Files
DoomRTX/neo/prey/Prey/game_blackjack.h
T
2026-05-05 15:01:01 -07:00

71 lines
1.3 KiB
C++

#ifndef __GAME_BLACKJACK_H__
#define __GAME_BLACKJACK_H__
extern const idEventDef EV_Deal;
typedef struct card_s {
int Suit;
int Value;
char Name;
unsigned char Visible;
}card_t;
class hhBlackJack : public hhConsole {
public:
CLASS_PROTOTYPE( hhBlackJack );
void Spawn( void );
void Save( idSaveGame *savefile ) const;
void Restore( idRestoreGame *savefile );
void Deal();
void Hit();
void Stay();
void Double();
void IncBet();
void DecBet();
void Reset();
card_t GetCard(bool visible);
void RetallyScores();
void AssessScores();
void EndGame();
void UpdateView();
void FollowDealerRules();
void DeterminePlayCommands();
void UpdateBetMechanics();
bool HandleSingleGuiCommand(idEntity *entityGui, idLexer *src);
protected:
void Event_Deal();
void Event_Hit();
void Event_Stay();
void Event_Double();
void Event_UpdateView();
private:
idList <card_t> PlayerHand;
idList <card_t> DealerHand;
int Bet;
int PlayerBet;
int DealerScore, PlayerScore;
int DealerAces, PlayerAces;
int PlayerCredits;
int victoryAmount;
int resultIndex;
int creditsWon;
bool bCanDeal;
bool bCanIncBet;
bool bCanDecBet;
bool bCanHit;
bool bCanStay;
bool bCanDouble;
bool bCanSplit;
};
#endif /* __GAME_BLACKJACK_H__ */