Files
DoomRTX/neo/prey/Prey/game_itemautomatic.h
T
2026-05-05 15:01:01 -07:00

24 lines
468 B
C++

#ifndef __HH_ITEM_AUTOMATIC_H
#define __HH_ITEM_AUTOMATIC_H
/***********************************************************************
hhItemAutomatic
***********************************************************************/
class hhItemAutomatic : public idEntity {
CLASS_PROTOTYPE( hhItemAutomatic );
public:
void Spawn();
virtual void Think();
protected:
void SpawnItem();
idStr GetNewItem();
float FindAmmoNearby( const char *ammoName );
};
#endif