Files
DoomRTX/neo/prey/Prey/anim_baseanim.h
T
2026-05-05 15:01:01 -07:00

30 lines
562 B
C++

#ifndef __PREY_ANIM_MD5ANIM_H__
#define __PREY_ANIM_MD5ANIM_H__
// Forward declar
class idMD5Bone;
class hhMD5Anim : public idMD5Anim {
public:
hhMD5Anim(void);
void SetLimits(float start, float end) const;
virtual void ConvertTimeToFrame( int time, int cycleCount, frameBlend_t &frame ) const;
virtual int Length( void ) const;
void Save( idSaveGame *savefile ) const;
void Restore( idRestoreGame *savefile );
protected:
mutable float start;
mutable float end;
};
#endif /* __PREY_ANIM_MD5ANIM_H__ */