mirror of
https://github.com/jmarshall23/DoomRTX.git
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239 lines
7.5 KiB
Modula-2
239 lines
7.5 KiB
Modula-2
/***********************************************************************
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weapon_machinegun.def
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***********************************************************************/
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export fred {
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// view model machinegun
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options -prefix MGUN_ -keep barrel eject guilight flash -parent barrel Ext -parent eject Ext -parent guilight Bod -parent flash Bod -rename origin blah -sourcedir models/weapons/machinegun/cycles -destdir models/md5/weapons/machinegun_view
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mesh idle1.ma -dest viewmachinegun
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anim idle1.ma -range 1 45 -dest idle
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anim fire1.ma -range 1 4 -dest fire1
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anim fire2.ma -range 1 4 -dest fire2
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anim fire4.ma -range 1 4 -dest fire4
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anim putaway.ma -dest putaway
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anim pullup1.ma -dest pullup
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anim reload1.ma -range 1 60 -dest reload
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anim empty.ma -dest empty
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// world model machinegun
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options -ignorescale -prefix PLAYER_MG -keep ATTACHER barrel guilight eject flash -parent guilight Body -parent flash Body -parent eject Body -rename MGbarrel barrel -rename ATTACHER origin -clearorigin
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addoptions -skipmesh PLAYER_mgdisplaymesh
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addoptions -skipmesh PLAYER_mgextendermesh
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addoptions -skipmesh PLAYER_mgbodymesh
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addoptions -skipmesh PLAYER_mgclipmesh
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addoptions -skipmesh PLAYER_mgtriggermesh
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mesh models/characters/player/mocap/machinegun_idle.mb -dest models/md5/weapons/machinegun_world/worldmachinegun
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anim models/characters/player/mocap/machinegun_idle.mb -dest models/md5/weapons/machinegun_world/machinegun_idle
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anim models/characters/player/mocap/machinegun_reload.mb -dest models/md5/weapons/machinegun_world/machinegun_reload
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}
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entityDef weapon_machinegun {
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 32"
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"editor_usage" "Machinegun"
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"editor_rotatable" "1"
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"spawnclass" "idItem"
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"size" "32 32 32"
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"model" "models/weapons/machinegun/w_machinegun.lwo"
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"model_view" "viewmodel_machinegun"
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"model_world" "worldmodel_machinegun"
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"joint_attach" "MGATTACHER"
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"def_dropItem" "moveable_item_machinegun"
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"weaponAngleOffsetAverages" "10"
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"weaponAngleOffsetScale" ".25"
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"weaponAngleOffsetMax" "15"
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"weaponOffsetTime" "400"
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"weaponOffsetScale" "0.005"
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"inv_name" "Machinegun"
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"inv_weapon" "weapon_machinegun"
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"inv_ammo_clip" "10"
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"inv_item" "5"
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"modelindex" "MODELINDEX_MACHINEGUN"
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"weapon_class" "rvmWeaponMachineGun"
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"def_projectile" "projectile_bullet_machinegun"
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"ammoType" "ammo_clip"
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"ammoRequired" "1"
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"clipSize" "60"
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"lowAmmo" "10"
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"mtr_flashShader" "muzzleflash"
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"flashColor" "1 0.8 0.4"
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"flashRadius" "120"
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"silent_fire" "0"
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"gui" "guis/weapons/machinegun.gui"
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"mtr_guiLightShader" "lights/viewWeaponGuiLight"
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"icon" "guis/assets/hud/wpn_3"
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"muzzle_kick_time" "0.2"
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"muzzle_kick_maxtime" "0.6"
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"muzzle_kick_angles" "0 0 0"
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"muzzle_kick_offset" "1 1 2"
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"recoilTime" "145"
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"recoilAngles" "-1 0 0"
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"hide_time" "0.3" // time to hide weapon when talking to npcs or looking at guis
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"hide_distance" "-15" // distance to offset weapon when talking to npcs or looking at guis
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"smoke_muzzle" "mgmuzzlesmoke.prt"
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"def_ejectBrass" "debris_brass"
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"ejectBrassDelay" "10"
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"snd_acquire" "sound_weapon_acquire"
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"snd_respawn" "sound_weapon_respawn"
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"snd_lowammo" "player_machinegun_lowammo"
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"snd_glass" "bullet_impact_glass"
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"skin_invisible" "skins/machinegun_invis"
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"spread" "1"
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}
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entityDef moveable_item_machinegun {
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"inherit" "weapon_machinegun"
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"spawnclass" "idMoveableItem"
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"density" "0.05"
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"friction" "0.2"
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"bouncyness" "0"
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}
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model worldmodel_machinegun {
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mesh models/md5/weapons/machinegun_world/worldmachinegun.md5mesh
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anim raise models/md5/weapons/machinegun_world/machinegun_idle.md5anim
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anim idle models/md5/weapons/machinegun_world/machinegun_idle.md5anim
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anim aim models/md5/weapons/machinegun_world/machinegun_idle.md5anim
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anim fire1 models/md5/weapons/machinegun_world/machinegun_idle.md5anim
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anim reload models/md5/weapons/machinegun_world/machinegun_reload.md5anim
