Files
DoomRTX/neo/prey/Prey/game_alarm.h
T
2026-05-05 15:01:01 -07:00

22 lines
437 B
C++

#ifndef __GAME_ALARMLIGHT_H__
#define __GAME_ALARMLIGHT_H__
class hhAlarmLight : public idLight {
CLASS_PROTOTYPE( hhAlarmLight );
public:
void Spawn();
void TurnOn();
void TurnOff();
void Save( idSaveGame *savefile ) const;
void Restore( idRestoreGame *savefile );
protected:
void SetParmState(float value6, float value7);
void Event_Activate(idEntity *activator);
bool bAlarmOn;
};
#endif