga
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}
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|
|
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|
models/weapons/pistol/pistol
|
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{
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|
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//noShadows
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|
noselfShadow
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renderbump -size 512 512 -aa 2 models/weapons/pistol/pistol_local.tga models/weapons/pistol/pistol_hi.lwo
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|
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diffusemap models/weapons/pistol/pistol.tga
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{
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|
blend bumpmap
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|
map addnormals(models/weapons/pistol/pistol_local.tga, heightmap(models/weapons/pistol/pistol_h.tga, 5 ) )
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highquality
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|
}
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|
specularmap models/weapons/pistol/pistol_s.tga
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|
|
|
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}
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|
|
|
models/weapons/mflash/mflash2
|
|
{
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|
noShadows
|
|
twosided
|
|
{
|
|
Blend add
|
|
Map models/weapons/mflash/mflash2.tga
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|
zeroclamp
|
|
}
|
|
}
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|
|
|
models/weapons/mflash/mflash1
|
|
{
|
|
noShadows
|
|
twosided
|
|
{
|
|
Blend add
|
|
Map models/weapons/mflash/mflash1.tga
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|
zeroclamp
|
|
rotate time * -8
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|
}
|
|
}
|
|
|
|
|
|
|
|
models/weapons/shell1/shell1
|
|
{
|
|
noShadows
|
|
|
|
bumpmap models/weapons/shell1/shell1_local.tga
|
|
diffusemap models/weapons/shell1/shell1.tga
|
|
specularmap models/weapons/shell1/shell1_s.tga
|
|
}
|
|
|
|
|
|
muzzleflash
|
|
{
|
|
{
|
|
//map _spotlight
|
|
map lights/round
|
|
zeroClamp
|
|
colored
|
|
|
|
red muzzleflashrandom[ time * 3.33 ] * muzzleflashtable[ (time + parm4) * 4 * Parm3 ] * Parm0
|
|
green muzzleflashrandom[ time * 3.33 ] * muzzleflashtable[ (time + parm4) * 4 * Parm3 ] * Parm1
|
|
blue muzzleflashrandom[ time * 3.33 ] * muzzleflashtable[ (time + parm4) * 4 * Parm3 ] * Parm2
|
|
}
|
|
}
|
|
|
|
|
|
|
|
models/monsters/zombie/commando/cgun_mflash1
|
|
{
|
|
noSelfShadow
|
|
noshadows
|
|
twosided
|
|
translucent
|
|
surfaceparm nonsolid
|
|
surfaceparm noimpact
|
|
|
|
qer_editorimage textures/sfx/muzzle_b2.TGA
|
|
{
|
|
if ( ( time * 9 ) % 9 == 0 )
|
|
blend add
|
|
map models/monsters/zombie/commando/muz_flash/muzzle_b1.tga
|
|
}
|
|
{
|
|
if ( ( time * 9 ) % 9 == 1 )
|
|
blend add
|
|
map models/monsters/zombie/commando/muz_flash/muzzle1.tga
|
|
}
|
|
{
|
|
if ( ( time * 9 ) % 9 == 2 )
|
|
blend add
|
|
map models/monsters/zombie/commando/muz_flash/muzzle_b2.tga
|
|
}
|
|
{
|
|
if ( ( time * 9 ) % 9 == 3 )
|
|
blend add
|
|
map models/monsters/zombie/commando/muz_flash/muzzle2.tga
|
|
}
|
|
{
|
|
if ( ( time * 9 ) % 9 == 4 )
|
|
blend add
|
|
map models/monsters/zombie/commando/muz_flash/muzzle3.tga
|
|
}
|
|
{
|
|
if ( ( time * 9 ) % 9 == 5 )
|
|
blend add
|
|
map models/monsters/zombie/commando/muz_flash/muzzle_b3.tga
|
|
}
|
|
{
|
|
if ( ( time * 9 ) % 9 == 6 )
|
|
blend add
|
|
map models/monsters/zombie/commando/muz_flash/muzzle_b1.tga
|
|
}
|
|
{
|
|
if ( ( time * 9 ) % 9 == 7 )
|
|
blend add
|
|
map models/monsters/zombie/commando/muz_flash/muzzle3.tga
|
|
}
|
|
{
|
|
if ( ( time * 9 ) % 9 == 8 )
|
|
blend add
|
|
map models/monsters/zombie/commando/muz_flash/muzzle_b2.tga
|
|
}
|
|
|
|
|
|
}
|
|
|
|
models/monsters/zombie/commando/cgun_mflash2
|
|
{
|
|
noSelfShadow
|
|
noshadows
|
|
twosided
|
|
translucent
|
|
surfaceparm nonsolid
|
|
surfaceparm noimpact
|
|
|
|
qer_editorimage textures/sfx/fred_fire.tga
|
|
{
|
|
if ( ( time * 3 ) % 3 == 0 )
|
|
blend add
|
|
map models/monsters/zombie/commando/muz_flash/fire1.tga
|
|
}
|
|
{
|
|
if ( ( time * 3 ) % 3 == 1 )
|
|
blend add
|
|
map models/monsters/zombie/commando/muz_flash/fire2.tga
|
|
}
|
|
{
|
|
if ( ( time * 3 ) % 3 == 2 )
|
|
blend add
|
|
map models/monsters/zombie/commando/muz_flash/fire3.tga
|
|
}
|
|
{
|
|
if ( ( time * 4 ) % 4 == 3 )
|
|
blend add
|
|
map models/monsters/zombie/commando/muz_flash/fire4.tga
|
|
}
|
|
|
|
}
|
|
|
|
|
|
models/monsters/zombie/commando/cgun
|
|
{
|
|
// noSelfShadow
|
|
bumpmap models/monsters/zombie/commando/cgun_local
|
|
diffusemap models/monsters/zombie/commando/cgun_d.tga
|
|
specularmap models/monsters/zombie/commando/cgun_s.tga
|
|
}
|
|
|
|
|
|
models/weapons/shotgun
|
|
{
|
|
// noSelfShadow
|
|
bumpmap addnormals ( models/seneca/shotgun/shotgun_local.tga, heightmap ( models/seneca/shotgun/shotgun_bmp.tga, 5) )
|
|
diffusemap models/seneca/shotgun/shotgun_d.tga
|
|
specularmap models/seneca/shotgun/shotgun_s.tga
|
|
}
|
|
|
|
models/weapons/hands/hand_stest
|
|
{
|
|
//noSelfShadow
|
|
bumpmap addnormals( models/weapons/hands/hand_local.tga, heightmap( models/seneca/testshitmodels/testhandbmp.tga, 3 ) )
|
|
diffusemap models/seneca/testshitmodels/testhandspec.tga
|
|
specularmap models/weapons/hands/hand_sp.tga
|
|
}
|
|
|
|
models/weapons/hands/hand
|
|
{
|
|
noSelfShadow
|
|
|
|
|
|
diffusemap models/weapons/hands/hand_df.tga
|
|
|
|
{
|
|
blend bumpmap
|
|
map addnormals( models/weapons/hands/hand_local.tga, heightmap( models/weapons/hands/hand_add.tga, 3 ) )
|
|
highquality
|
|
}
|
|
|
|
specularmap models/weapons/hands/hand_sp.tga
|
|
} |