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anim noammo models/md5/weapons/machinegun_world/machinegun_idle.md5anim
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anim putaway models/md5/weapons/machinegun_world/machinegun_idle.md5anim
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}
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model viewmodel_machinegun {
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mesh models/md5/weapons/machinegun_view/viewmachinegun.md5mesh
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anim raise models/md5/weapons/machinegun_view/pullup.md5anim {
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frame 1 sound_body player_machinegun_raise
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}
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anim idle models/md5/weapons/machinegun_view/idle.md5anim
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anim fire1 models/md5/weapons/machinegun_view/fire4.md5anim {
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frame 1 sound_voice player_machinegun_fire
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frame 1 sound_voice2 player_machinegun_mech
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}
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anim reload models/md5/weapons/machinegun_view/reload.md5anim {
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frame 1 sound_item player_machinegun_reload
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}
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anim noammo models/md5/weapons/machinegun_view/empty.md5anim {
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frame 1 sound_voice player_machinegun_empty
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}
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anim putaway models/md5/weapons/machinegun_view/putaway.md5anim
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}
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entityDef damage_bullet_machinegun {
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"minDamage" "7"
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"maxDamage" "9"
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"kickDir" "1 0 0"
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"mtr_blob" "genericDamage"
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"blob_time" "300"
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"blob_size" "400"
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"blob_offset_x" "400"
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"knockback" "2"
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"mtr_wound_flesh" "textures/decals/hurt02"
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"mtr_wound_metal" "textures/decals/hurtmetal"
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"mtr_wound_ricochet" "textures/decals/hurtmetal"
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"mtr_splat_flesh" "textures/decals/dsplat2"
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"mtr_splat_flesh2" "textures/decals/dsplat5"
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"mtr_splat_flesh3" "textures/decals/dsplat7"
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"mtr_splat_flesh4" "textures/decals/dsplat11"
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"kick_time" "400"
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"kick_amplitude" "1"
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"dv_time" "100"
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"gib" "1"
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"smoke_wound_flesh" "burstysquirt.prt"
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}
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entityDef projectile_bullet_machinegun {
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"spawnclass" "idProjectile"
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"mins" "-1 -1 -1"
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"maxs" "1 1 1"
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"cone" "3"
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// "model" "models/items/projectiles/rocket.ase"
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"scale" "0.1"
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"noshadows" "1"
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"model_tracer" "models/particles/tracer/tracer.lwo"
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"def_damage" "damage_bullet_machinegun"
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"launchFromBarrel" "0"
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"health" "0"
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"velocity" "7200 0 0" // .38 Special 600 fps. Source: Petzal, David E. "How fast is a speeding bullet." Field and Stream. 97 (1992): 23
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"angular_velocity" "0 0 0"
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"thrust" "0"
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"thrust_start" "0"
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"thrust_end" "0"
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"linear_friction" "0"
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"angular_friction" "0"
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"contact_friction" "0"
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"bounce" "0.6"
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"mass" "1"
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"gravity" "0"
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"fuse" "4"
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"detonate_on_fuse" "0"
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"detonate_on_death" "0"
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"detonate_on_world" "1"
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"detonate_on_actor" "1"
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"impact_damage_effect" "1"
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"impact_gib" "1"
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"mtr_detonate" "textures/decals/bulleth02"
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"mtr_detonate_glass" "textures/decals/testbulletglass1"
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"decal_size" "10"
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"model_smokespark" "bulletsmokeandspark.prt"
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"model_ricochet" "bulletricochet.prt"
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"smoke_fly" ""
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"smoke_detonate" "smokeandspark.smoke"
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"smoke_bounce" "" //particles/bullet_sparks.particle"
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"smoke_fuse" ""
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"mtr_light_shader" ""
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"light_color" "0 0 0"
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"light_radius" "0"
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"light_offset" "0 0 0"
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"mtr_explode_light_shader" ""
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"explode_light_color" "0 0 0"
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"explode_light_radius" "0"
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"explode_light_fadetime" "0"
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"snd_tracer" "bullet_flight"
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"snd_ricochet" "bullet_ricochet"
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"snd_flesh" "bullet_impact_flesh"
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"snd_metal" "bullet_impact_metal"
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"snd_stone" "bullet_impact_stone"
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"snd_wood" "bullet_impact_wood"
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"snd_cardboard" "bullet_impact_cardboard"
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"snd_glass" "bullet_impact_glass"
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"snd_liquid" "bullet_impact_liquid"
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"snd_plastic" "small_plastic"
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//"snd_impact" "bullet_impact_metal"
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}
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