Files
DoomRTX/base/def/monster_zombie_morgue.def
T
2026-05-23 14:19:48 -07:00

135 lines
4.0 KiB
Modula-2

/***********************************************************************
monster_zombie_morgue.def
***********************************************************************/
model model_monster_zombie_morgue {
mesh models/md5/monsters/zombies/morgue/morgue.md5mesh
channel torso ( *Waist )
channel legs ( origin Body *Hips -*Waist )
anim stand models/md5/monsters/zombies/morgue/idle.md5anim
anim idle models/md5/monsters/zombies/morgue/idle.md5anim
anim sight models/md5/monsters/zombies/morgue/sight.md5anim {
frame 1 sound_voice snd_sight
}
anim run models/md5/monsters/zombies/morgue/run.md5anim {
frame 2 sound_body snd_footstep
frame 10 sound_body snd_footstep
frame 17 sound_body snd_footstep
frame 26 sound_body snd_footstep
}
anim af_pose models/md5/monsters/zombies/morgue/af_pose.md5anim
anim ik_pose models/md5/monsters/zombies/morgue/af_pose.md5anim
anim pain models/md5/monsters/zombies/morgue/pain_left.md5anim {
frame 1 sound_voice2 snd_pain
}
anim pain_chest models/md5/monsters/zombies/morgue/pain_head.md5anim {
frame 1 sound_voice2 snd_pain
}
anim pain_head models/md5/monsters/zombies/morgue/pain_right.md5anim {
frame 1 sound_voice2 snd_pain
}
anim pain_right_arm models/md5/monsters/zombies/morgue/pain_right.md5anim {
frame 1 sound_voice2 snd_pain
}
anim pain_left_arm models/md5/monsters/zombies/morgue/pain_left.md5anim {
frame 1 sound_voice2 snd_pain
}
anim melee_attack1 models/md5/monsters/zombies/morgue/melee_left.md5anim {
frame 2 sound_body snd_footstep
frame 10 sound_body snd_footstep
frame 17 sound_body snd_footstep
frame 26 sound_body snd_footstep
frame 13 melee melee_zombie_fat_Left
frame 13 sound_weapon snd_thud
}
anim melee_attack2 models/md5/monsters/zombies/morgue/melee_right.md5anim {
frame 2 sound_body snd_footstep
frame 10 sound_body snd_footstep
frame 17 sound_body snd_footstep
frame 26 sound_body snd_footstep
frame 13 melee melee_zombie_fat_Left
frame 13 sound_weapon snd_thud
}
}
entityDef monster_zombie_morgue {
"inherit" "zombie_default"
"scriptobject" "ai"
"nativeobject" "rvmMonsterZombieMorgue"
"size" "48 48 68"
"use_aas" "aas48"
"team" "1"
"rank" "0"
"health" "100"
"melee_range" "40"
"anim" "idle"
"def_projectile" ""
"attack_cone" "70"
"attack_accuracy" "0"
"mass" "200"
"skin" "skins/monsters/zombies/morgue.skin"
"skin_dropGib" "skins/monsters/zombies/morguegib.skin"
"dropGibItem9Joint" "Head"
"model" "model_monster_zombie_morgue"
"ragdoll" "monster_zombie_morgue"
"burnaway" "0.50"
"ik_numLegs" "2"
"ik_footSize" "4"
"ik_waist" "Body"
"ik_hip1" "Lupleg"
"ik_hip2" "Rupleg"
"ik_knee1" "Lloleg"
"ik_knee2" "Rloleg"
"ik_ankle1" "Lankle"
"ik_ankle2" "Rankle"
"ik_dir1" "Lknee"
"ik_dir2" "Rknee"
"ik_foot1" "Lball"
"ik_foot2" "Rball"
"damage_zone head" "*Neck"
"damage_zone chest" "*Waist -*Neck"
"damage_zone left_arm" "*Luparm"
"damage_zone right_arm" "*Ruparm"
"damage_zone legs" "*Hips origin Body"
"damage_scale head" "1.25"
"channel torso" "*Waist"
"channel legs" "*origin -*Waist"
"chatter_min" "3"
"chatter_max" "8"
"chatter_combat_min" "2"
"chatter_combat_max" "2"
"snd_sight" "zombie_morgue_sight"
"snd_footstep" "zombie_morgue_footstep"
"snd_melee_attack_1" "zombie_morgue_melee"
"snd_melee_attack_2" "zombie_morgue_melee"
"snd_melee_attack_3" "zombie_morgue_melee"
"snd_chatter" "zombie_morgue_chatter"
"snd_chatter_combat" "zombie_morgue_chatter"
"snd_pain" "zombie_morgue_pain"
"snd_death" "zombie_morgue_death"
"snd_thud" "monster_zombie_maint_thud"
"snd_swipe" "monster_zombie_maint_swipe"
}