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39 lines
1003 B
C++
39 lines
1003 B
C++
#ifndef ID_DEMO_BUILD //HUMANHEAD jsh PCF 5/26/06: code removed for demo build
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#ifndef __GAME_DAMAGETESTER_H__
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#define __GAME_DAMAGETESTER_H__
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typedef enum hhDamageDist_s {
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DD_MELEE,
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DD_CLOSE,
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DD_MEDIUM,
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DD_FAR,
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DD_MAX
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} hhDamageDist_t;
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class hhDamageTester : public hhAnimatedEntity {
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public:
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CLASS_PROTOTYPE( hhDamageTester );
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~hhDamageTester();
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void Spawn(void);
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void Damage( idEntity *inflictor, idEntity *attacker, const idVec3 &dir, const char *damageDefName, const float damageScale, const int location );
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void Event_ResetTarget( void );
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void Event_CheckRemove( void );
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protected:
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bool bUndamaged;
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int targetIndex;
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float testTime;
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idVec3 originalLocation;
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idMat3 originalAxis;
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int totalDamage[DD_MAX];
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int hitCount[DD_MAX];
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idVec3 distance[DD_MAX]; // Relatives distances for each target location (relative to axis)
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const char *weaponName;
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};
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#endif /* __GAME_DAMAGETESTER_H__ */
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#endif //HUMANHEAD jsh PCF 5/26/06: code removed for demo build
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