Files
DoomRTX/neo/doom3/game/weapons/Weapon_bfg.h
T
2026-05-19 08:28:43 -07:00

27 lines
545 B
C++

// Weapon_bfg.h
//
#pragma once
class rvmWeaponBFG : public rvmWeaponObject
{
public:
CLASS_PROTOTYPE( rvmWeaponBFG );
virtual void Init( idWeapon* weapon );
stateResult_t Raise( stateParms_t* parms );
stateResult_t Lower( stateParms_t* parms );
stateResult_t Idle( stateParms_t* parms );
stateResult_t Fire( stateParms_t* parms );
stateResult_t Reload( stateParms_t* parms );
private:
void OverCharge();
float spread;
float fuse_start;
float fuse_end;
float powerLevel;
float fire_time;
};