mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-16 00:01:53 +02:00
283 lines
8.7 KiB
Modula-2
283 lines
8.7 KiB
Modula-2
/***********************************************************************
|
|
|
|
Double Barrel Shotgun
|
|
|
|
***********************************************************************/
|
|
|
|
export dbshotgun {
|
|
// view model double barrel shotgun
|
|
options -prefix DB_ -keep barrel flash eject -parent flash gunbarrel -parent eject gunbody -parent barrel gunbarrel -sourcedir models/weapons/doublebarrel/cycles -destdir models/md5/weapons/doublebarrel_view/new
|
|
|
|
|
|
mesh idle.mb -dest dbviewmesh
|
|
anim idle.mb
|
|
anim raise_lower.mb -range 1 15 -dest raise
|
|
anim raise_lower.mb -range 15 21 -dest lower
|
|
anim fire1.mb -xyzprecision .01 -quatprecision 0.00001
|
|
anim fire2.mb -xyzprecision .01 -quatprecision 0.00001
|
|
anim reload.mb -xyzprecision .01 -quatprecision 0.00001
|
|
//anim reload2.mb
|
|
anim reload3.mb
|
|
anim reload4.mb
|
|
anim putaway.mb
|
|
anim reload_noammo.mb
|
|
anim noammo.mb
|
|
}
|
|
|
|
export jayshotgun {
|
|
|
|
// world model double shotgun
|
|
options -prefix PLAYER_DBSHOTGUN_ -keep ATTACHER barrel flash eject -parent flash body -parent eject body -rename ATTACHER origin -clearorigin
|
|
|
|
mesh models/characters/player_character/cycles/grabber_w_idle.mb -dest models/md5/weapons/shotgun_double_world/worlddbshotgun
|
|
anim models/characters/player_character/cycles/grabber_w_idle.mb -range 0 0 -dest models/md5/weapons/shotgun_double_world/dbshotgun_idle
|
|
anim models/characters/player_character/cycles/grabber_w_idle.mb -range 0 0 -dest models/md5/weapons/shotgun_double_world/dbshotgun_fire1
|
|
anim models/characters/player_character/cycles/dbshotgun_w_reload.mb -dest models/md5/weapons/shotgun_double_world/dbshotgun_reload
|
|
}
|
|
|
|
model worldmodel_shotgun_double {
|
|
mesh models/md5/weapons/shotgun_double_world/worlddbshotgun.md5mesh
|
|
|
|
anim raise models/md5/weapons/shotgun_double_world/dbshotgun_idle.md5anim
|
|
anim idle models/md5/weapons/shotgun_double_world/dbshotgun_idle.md5anim
|
|
anim aim models/md5/weapons/shotgun_double_world/dbshotgun_idle.md5anim
|
|
anim fire1 models/md5/weapons/shotgun_double_world/dbshotgun_fire1.md5anim
|
|
anim fire2 models/md5/weapons/shotgun_double_world/dbshotgun_fire1.md5anim
|
|
anim fire3 models/md5/weapons/shotgun_double_world/dbshotgun_fire1.md5anim
|
|
anim reload_start models/md5/weapons/shotgun_double_world/dbshotgun_reload.md5anim
|
|
anim putaway models/md5/weapons/shotgun_double_world/dbshotgun_idle.md5anim
|
|
}
|
|
|
|
|
|
|
|
|
|
model viewmodel_shotgun_double {
|
|
mesh models/md5/weapons/doublebarrel_view/new/dbviewmesh.md5mesh
|
|
offset ( 8.5 -4 -5 )
|
|
|
|
anim idle models/md5/weapons/doublebarrel_view/new/idle.md5anim
|
|
|
|
anim raise models/md5/weapons/doublebarrel_view/new/raise.md5anim {
|
|
frame 1 sound_body player_shotgun_raise
|
|
}
|
|
anim putaway models/md5/weapons/doublebarrel_view/new/lower.md5anim {
|
|
frame 1 sound_body player_shotgun_putaway
|
|
}
|
|
|
|
