mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-16 00:01:53 +02:00
110 lines
2.7 KiB
C++
110 lines
2.7 KiB
C++
// Copyright (C) 2004 Id Software, Inc.
|
|
//
|
|
|
|
#ifndef __GAME_CAMERA_H__
|
|
#define __GAME_CAMERA_H__
|
|
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
Camera providing an alternative view of the level.
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
class idCamera : public idEntity {
|
|
public:
|
|
ABSTRACT_PROTOTYPE( idCamera );
|
|
|
|
void Spawn( void );
|
|
virtual void GetViewParms( renderView_t *view ) = 0;
|
|
virtual renderView_t * GetRenderView();
|
|
virtual void Stop( void ){} ;
|
|
};
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
idCameraView
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
class idCameraView : public idCamera {
|
|
public:
|
|
CLASS_PROTOTYPE( idCameraView );
|
|
idCameraView();
|
|
|
|
// save games
|
|
void Save( idSaveGame *savefile ) const; // archives object for save game file
|
|
void Restore( idRestoreGame *savefile ); // unarchives object from save game file
|
|
|
|
void Spawn( );
|
|
virtual void GetViewParms( renderView_t *view );
|
|
virtual void Stop( void );
|
|
|
|
protected:
|
|
void Event_SetFOV( float fieldOfView, float accelTime, float decelTime, float duration ); // HUMANHEAD pdm
|
|
void Event_Activate( idEntity *activator );
|
|
void Event_SetAttachments();
|
|
void SetAttachment( idEntity **e, const char *p );
|
|
idInterpolateAccelDecelSine<float> fov;
|
|
idEntity *attachedTo;
|
|
idEntity *attachedView;
|
|
bool bPlayerBoundCamera;
|
|
};
|
|
|
|
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
A camera which follows a path defined by an animation.
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
typedef struct {
|
|
idCQuat q;
|
|
idVec3 t;
|
|
float fov;
|
|
} cameraFrame_t;
|
|
|
|
class idCameraAnim : public idCamera {
|
|
public:
|
|
CLASS_PROTOTYPE( idCameraAnim );
|
|
|
|
idCameraAnim();
|
|
~idCameraAnim();
|
|
|
|
// save games
|
|
void Save( idSaveGame *savefile ) const; // archives object for save game file
|
|
void Restore( idRestoreGame *savefile ); // unarchives object from save game file
|
|
|
|
void Spawn( void );
|
|
virtual void GetViewParms( renderView_t *view );
|
|
|
|
private:
|
|
int threadNum;
|
|
idVec3 offset;
|
|
int frameRate;
|
|
int starttime;
|
|
int cycle;
|
|
idList<int> cameraCuts;
|
|
idList<cameraFrame_t> camera;
|
|
idEntityPtr<idEntity> activator;
|
|
|
|
void Start( void );
|
|
void Stop( void );
|
|
void Think( void );
|
|
|
|
void LoadAnim( void );
|
|
void Event_Start( void );
|
|
void Event_Stop( void );
|
|
void Event_SetCallback( void );
|
|
void Event_Activate( idEntity *activator );
|
|
};
|
|
|
|
#endif /* !__GAME_CAMERA_H__ */
|