mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-12 16:21:04 +02:00
215 lines
8.5 KiB
Modula-2
215 lines
8.5 KiB
Modula-2
/***********************************************************************
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weapon_rocketlauncher.def
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***********************************************************************/
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export fred {
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// View Model Rocket Launcher
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options -prefix RL_ -keep barrel -keep flash -rename origin blah -rename barrel2 barrel -parent barrel RLBODY -parent flash RLBODY
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mesh models/weapons/rocketlauncher/cycles/idle.mb -rotate 90 -dest models/md5/weapons/rocketlauncher_view/viewrocketlauncher
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anim models/weapons/rocketlauncher/cycles/raise.mb -rotate 90 -dest models/md5/weapons/rocketlauncher_view/raise
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anim models/weapons/rocketlauncher/cycles/idle.mb -rotate 90 -dest models/md5/weapons/rocketlauncher_view/idle
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anim models/weapons/rocketlauncher/cycles/fire.mb -rotate 90 -dest models/md5/weapons/rocketlauncher_view/fire
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anim models/weapons/rocketlauncher/cycles/reload.mb -rotate 90 -dest models/md5/weapons/rocketlauncher_view/reload
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anim models/weapons/rocketlauncher/cycles/lower.mb -rotate 90 -dest models/md5/weapons/rocketlauncher_view/lower
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// world model Rocket Launcher
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options -prefix PLAYER_RL -keep barrel _ATTACHER flash eject -parent eject BODY -parent flash BODY -rename barrel2 barrel -rename _ATTACHER origin -parent barrel BODY -clearorigin
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addoptions -skipmesh PLAYER_rshell1
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addoptions -skipmesh PLAYER_rshell2
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addoptions -skipmesh PLAYER_rshell3
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addoptions -skipmesh PLAYER_rshell4
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addoptions -skipmesh PLAYER_reloader1
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addoptions -skipmesh PLAYER_handle
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addoptions -skipmesh PLAYER_aimer
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addoptions -skipmesh PLAYER_body
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mesh models/characters/player/mocap/rocketlauncher_aim.mb -dest models/md5/weapons/rocketlauncher_world/worldrocketlauncher
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//anim models/characters/player/mocap/rocketlauncher_aim.mb -dest models/md5/weapons/rocketlauncher_world/rocketlauncher_aim
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anim models/characters/male_npc/cycles/tweakedplayermoves/rocketlauncher_aim.mb -dest models/md5/weapons/rocketlauncher_world/rocketlauncher_aim
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//anim models/characters/player/mocap/rocketlauncher_fire.mb -dest models/md5/weapons/rocketlauncher_world/rocketlauncher_fire
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}
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entityDef weapon_rocketlauncher {
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 32"
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"editor_usage" "Rocket Launcher"
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"editor_rotatable" "1"
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"modelindex" "MODELINDEX_ROCKETLAUNCHER"
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"spawnclass" "idItem"
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"size" "32 32 32"
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"model" "models/weapons/rocketlauncher/w_rocketlauncher.lwo"
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"model_view" "viewmodel_rocketlauncher"
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"model_world" "worldmodel_rocketlauncher"
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"joint_attach" "RL_ATTACHER"
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"def_dropItem" "moveable_item_rocketlauncher"
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"inv_name" "Rocket Launcher"
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"inv_weapon" "weapon_rocketlauncher"
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"inv_ammo_rockets" "5"
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"inv_item" "5"
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"icon" "guis/assets/hud/wpn_6"
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"hide_time" "0.3" // time to hide weapon when talking to npcs or looking at guis
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"hide_distance" "-20" // distance to offset weapon when talking to npcs or looking at guis
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"weapon_class" "rvmWeaponRocketLauncher"
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"def_projectile" "projectile_rocket"
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"ammoType" "ammo_rockets"
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"ammoRequired" "1"
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"clipSize" "5"
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"lowAmmo" "1"
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"mtr_flashShader" "muzzleflash"
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"flashColor" "1 0.8 0.4"
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"flashRadius" "120"
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"silent_fire" "0"
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"recoilTime" "325"
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"recoilAngles" "-1 0 0"
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"weaponAngleOffsetAverages" "15"
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"weaponAngleOffsetScale" ".5"
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"weaponAngleOffsetMax" "50"
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"weaponOffsetTime" "500"
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"weaponOffsetScale" "0.005"
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//"smoke_muzzle" "rocketmuzzle.prt"
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"snd_acquire" "sound_weapon_acquire"
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"snd_respawn" "sound_weapon_respawn"
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"skin_1" "models/weapons/0rox.skin"
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"skin_2" "models/weapons/1rox.skin"
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"skin_3" "models/weapons/2rox.skin"
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"skin_4" "models/weapons/3rox.skin"
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"skin_5" "models/weapons/4rox.skin"
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"skin_6" "models/weapons/5rox.skin"
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"skin_invisible" "skins/rocket_invis"
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"spread" "1"
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}
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entityDef moveable_item_rocketlauncher {
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"inherit" "weapon_rocketlauncher"
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"spawnclass" "idMoveableItem"
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"density" "0.05"
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"friction" "0.2"
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"bouncyness" "0"
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}
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model worldmodel_rocketlauncher {
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mesh models/md5/weapons/rocketlauncher_world/worldrocketlauncher.md5mesh
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anim raise models/md5/weapons/rocketlauncher_world/rocketlauncher_aim.md5anim
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anim idle models/md5/weapons/rocketlauncher_world/rocketlauncher_aim.md5anim
