mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-16 08:10:32 +02:00
223 lines
6.5 KiB
C++
223 lines
6.5 KiB
C++
// Copyright (C) 2004 Id Software, Inc.
|
|
//
|
|
|
|
#ifndef __GAME_PROJECTILE_H__
|
|
#define __GAME_PROJECTILE_H__
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
idProjectile
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
//HUMANHEAD: aob
|
|
extern const idEventDef EV_Fizzle;
|
|
//HUMANHEAD END
|
|
|
|
extern const idEventDef EV_Explode;
|
|
|
|
class idProjectile : public idEntity {
|
|
public :
|
|
CLASS_PROTOTYPE( idProjectile );
|
|
|
|
idProjectile();
|
|
virtual ~idProjectile();
|
|
|
|
void Spawn( void );
|
|
|
|
void Save( idSaveGame *savefile ) const;
|
|
void Restore( idRestoreGame *savefile );
|
|
|
|
virtual //HUMANHEAD
|
|
void Create( idEntity *owner, const idVec3 &start, const idVec3 &dir );
|
|
virtual void Launch( const idVec3 &start, const idVec3 &dir, const idVec3 &pushVelocity, const float timeSinceFire = 0.0f, const float launchPower = 1.0f, const float dmgPower = 1.0f );
|
|
virtual void FreeLightDef( void );
|
|
|
|
idEntity * GetOwner( void ) const;
|
|
|
|
virtual void Think( void );
|
|
virtual void Killed( idEntity *inflictor, idEntity *attacker, int damage, const idVec3 &dir, int location );
|
|
virtual bool Collide( const trace_t &collision, const idVec3 &velocity );
|
|
virtual void Explode( const trace_t &collision, idEntity *ignore );
|
|
virtual //HUMANHEAD
|
|
void Fizzle( void );
|
|
|
|
//HUMANHEAD: aob - implementation in hhProjectile
|
|
virtual void Create( idEntity *owner, const idVec3 &start, const idMat3 &axis ) {}
|
|
virtual void Launch( const idVec3 &start, const idMat3 &axis, const idVec3 &pushVelocity, const float timeSinceFire = 0.0f, const float launchPower = 1.0f, const float dmgPower = 1.0f ) {}
|
|
//HUMANHEAD END
|
|
|
|
static idVec3 GetVelocity( const idDict *projectile );
|
|
static idVec3 GetGravity( const idDict *projectile );
|
|
|
|
enum {
|
|
EVENT_DAMAGE_EFFECT = idEntity::EVENT_MAXEVENTS,
|
|
EVENT_PROJECTILE_EXPLOSION, //HUMANHEAD rww
|
|
EVENT_MAXEVENTS
|
|
};
|
|
|
|
static void DefaultDamageEffect( idEntity *soundEnt, const idDict &projectileDef, const trace_t &collision, const idVec3 &velocity );
|
|
static bool ClientPredictionCollide( idEntity *soundEnt, const idDict &projectileDef, const trace_t &collision, const idVec3 &velocity, bool addDamageEffect );
|
|
virtual void ClientPredictionThink( void );
|
|
virtual void WriteToSnapshot( idBitMsgDelta &msg ) const;
|
|
virtual void ReadFromSnapshot( const idBitMsgDelta &msg );
|
|
virtual bool ClientReceiveEvent( int event, int time, const idBitMsg &msg );
|
|
//HUMANHEAD rww
|
|
virtual void ClientHideProjectile(void);
|
|
//HUMANHEAD END
|
|
|
|
protected:
|
|
idEntityPtr<idEntity> owner;
|
|
|
|
struct projectileFlags_s {
|
|
bool detonate_on_world : 1;
|
|
bool detonate_on_actor : 1;
|
|
bool randomShaderSpin : 1;
|
|
bool isTracer : 1;
|
|
bool noSplashDamage : 1;
|
|
bool isLarge : 1; // HUMANHEAD bjk
|
|
} projectileFlags;
|
|
|
|
float thrust;
|
|
int thrust_end;
|
|
float damagePower;
|
|
|
|
renderLight_t renderLight;
|
|
qhandle_t lightDefHandle; // handle to renderer light def
|
|
idVec3 lightOffset;
|
|
int lightStartTime;
|
|
int lightEndTime;
|
|
idVec3 lightColor;
|
|
|
|
//HUMANHEAD rww - don't need thruster objects on the projectile, takes up time for constructor
|
|
//idForce_Constant thruster;
