mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-12 08:11:10 +02:00
76f642286e
Added neural network code(turned off by default). Lots of editor and rendering fixes.
48 lines
1.2 KiB
C
48 lines
1.2 KiB
C
#ifdef _WIN32
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#define _BOOL
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#include <maya/MStatus.h>
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#include <maya/MString.h>
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#include <maya/MFileIO.h>
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#include <maya/MLibrary.h>
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#include <maya/MPoint.h>
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#include <maya/MVector.h>
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#include <maya/MMatrix.h>
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#include <maya/MTransformationMatrix.h>
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#include <maya/MEulerRotation.h>
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#include <maya/MObject.h>
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#include <maya/MArgList.h>
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#include <maya/MGlobal.h>
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#include <maya/MDagPath.h>
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#include <maya/MFnDagNode.h>
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#include <maya/MItDag.h>
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#include <maya/MTime.h>
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#include <maya/MAnimControl.h>
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#include <maya/MFnGeometryFilter.h>
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#include <maya/MFnSet.h>
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#include <maya/MSelectionList.h>
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#include <maya/MFloatArray.h>
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#include <maya/MFnWeightGeometryFilter.h>
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#include <maya/MFnSkinCluster.h>
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#include <maya/MItDependencyNodes.h>
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#include <maya/MFnMesh.h>
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#include <maya/MDagPathArray.h>
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#include <maya/MItGeometry.h>
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#include <maya/MPlugArray.h>
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#include <maya/MPlug.h>
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#include <maya/MFloatPointArray.h>
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#include <maya/MFnAttribute.h>
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#include <maya/MFnMatrixData.h>
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#include <maya/MItDependencyGraph.h>
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#include <maya/MItMeshPolygon.h>
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#include <maya/MFnTransform.h>
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#include <maya/MQuaternion.h>
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#include <maya/MFnCamera.h>
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#include <maya/MFloatMatrix.h>
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#include <maya/MFnEnumAttribute.h>
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#undef _BOOL
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#endif // _WIN32
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