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anim aim models/md5/weapons/rocketlauncher_world/rocketlauncher_aim.md5anim
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anim fire models/md5/weapons/rocketlauncher_world/rocketlauncher_aim.md5anim
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anim reload models/md5/weapons/rocketlauncher_world/rocketlauncher_aim.md5anim
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anim noammo models/md5/weapons/rocketlauncher_world/rocketlauncher_aim.md5anim
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anim putaway models/md5/weapons/rocketlauncher_world/rocketlauncher_aim.md5anim
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}
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model viewmodel_rocketlauncher {
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mesh models/md5/weapons/rocketlauncher_view/viewrocketlauncher.md5mesh
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offset ( -6 -3 -60 )
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anim raise models/md5/weapons/rocketlauncher_view/raise.md5anim {
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frame 1 sound_weapon player_rocketlauncher_raise
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}
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anim idle models/md5/weapons/rocketlauncher_view/idle.md5anim
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anim fire models/md5/weapons/rocketlauncher_view/fire.md5anim {
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frame 1 sound_weapon player_rocketlauncher_fire
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}
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anim reload models/md5/weapons/rocketlauncher_view/reload.md5anim {
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frame 1 sound_weapon player_rocketlauncher_reload
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}
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anim putaway models/md5/weapons/rocketlauncher_view/lower.md5anim
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}
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entityDef projectile_rocket {
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"spawnclass" "idProjectile"
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"mins" "-3 -3 -6"
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"maxs" "3 3 6"
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"cone" "3"
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"model" "models/weapons/rocketlauncher/rocket.lwo"
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"def_damage" "damage_rocketDirect"
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"def_splash_damage" "damage_rocketSplash"
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"launchFromBarrel" "1" // launch from barrel
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"health" "5" // amount of damage projectile can take if damaged (0 means it can't be destroyed)
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"velocity" "900 0 0" // how fast the projectile leaves the gun (or distance if fuse is 0)
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"angular_velocity" "0 0 0" // how the projectile is rotating when it leaves the gun
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"thrust" "0" // the rate of acceleration (always in the direction of the projectiles model)
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"thrust_start" "0" // when to start accelerating
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"thrust_end" "4" // when to stop accelerating
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"linear_friction" "0" // "air" friction
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"angular_friction" "0"
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"contact_friction" "0"
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"bounce" "0" // how much speed a projectile retains when it bounces off of objects (coefficient of restitution). 0 means no bounce.
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"mass" "300"
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"gravity" "0" // how much gravity affects the trajectory. gravity direction is same as the entity that fired it.
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"fuse" "10" // how long before the projectile is removed or self-detonates. Use 0 for beam weapons (velocity == distance).
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"detonate_on_fuse" "0" // whether projectile should detonate when it's fuse runs out
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"detonate_on_death" "1" // whether projectile should detonate when it's "killed" (health runs out)
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"detonate_on_world" "1" // whether projectile should detonate when it hits an obstacle
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"detonate_on_actor" "1" // whether projectile should detonate when it hits a character in the game
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"impact_damage_effect" "1" // whether projectile causes blood splats from characters that bleed
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"impact_gib" "1" // whether projectile can gib a character or not (for example: bullets don't gib, but rockets do)
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"mtr_detonate" "textures/decals/ballburn01"
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"decal_size" "300"
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"smoke_fly" "rockettrail.prt" // particle effect while in the air
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// parametric particles -- temp
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"model_detonate" "rocketExplosion.prt"
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"smoke_detonate" "" // particle effect when detonates
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"smoke_residue" "" // particle effect while in the air
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"smoke_bounce" ""
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"smoke_fuse" ""
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"debris_count" "6"
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"def_debris" "debris_largeshrapnel"
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"def_shrapnel" "debris_shrapnel"
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"mtr_light_shader" ""
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"light_color" "1 0.8 0.4"
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"light_radius" "160"
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"light_offset" "0 0 0"
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"mtr_explode_light_shader" "muzzleflash"
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"explode_light_color" "2 1.6 0.8"
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"explode_light_radius" "320"
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"explode_light_fadetime" "0.5"
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"snd_fly" "rocket_flight" // sound effect while in the air
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"snd_explode" "rocket_impact"
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}
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entityDef damage_rocketDirect {
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"damage" "170"
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"push" "1000"
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"mtr_wound_flesh" "textures/decals/hurt02"
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"mtr_splat_flesh" ""
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"gib" "1"
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"smoke_wound_flesh" "bloodwound.prt"
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}
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entityDef damage_rocketSplash {
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"damage" "150"
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"radius" "175" //changed by Tim 6-22-04 from 132
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"knockback" "80"
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"push" "10000"
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"attackerDamageScale" "0.2"
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"attackerPushScale" "0.2"
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"gib" "1"
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}
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