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37 lines
823 B
C++
37 lines
823 B
C++
// Weapon_chaingun.h
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//
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#pragma once
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class rvmWeaponChainGun : public rvmWeaponObject
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{
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public:
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CLASS_PROTOTYPE( rvmWeaponChainGun );
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virtual void Init( idWeapon* weapon );
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stateResult_t Raise( stateParms_t* parms );
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stateResult_t Lower( stateParms_t* parms );
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stateResult_t Idle( stateParms_t* parms );
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stateResult_t Fire( stateParms_t* parms );
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stateResult_t Reload( stateParms_t* parms );
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private:
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void UpdateBarrel();
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void SpinUp();
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void SpinDown();
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private:
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idAnimatedEntity* world_model;
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jointHandle_t world_barrel_joint;
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jointHandle_t barrel_joint;
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float barrel_angle;
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float current_rate;
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float start_rate;
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float end_rate;
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float spin_start;
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float spin_end;
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float spread;
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int numSkipFrames;
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const idSoundShader* snd_windup;
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const idSoundShader* snd_winddown;
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}; |