anim fire1 models/md5/weapons/doublebarrel_view/new/fire1.md5anim {
|
|
frame 1 sound_weapon snd_fire
|
|
}
|
|
anim fire2 models/md5/weapons/doublebarrel_view/new/fire2.md5anim {
|
|
frame 1 sound_weapon snd_fire
|
|
}
|
|
|
|
anim reload_start models/md5/weapons/doublebarrel_view/new/reload.md5anim {
|
|
frame 6 sound_body3 snd_click
|
|
frame 23 sound_voice snd_insert
|
|
frame 32 sound_voice2 snd_insert
|
|
frame 45 sound_body2 snd_clack
|
|
frame 26 object_call EjectBrass
|
|
}
|
|
anim reload_newammo models/md5/weapons/doublebarrel_view/new/reload.md5anim {
|
|
frame 6 sound_body3 snd_click
|
|
frame 23 sound_voice snd_insert
|
|
frame 32 sound_voice2 snd_insert
|
|
frame 45 sound_body2 snd_clack
|
|
}
|
|
anim reload_noammo models/md5/weapons/doublebarrel_view/new/idle.md5anim {
|
|
frame 1 sound player_shotgun_reload_start
|
|
}
|
|
|
|
anim noammo models/md5/weapons/doublebarrel_view/new/noammo.md5anim {
|
|
frame 1 sound_voice player_shotgun_empty
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
entityDef weapon_shotgun_double {
|
|
"editor_color" ".3 .3 1"
|
|
"editor_mins" "-16 -16 0"
|
|
"editor_maxs" "16 16 32"
|
|
"editor_usage" "Double Barrel Shotgun"
|
|
"editor_rotatable" "1"
|
|
|
|
"modelindex" "MODELINDEX_SHOTGUN"
|
|
|
|
"spawnclass" "idItem"
|
|
"size" "32 32 32"
|
|
"model" "models/weapons/doublebarrel/doublebarrel_w.lwo"
|
|
"mp_model" "models/weapons/doublebarrel/doublebarrel_w.lwo"
|
|
"model_view" "viewmodel_shotgun_double"
|
|
"model_world" "worldmodel_shotgun_double"
|
|
"joint_attach" "SHOTGUN_ATTACHER"
|
|
"def_dropItem" "moveable_item_shotgun_double"
|
|
|
|
"inv_name" "#str_00100191"
|
|
"inv_weapon" "weapon_shotgun_double"
|
|
"inv_ammo_shells" "8"
|
|
"inv_item" "5"
|
|
"inv_icon" "guis/assets/hud/items/shotgun_ammo.tga"
|
|
"icon" "guis/assets/hud/wpn_2"
|
|
|
|
"inv_desc" "#str_00100212"
|
|
"display_name" "#str_00100191"
|
|
"hudIcon" "guis/assets/hud/icons/doublebarrelw.tga"
|
|
|
|
"weapon_class" "rvmWeaponDoubleShotgun"
|
|
"def_projectile" "projectile_bullet_shotgun_double"
|
|
"ammoType" "ammo_shells"
|
|
"ammoRequired" "1"
|
|
"clipSize" "2"
|
|
"minclipsize" "2"
|
|
"lowAmmo" "0"
|
|
"mtr_flashShader" "muzzleflash"
|
|
"flashColor" "1 0.8 0.4"
|
|
"flashRadius" "120"
|
|
"silent_fire" "0"
|
|
"recoilTime" "325"
|
|
"recoilAngles" "-1 0 0"
|
|
|
|
"weaponAngleOffsetAverages" "15"
|
|
"weaponAngleOffsetScale" ".40"
|
|
"weaponAngleOffsetMax" "20"
|
|
"weaponOffsetTime" "500"
|
|
"weaponOffsetScale" "0.005"
|
|
|
|
"hide_time" "0.3" // time to hide weapon when talking to npcs or looking at guis
|
|
"hide_distance" "-15" // distance to offset weapon when talking to npcs or looking at guis
|
|
|
|
"smoke_muzzle" "shotgunmuzzlesmoke.prt"
|
|
"def_ejectBrass" "debris_shotgunbrass"
|
|
"ejectBrassDelay" "-1"
|
|
|
|
|
|
"snd_fire" "ssg_fire"
|
|
"snd_click" "ssg_click"
|
|
"snd_clack" "ssg_clack"
|
|
"snd_insert" "ssg_shell_insert"
|
|
"snd_acquire" "sound_weapon_acquire"
|
|
"snd_respawn" "sound_weapon_respawn"
|
|
|
|
"skin_invisible" "skins/shotgun_double_invis"
|
|
|
|
"controllerShakeHighMag" "2.0"
|
|
"controllerShakeHighTime" "220"
