Files
DoomRTX/neo/prey/Prey/prey_projectileshuttle.cpp
T
2026-05-05 15:01:01 -07:00

22 lines
1.2 KiB
C++

#include "precompiled.h"
#pragma hdrstop
#include "prey_local.h"
CLASS_DECLARATION( hhProjectile, hhProjectileShuttle )
EVENT( EV_Collision_Flesh, hhProjectileShuttle::Event_Collision_Explode )
EVENT( EV_Collision_Metal, hhProjectileShuttle::Event_Collision_Explode )
EVENT( EV_Collision_AltMetal, hhProjectileShuttle::Event_Collision_Explode )
EVENT( EV_Collision_Wood, hhProjectileShuttle::Event_Collision_Explode )
EVENT( EV_Collision_Stone, hhProjectileShuttle::Event_Collision_Explode )
EVENT( EV_Collision_Glass, hhProjectileShuttle::Event_Collision_Explode )
EVENT( EV_Collision_Liquid, hhProjectileShuttle::Event_Collision_Explode )
EVENT( EV_Collision_CardBoard, hhProjectileShuttle::Event_Collision_Explode )
EVENT( EV_Collision_Tile, hhProjectileShuttle::Event_Collision_Explode )
EVENT( EV_Collision_Forcefield, hhProjectileShuttle::Event_Collision_Explode )
EVENT( EV_Collision_Chaff, hhProjectileShuttle::Event_Collision_Explode )
EVENT( EV_Collision_Pipe, hhProjectileShuttle::Event_Collision_Explode )
EVENT( EV_Collision_Wallwalk, hhProjectileShuttle::Event_Collision_Explode )
EVENT( EV_AllowCollision_Chaff, hhProjectileShuttle::Event_AllowCollision_Collide )
END_CLASS