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20 lines
640 B
C++
20 lines
640 B
C++
#ifndef ID_DEMO_BUILD //HUMANHEAD jsh PCF 5/26/06: code removed for demo build
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#ifndef __HH_PROJECTILE_BUG_H
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#define __HH_PROJECTILE_BUG_H
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class hhProjectileBug: public hhProjectileTracking {
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public:
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CLASS_PROTOTYPE( hhProjectileBug )
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idEntity* DetermineEnemy();
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void Event_TrackTarget();
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void Spawn();
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void Save( idSaveGame *savefile ) const;
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void Restore( idRestoreGame *savefile );
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idVec3 DetermineEnemyPosition( const idEntity* ent ) const;
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void Event_Collision_Bounce( const trace_t* collision, const idVec3 &velocity );
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protected:
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float enemyRadius;
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};
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#endif
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#endif //HUMANHEAD jsh PCF 5/26/06: code removed for demo build
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