Files
DoomRTX/neo/prey/Prey/game_guihand.h
T
2026-05-05 15:01:01 -07:00

34 lines
703 B
C++

#ifndef __PREY_GAME_GUIHAND_H__
#define __PREY_GAME_GUIHAND_H__
// Dumb forward decl
class hhPlayer;
class hhGuiHand : public hhHand {
public:
CLASS_PROTOTYPE(hhGuiHand);
void Spawn();
void Save( idSaveGame *savefile ) const;
void Restore( idRestoreGame *savefile );
virtual void WriteToSnapshot( idBitMsgDelta &msg ) const;
virtual void ReadFromSnapshot( const idBitMsgDelta &msg );
virtual void ClientPredictionThink( void );
virtual void Action(void); // Player clicked
virtual void SetAction(const char* str); //HUMANHEAD bjk
virtual bool IsValidFor( hhPlayer *who );
protected:
int actionAnimDoneTime;
const char* action;
};
#endif /* __PREY_GAME_GUIHAND_H__ */