|
|
idPhysics_RigidBody physicsObj;
|
|
|
|
const idDeclParticle * smokeFly;
|
|
int smokeFlyTime;
|
|
|
|
typedef enum {
|
|
// must update these in script/doom_defs.script if changed
|
|
SPAWNED = 0,
|
|
CREATED = 1,
|
|
LAUNCHED = 2,
|
|
FIZZLED = 3,
|
|
EXPLODED = 4,
|
|
COLLIDED = 5 //HUMANHEAD bjk
|
|
} projectileState_t;
|
|
|
|
projectileState_t state;
|
|
bool netSyncPhysics;
|
|
|
|
private:
|
|
|
|
void AddDefaultDamageEffect( const trace_t &collision, const idVec3 &velocity );
|
|
|
|
void Event_Explode( void );
|
|
void Event_Fizzle( void );
|
|
void Event_RadiusDamage( idEntity *ignore );
|
|
void Event_Touch( idEntity *other, trace_t *trace );
|
|
void Event_GetProjectileState( void );
|
|
};
|
|
|
|
class idGuidedProjectile : public idProjectile {
|
|
public :
|
|
CLASS_PROTOTYPE( idGuidedProjectile );
|
|
|
|
idGuidedProjectile( void );
|
|
~idGuidedProjectile( void );
|
|
|
|
void Save( idSaveGame *savefile ) const;
|
|
void Restore( idRestoreGame *savefile );
|
|
|
|
void Spawn( void );
|
|
virtual void Think( void );
|
|
virtual void Launch( const idVec3 &start, const idVec3 &dir, const idVec3 &pushVelocity, const float timeSinceFire = 0.0f, const float launchPower = 1.0f, const float dmgPower = 1.0f );
|
|
|
|
protected:
|
|
float speed;
|
|
idEntityPtr<idEntity> enemy;
|
|
virtual void GetSeekPos( idVec3 &out );
|
|
|
|
private:
|
|
idAngles rndScale;
|
|
idAngles rndAng;
|
|
idAngles angles;
|
|
int rndUpdateTime;
|
|
float turn_max;
|
|
float clamp_dist;
|
|
bool burstMode;
|
|
bool unGuided;
|
|
float burstDist;
|
|
float burstVelocity;
|
|
};
|
|
|
|
// idSoulCubeMissile (HUMANHEAD pdm: removed)
|
|
|
|
// idBFGProjectile (HUMANHEAD pdm: removed)
|
|
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
idDebris
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
class idDebris : public idEntity {
|
|
public :
|
|
CLASS_PROTOTYPE( idDebris );
|
|
|
|
idDebris();
|
|
~idDebris();
|
|
|
|
// save games
|
|
void Save( idSaveGame *savefile ) const; // archives object for save game file
|
|
void Restore( idRestoreGame *savefile ); // unarchives object from save game file
|
|
|
|
void Spawn( void );
|
|
|
|
void Create( idEntity *owner, const idVec3 &start, const idMat3 &axis );
|
|
void Launch( void );
|
|
void Think( void );
|
|
void Killed( idEntity *inflictor, idEntity *attacker, int damage, const idVec3 &dir, int location );
|
|
void Explode( void );
|
|
void Fizzle( void );
|
|
virtual bool Collide( const trace_t &collision, const idVec3 &velocity );
|
|
|
|
//HUMANHEAD rww
|
|
virtual void ClientPredictionThink( void );
|
|
void WriteToSnapshot( idBitMsgDelta &msg ) const;
|
|
void ReadFromSnapshot( const idBitMsgDelta &msg );
|
|
//HUMANHEAD END
|
|
|
|
//HUMANHEAD: aob
|
|
protected:
|
|
s_channelType DetermineNextChannel();
|
|
void AttemptToPlayBounceSound( const trace_t &collision, const idVec3 &velocity );
|
|
//HUMANHEAD END
|
|
|
|
private:
|
|
idEntityPtr<idEntity> owner;
|
|
idPhysics_RigidBody physicsObj;
|
|
const idDeclParticle * smokeFly;
|
|
int smokeFlyTime;
|
|
const idSoundShader * sndBounce;
|
|
|
|
//HUMANHEAD: aob
|
|
float collisionSpeed_max;
|
|
float collisionSpeed_min;
|
|
int currentChannel;
|
|
int solidTest; // mdl
|
|
//HUMANHEAD END
|
|
|
|
void Event_Explode( void );
|
|
void Event_Fizzle( void );
|
|
void Event_CheckClip( void ); // HUMANHEAD mdl
|
|
};
|
|
|
|
#endif /* !__GAME_PROJECTILE_H__ */
|