Files
DoomRTX/neo/prey/Prey/game_cilia.h
T
2026-05-05 15:01:01 -07:00

37 lines
924 B
C++

#ifndef __GAME_CILIA_H
#define __GAME_CILIA_H
extern const idEventDef EV_TriggerNearby;
extern const idEventDef EV_StickOut;
class hhSphereCilia : public hhSpherePart {
public:
CLASS_PROTOTYPE( hhSphereCilia );
void Spawn( void );
void Save( idSaveGame *savefile ) const;
void Restore( idRestoreGame *savefile );
void Trigger( idEntity *activator );
void Damage( idEntity *inflictor, idEntity *attacker, const idVec3 &dir, const char *damageDefName, const float damageScale, const int location );
protected:
void Event_Trigger( idEntity *activator );
void Event_TriggerNearby( void );
void Event_StickOut( void );
void Event_Idle( void ); // JRM
void Event_Touch( idEntity *other, trace_t *trace );
void ApplyEffect( void );
protected:
int pullInAnim;
int stickOutAnim;
float nearbySize;
float idleDelay;
bool bRetracted;
bool bAlreadyActivated;
};
#endif /* __GAME_CILIA_H */