Files
DoomRTX/neo/prey/game/physics/Physics.cpp
T
2026-05-05 15:01:01 -07:00

56 lines
891 B
C++

// Copyright (C) 2004 Id Software, Inc.
//
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
ABSTRACT_DECLARATION( idClass, idPhysics )
END_CLASS
/*
================
idPhysics::~idPhysics
================
*/
idPhysics::~idPhysics( void ) {
}
/*
================
idPhysics::Save
================
*/
void idPhysics::Save( idSaveGame *savefile ) const {
}
/*
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idPhysics::Restore
================
*/
void idPhysics::Restore( idRestoreGame *savefile ) {
}
/*
================
idPhysics::SetClipBox
================
*/
void idPhysics::SetClipBox( const idBounds &bounds, float density ) {
SetClipModel( new idClipModel( idTraceModel( bounds ) ), density );
}
/*
================
idPhysics::SnapTimeToPhysicsFrame
================
*/
int idPhysics::SnapTimeToPhysicsFrame( int t ) {
int s;
s = t + USERCMD_MSEC - 1;
return ( s - s % USERCMD_MSEC );
}