Files
DoomRTX/neo/prey/Prey/game_renderentity.h
T
2026-05-05 15:01:01 -07:00

31 lines
687 B
C++

#ifndef __GAME_RENDERENTITY_H
#define __GAME_RENDERENTITY_H
extern const idEventDef EV_ModelDefHandleIsValid;
class hhRenderEntity : public idEntity {
CLASS_PROTOTYPE( hhRenderEntity );
protected:
hhRenderEntity();
virtual ~hhRenderEntity();
void Save( idSaveGame *savefile ) const;
void Restore( idRestoreGame *savefile );
virtual void Think();
virtual void InitCombatModel( const int renderModelHandle );
virtual void LinkCombatModel( idEntity* self, const int renderModelHandle );
public:
virtual void Present();
protected:
void Event_ModelDefHandleIsValid();
protected:
idClipModel* combatModel;
};
#endif