Files
DoomRTX/base/particles/mars_city1.prt
T
2026-05-24 14:07:55 -07:00

172 lines
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/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mc1_hangar_pipe {
depthHack 10
{
count 7
material textures/particles/barrelpoof
time 1.500
cycles 0.000
bunching 1.000
distribution rect 1.000 1.000 0.000
direction cone "10.000"
orientation y
speed "30.000" to "21.000"
size "4.500" to "50.500"
aspect "1.500" to "1.000"
rotation "23.000" to "0.000"
angle 1.000
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.350
fadeOut 1.000
fadeIndex 0.000
color 0.310 0.380 0.360 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 -6.000 0.000
gravity world -1.000
}
{
count 7
material textures/particles/barrelpoof
time 1.500
cycles 0.000
bunching 1.000
distribution rect 1.000 1.000 0.000
direction cone "0.000"
orientation view
speed "43.000"
size "7.500" to "25.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.400
fadeOut 0.900
fadeIndex 0.000
color 0.310 0.390 0.370 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -6.000
}
{
count 1
material textures/sfx/vp1particle2
time 1.500
cycles 0.000
bunching 1.000
distribution rect 1.000 1.000 0.000
direction cone "10.000"
orientation view
speed "0.000"
size "15.000"
aspect "1.000"
rotation "53.000" to "66.000"
angle 1.000
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.450
fadeOut 0.450
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 -6.000 0.000
gravity world -1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle marscity_smoke {
depthHack 1
{
count 28
material textures/particles/smokepuff
time 4.050
cycles 0.000
bunching 0.950
distribution sphere 3.000 3.000 3.000
direction cone 10.000
orientation view
speed "0.000"
size "12.000" to "55.000"
aspect "1.000"
rotation "1.000" to "44.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.750
fadeOut 0.900
fadeIndex 0.150
color 0.090 0.100 0.110 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 4.500
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mc1_smoke1 {
depthHack 1
{
count 40
material textures/particles/smokepuff
time 4.100
cycles 0.000
bunching 0.950
distribution sphere 24.000 24.000 24.000
direction cone 10.000
orientation view
speed "0.000" to "4.000"
size "36.500" to "82.500"
aspect "1.000"
rotation "-45.000" to "35.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.750
fadeOut 0.900
fadeIndex 0.150
color 0.090 0.100 0.110 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -10.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mc_understeamyellow {
depthHack 1
{
count 30
material textures/particles/smokepuff
time 2.400
cycles 0.000
bunching 0.950
distribution sphere 25.000 25.000 25.000
direction cone "10.000"
orientation view
speed "0.000"
size "30.000" to "200.000"
aspect "1.000"
rotation "-45.000" to "35.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.750
fadeOut 0.900
fadeIndex 0.150
color 0.110 0.070 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -10.000
}
}