|
|
"controllerShakeLowMag" "20.9"
|
|
"controllerShakeLowTime" "350"
|
|
}
|
|
|
|
entityDef moveable_item_shotgun_double {
|
|
"inherit" "weapon_shotgun_double"
|
|
"spawnclass" "idMoveableItem"
|
|
"model" "models/weapons/doublebarrel/doublebarrel_w.lwo"
|
|
"density" "0.05"
|
|
"friction" "0.2"
|
|
"bouncyness" "0"
|
|
"snd_bounce" "smallbox"
|
|
"def_damage" "damage_moveable_player"
|
|
"monster_damage" "damage_moveable_tiny"
|
|
"damageWhenActive" "1"
|
|
}
|
|
|
|
entityDef damage_shotgun_double {
|
|
"minDamage" "12"
|
|
"maxDamage" "20"
|
|
|
|
"kickDir" "1 0 0"
|
|
|
|
"mtr_blob" "genericDamage"
|
|
"blob_time" "300"
|
|
"blob_size" "400"
|
|
"blob_offset_x" "400"
|
|
|
|
"knockback" "12"
|
|
|
|
"gib" "1"
|
|
"smoke_wound_flesh" "burstysquirt.prt"
|
|
|
|
"mtr_wound_flesh" "textures/decals/hurt02"
|
|
"mtr_wound_metal" "textures/decals/hurtmetal"
|
|
"mtr_splat_flesh" "textures/decals/dsplat2"
|
|
"mtr_splat_flesh2" "textures/decals/dsplat5"
|
|
"mtr_splat_flesh3" "textures/decals/dsplat7"
|
|
"mtr_splat_flesh4" "textures/decals/dsplat11"
|
|
"snd_flesh" "shotgun_impact_flesh"
|
|
|
|
"kick_time" "400"
|
|
"kick_amplitude" "1"
|
|
|
|
"dv_time" "100"
|
|
}
|
|
|
|
entityDef projectile_bullet_shotgun_double {
|
|
"spawnclass" "idProjectile"
|
|
"mins" "-1 -1 -1"
|
|
"maxs" "1 1 1"
|
|
"cone" "3"
|
|
//"model" "models/items/projectiles/rocket.ase"
|
|
"scale" "0.1"
|
|
"noshadows" "1"
|
|
|
|
"snd_flesh" "bullet_impact_flesh"
|
|
"snd_metal" "bullet_impact_metal"
|
|
"snd_stone" "bullet_impact_stone"
|
|
"snd_wood" "bullet_impact_wood"
|
|
"snd_cardboard" "bullet_impact_cardboard"
|
|
"snd_glass" "bullet_impact_glass"
|
|
"snd_liquid" "bullet_impact_liquid"
|
|
"snd_ricochet" "bullet_ricochet"
|
|
"snd_plastic" "small_plastic"
|
|
|
|
"snd_impact" "shotgun_impact_metal"
|
|
|
|
"def_damage" "damage_shotgun_double"
|
|
|
|
"launchFromBarrel" "0"
|
|
"health" "0"
|
|
"velocity" "7200 0 0" // .38 Special 600 fps. Source: Petzal, David E. "How fast is a speeding bullet." Field and Stream. 97 (1992): 23
|
|
"angular_velocity" "0 0 0"
|
|
"thrust" "0"
|
|
"thrust_start" "0"
|
|
"thrust_end" "0"
|
|
"linear_friction" "0"
|
|
"angular_friction" "0"
|
|
"contact_friction" "0"
|
|
"bounce" "0.6"
|
|
"mass" "1.0"
|
|
"gravity" "0"
|
|
"fuse" "4"
|
|
|
|
"detonate_on_fuse" "0"
|
|
"detonate_on_death" "0"
|
|
"detonate_on_world" "1"
|
|
"detonate_on_actor" "1"
|
|
|
|
"impact_damage_effect" "1"
|
|
"impact_gib" "1"
|
|
|
|
"mtr_detonate" "textures/decals/bulleth02"
|
|
"mtr_detonate_glass" "textures/decals/testbulletglass1"
|
|
"decal_size" "10"
|
|
"model_smokespark" "sgsmokeandspark.prt"
|
|
"model_ricochet" "bulletricochet.prt"
|
|
|
|
"model_slimesplash" "sludgebulletimpact.prt"
|
|
|
|
"smoke_fly" ""
|
|
"smoke_detonate" "smokeandspark.smoke"
|
|
"smoke_bounce" "sparkdebris.smoke"
|
|
"smoke_fuse" ""
|
|
|
|
"mtr_light_shader" ""
|
|
"light_color" "0 0 0"
|
|
"light_radius" "0"
|
|
"light_offset" "0 0 0"
|
|
|
|
"mtr_explode_light_shader" ""
|
|
"explode_light_color" "0 0 0"
|
|
"explode_light_radius" "0"
|
|
"explode_light_fadetime" "0"
|
|
}
|