Files
DoomRTX/base/particles/mc_underground.prt
T
2026-05-24 14:07:55 -07:00

162 lines
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/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mcu_reddishsteam1 {
depthHack 1
{
count 25
material textures/particles/smokepuff
time 1.200
cycles 0.000
bunching 1.000
distribution rect 4.000 4.000 4.000
direction cone "90.000"
orientation view
speed "56.000" to "9.000"
size "38.500" to "73.000"
aspect "1.000"
rotation "100.000" to "50.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.900
fadeOut 1.000
fadeIndex 0.000
color 0.220 0.060 0.050 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -10.000
gravity world -20.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mcu_lilpipesmoke {
depthHack 10
{
count 10
material textures/particles/smokepuff
time 1.550
cycles 0.000
bunching 1.000
distribution rect 2.000 2.000 0.000
direction cone "0.000"
orientation view
speed "26.000" to "9.000"
size "0.000" to "34.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 1.000
fadeIndex 0.000
color 0.412 0.467 0.463 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -10.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle firejet_big {
depthHack 0.001
{
count 15
material textures/particles/pfiresmall2
emissive 2.000
time 0.550
cycles 0.000
bunching 1.000
distribution rect 3.000 3.000 3.000
direction cone "10.000"
orientation view
speed "-13.000" to "210.000"
size "17.500" to "41.000"
aspect "1.000"
rotation "64.000" to "59.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.400
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 6.000
gravity -163.000
}
{
count 10
material textures/particles/pfiresmall
emissive 2.000
time 0.900
cycles 0.000
bunching 1.000
distribution rect 3.000 3.000 3.000
direction cone "10.000"
orientation view
speed "86.000" to "129.000"
size "20.000" to "82.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.250
fadeIndex 0.000
color 1.000 0.920 0.670 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -10.000
gravity world -17.000
}
{
count 8
material textures/particles/smokepuff
time 0.400
cycles 0.000
bunching 1.000
distribution rect 2.000 2.000 2.000
direction cone "1.000"
orientation view
speed "86.000" to "60.000"
size "41.000" to "7.500"
aspect "1.000"
rotation "1.000" to "27.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.500
fadeIndex 0.000
color 0.580 0.530 0.310 1.000
fadeColor 0.200 0.080 0.070 1.000
offset 0.000 0.000 0.000
gravity -180.000
}
{
count 4
material textures/particles/smokepuff
time 0.400
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "1.000"
orientation z
speed "0.000"
size "0.000" to "64.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.500
fadeIndex 0.000
color 0.580 0.530 0.310 1.000
fadeColor 0.200 0.080 0.070 1.000
offset 0.000 0.000 -5.000
gravity 0.000
}
}