Files
DoomRTX/neo/prey/Prey/prey_local.h
T
2026-05-05 15:01:01 -07:00

116 lines
3.0 KiB
C

#ifndef __PREY_LOCAL_H
#define __PREY_LOCAL_H
#include "../Game/game_local.h"
#include "prey_game.h"
#include "sys_preycmds.h"
#include "force_converge.h"
#include "game_targetproxy.h"
#include "sys_debugger.h"
#include "game_console.h"
#include "game_spring.h"
#include "game_misc.h"
#include "game_moveable.h"
#include "game_barrel.h"
#include "physics_vehicle.h"
#include "game_vehicle.h"
#include "game_shuttle.h"
#include "game_railshuttle.h"
#include "game_dockedgun.h"
#include "game_player.h"
#include "prey_beam.h"
#include "game_trigger.h"
#include "game_tripwire.h"
#include "prey_bonecontroller.h"
#include "game_securityeye.h"
#include "game_cards.h"
#include "game_arcadegame.h"
#include "game_jukebox.h"
#include "game_blackjack.h"
#include "game_poker.h"
#include "game_zone.h"
#include "game_safeDeathVolume.h"
#include "game_energynode.h"
#include "prey_weaponrifle.h"
#include "prey_weaponspiritbow.h"
#include "prey_weaponautocannon.h"
#include "prey_weaponcrawlergrenade.h"
#include "prey_weaponrocketlauncher.h"
#include "prey_weaponsoulstripper.h"
#include "prey_weaponhider.h"
#include "game_jumpzone.h"
#include "game_note.h"
#include "game_portal.h"
#include "game_skybox.h"
#include "game_trackmover.h"
#include "game_sphere.h"
#include "prey_items.h"
#include "game_modeltoggle.h"
#include "game_animator.h"
#include "game_targets.h"
#include "game_slots.h"
#include "game_vomiter.h"
#include "game_modeldoor.h"
#include "game_door.h"
#include "game_cilia.h"
#include "game_animatedgui.h"
#include "game_gibbable.h"
//#include "game_pathNode.h"
#include "game_organtrigger.h"
#include "game_gravityswitch.h"
#include "ai_passageway.h"
#include "ai_speech.h"
#include "ai_reaction.h"
#include "game_monster_ai.h"
#include "game_entityspawner.h"
#include "ai_centurion.h"
#include "ai_droid.h"
#include "ai_mutilatedhuman.h"
#include "ai_mutate.h"
#include "ai_hunter_simple.h"
#include "ai_creaturex.h"
#include "ai_harvester_simple.h"
#include "ai_jetpack_harvester_simple.h"
#include "ai_keeper_simple.h"
#include "ai_gasbag_simple.h"
#include "ai_spawncase.h"
#include "ai_inspector.h"
#include "ai_possessedTommy.h"
#include "ai_sphereboss.h"
#include "ai_crawler.h"
#include "game_itemcabinet.h"
#include "game_itemautomatic.h"
#include "game_healthspore.h"
#include "game_healthbasin.h"
#include "game_portalframe.h"
#include "game_afs.h"
#include "game_lightfixture.h"
#include "game_mover.h"
#include "game_gun.h"
#include "game_wraith.h"
#include "game_deathwraith.h"
#include "game_talon.h"
#include "game_debrisspawner.h"
#include "game_bindController.h"
#include "game_rail.h"
#include "game_mountedgun.h"
#include "game_fixedpod.h"
#include "game_mine.h"
#include "game_pod.h"
#include "game_podspawner.h"
#include "game_shuttledock.h"
#include "game_shuttletransport.h"
#include "prey_spiritbridge.h"
#include "prey_spiritsecret.h"
#include "game_forcefield.h"
#include "prey_liquid.h"
#include "game_alarm.h"
#include "game_sunCorona.h"
#include "game_eggspawner.h"
#include "game_proxdoor.h"
#endif