mirror of
https://github.com/jmarshall23/DoomRTX.git
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35 lines
949 B
C++
35 lines
949 B
C++
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#ifndef __GAME_POD_H__
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#define __GAME_POD_H__
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class hhPod : public hhMine {
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public:
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CLASS_PROTOTYPE( hhPod );
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hhPod();
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void Spawn( void );
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void Save( idSaveGame *savefile ) const;
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void Restore( idRestoreGame *savefile );
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virtual bool Pain( idEntity *inflictor, idEntity *attacker, int damage, const idVec3 &dir, int location );
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void Release();
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virtual bool GetPhysicsToVisualTransform( idVec3 &origin, idMat3 &axis );
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virtual void Think( void );
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virtual void ClientPredictionThink( void );
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virtual bool Collide( const trace_t &collision, const idVec3 &velocity );
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virtual void Event_HoverTo( const idVec3 &position );
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virtual void Event_Unhover();
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protected:
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void RollThink( void );
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private:
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float radius; // radius of barrel
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idVec3 lastOrigin; // origin of the barrel the last frame
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idMat3 additionalAxis; // transformation for visual model
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bool bMoverThink;
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};
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#endif /* __GAME_POD_H__ */
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