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DoomRTX/neo/prey/Prey/prey_projectilesoulcannon.h
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2026-05-05 15:01:01 -07:00

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786 B
C++

#ifndef ID_DEMO_BUILD //HUMANHEAD jsh PCF 5/26/06: code removed for demo build
#ifndef __HH_PROJECTILE_SOUL_CANNON_H
#define __HH_PROJECTILE_SOUL_CANNON_H
/***********************************************************************
hhProjectileSoulCannon
***********************************************************************/
class hhProjectileSoulCannon : public hhProjectile {
CLASS_PROTOTYPE( hhProjectileSoulCannon );
public:
void Spawn();
void Think( void );
void Save( idSaveGame *savefile ) const;
void Restore( idRestoreGame *savefile );
protected:
float maxVelocity;
float maxEnemyDist;
idVec3 thrustDir;
void hhProjectileSoulCannon::Event_FindEnemy( void );
};
#endif
#endif //HUMANHEAD jsh PCF 5/26/06: code removed for demo build