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DoomRTX/neo/doom3/game/weapons/Weapon_pda.h
T
2026-05-19 08:28:43 -07:00

18 lines
402 B
C++

// Weapon_pda.h
//
#pragma once
class rvmWeaponPDA : public rvmWeaponObject
{
public:
CLASS_PROTOTYPE( rvmWeaponPDA );
virtual void Init( idWeapon* weapon );
stateResult_t Raise( stateParms_t* parms );
stateResult_t Lower( stateParms_t* parms );
stateResult_t Idle( stateParms_t* parms );
stateResult_t Fire( stateParms_t* parms );
stateResult_t Reload( stateParms_t* parms );
};