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DoomRTX/neo/prey/Prey/prey_projectileautocannon.cpp
T
2026-05-05 15:01:01 -07:00

21 lines
1.3 KiB
C++

#include "precompiled.h"
#pragma hdrstop
#include "prey_local.h"
CLASS_DECLARATION( hhProjectile, hhProjectileAutoCannonGrenade )
EVENT( EV_Collision_Flesh, hhProjectileAutoCannonGrenade::Event_Collision_Explode )
EVENT( EV_Collision_Metal, hhProjectileAutoCannonGrenade::Event_Collision_Explode )
EVENT( EV_Collision_AltMetal, hhProjectileAutoCannonGrenade::Event_Collision_Explode )
EVENT( EV_Collision_Wood, hhProjectileAutoCannonGrenade::Event_Collision_Explode )
EVENT( EV_Collision_Stone, hhProjectileAutoCannonGrenade::Event_Collision_Explode )
EVENT( EV_Collision_Glass, hhProjectileAutoCannonGrenade::Event_Collision_Explode )
EVENT( EV_Collision_Liquid, hhProjectileAutoCannonGrenade::Event_Collision_Explode )
EVENT( EV_Collision_CardBoard, hhProjectileAutoCannonGrenade::Event_Collision_Explode )
EVENT( EV_Collision_Tile, hhProjectileAutoCannonGrenade::Event_Collision_Explode )
EVENT( EV_Collision_Forcefield, hhProjectileAutoCannonGrenade::Event_Collision_Explode )
EVENT( EV_Collision_Pipe, hhProjectileAutoCannonGrenade::Event_Collision_Explode )
EVENT( EV_Collision_Wallwalk, hhProjectileAutoCannonGrenade::Event_Collision_Explode )
EVENT( EV_AllowCollision_Chaff, hhProjectileAutoCannonGrenade::Event_AllowCollision_Collide )
END_CLASS