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DoomRTX/e3/materials/skies.mtr
T
2026-05-20 12:29:30 -07:00

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textures/skies/qc_sky
{
qer_editorimage textures/skies/qc_sky.tga
noshadows
surfaceparm nonsolid
surfaceparm noimpact
surfaceparm discrete
{
blend Add
map textures/skies/qc_sky.tga
scroll time * 0.31 , time * -0.1
}
{
blend add
map textures/skies/qc_sky.tga
scroll time * 0.21 , time * 0.14
}
{
blend gl_dst_color,gl_zero
map lights/round.tga
}
}
textures/skies/animatingSky
{
discrete
forceOpaque // so transparent windows can draw on top of it
{
blend add // so transparent windows can draw on top of it
texgen skybox
videoMap models\skies\e3outsideskyrender\render\skyroqCM.roq // because this has a height = 6x width, it will be a cube map
// cameraCubeMap test\skyroq
// cameraCubeMap env/boxsky
}
}